mirror of
https://github.com/Dadido3/noita-mapcap.git
synced 2024-12-22 02:17:33 +00:00
445 lines
12 KiB
Lua
445 lines
12 KiB
Lua
-- Copyright (c) 2022 David Vogel
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--
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-- This software is released under the MIT License.
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-- https://opensource.org/licenses/MIT
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local ComponentAPI = require("noita-api.component")
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local JSON = require("noita-api.json")
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-------------
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-- Classes --
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-------------
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local EntityAPI = {}
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---@class NoitaEntity
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---@field ID integer -- Noita entity ID.
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local NoitaEntity = {}
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NoitaEntity.__index = NoitaEntity
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EntityAPI.MetaTable = NoitaEntity
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---Wraps the given entity ID and returns a Noita entity object.
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---@param id number|nil
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---@return NoitaEntity|nil
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function EntityAPI.Wrap(id)
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if id == nil or type(id) ~= "number" then return nil end
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return setmetatable({ ID = id }, NoitaEntity)
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end
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------------------------
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-- Noita API wrappers --
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------------------------
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---
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---@param filename string
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---@param posX number -- X coordinate in world (virtual) pixels.
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---@param posY number -- Y coordinate in world (virtual) pixels.
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---@return NoitaEntity|nil
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function EntityAPI.Load(filename, posX, posY) -- TODO: Change to use Vec2 object
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return EntityAPI.Wrap(EntityLoad(filename, posX, posY))
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end
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---
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---@param filename string
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---@param posX number -- X coordinate in world (virtual) pixels.
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---@param posY number -- Y coordinate in world (virtual) pixels.
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---@return NoitaEntity|nil
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function EntityAPI.LoadEndGameItem(filename, posX, posY) -- TODO: Change to use Vec2 object
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return EntityAPI.Wrap(EntityLoadEndGameItem(filename, posX, posY))
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end
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---
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---@param filename string
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---@param posX number -- X coordinate in world (virtual) pixels.
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---@param posY number -- Y coordinate in world (virtual) pixels.
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function EntityAPI.LoadCameraBound(filename, posX, posY) -- TODO: Change to use Vec2 object
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return EntityLoadCameraBound(filename, posX, posY)
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end
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---Creates a new entity from the given XML file, and attaches it to entity.
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---This will not load tags and other stuff, it seems.
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---@param filename string
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---@param entity NoitaEntity
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function EntityAPI.LoadToEntity(filename, entity)
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return EntityLoadToEntity(filename, entity.ID)
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end
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---
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---Note: works only in dev builds.
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---@param filename string
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function NoitaEntity:Save(filename)
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return EntitySave(self.ID, filename)
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end
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---
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---@param name string
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---@return NoitaEntity|nil
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function EntityAPI.CreateNew(name)
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return EntityAPI.Wrap(EntityCreateNew(name))
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end
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---
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function NoitaEntity:Kill()
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return EntityKill(self.ID)
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end
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---
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function NoitaEntity:IsAlive()
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return EntityGetIsAlive(self.ID)
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end
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---
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---@param componentTypeName string
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---@param tableOfComponentValues string[]
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---@return NoitaComponent|nil
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function NoitaEntity:AddComponent(componentTypeName, tableOfComponentValues)
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local componentID = EntityAddComponent(self.ID, componentTypeName, tableOfComponentValues)
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return ComponentAPI.Wrap(componentID)
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end
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---
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---@param component NoitaComponent
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function NoitaEntity:RemoveComponent(component)
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return EntityRemoveComponent(self.ID, component.ID)
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end
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---Returns a table of with all components of this entity.
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---@return NoitaComponent[]
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function NoitaEntity:GetAllComponents()
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local componentIDs = EntityGetAllComponents(self.ID) or {}
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local result = {}
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for _, componentID in ipairs(componentIDs) do
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table.insert(result, ComponentAPI.Wrap(componentID))
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end
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return result
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end
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---Returns a table of components filtered by the given parameters.
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---@param componentTypeName string
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---@param tag string|nil
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---@return NoitaComponent[]
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function NoitaEntity:GetComponents(componentTypeName, tag)
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local componentIDs
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if tag ~= nil then
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componentIDs = EntityGetComponent(self.ID, componentTypeName, tag) or {}
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else
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componentIDs = EntityGetComponent(self.ID, componentTypeName) or {}
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end
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local result = {}
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for _, componentID in ipairs(componentIDs) do
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table.insert(result, ComponentAPI.Wrap(componentID))
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end
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return result
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end
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---Returns the first component of this entity that fits the given parameters.
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---@param componentTypeName string
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---@param tag string|nil
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---@return NoitaComponent|nil
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function NoitaEntity:GetFirstComponent(componentTypeName, tag)
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local componentID
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if tag ~= nil then
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componentID = EntityGetFirstComponent(self.ID, componentTypeName, tag)
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else
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componentID = EntityGetFirstComponent(self.ID, componentTypeName)
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end
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return ComponentAPI.Wrap(componentID)
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end
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---Sets the transform of the entity.
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---@param x number
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---@param y number
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---@param rotation number
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---@param scaleX number
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---@param scaleY number
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function NoitaEntity:SetTransform(x, y, rotation, scaleX, scaleY) -- TODO: Change to use Vec2 object
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return EntitySetTransform(self.ID, x, y, rotation, scaleX, scaleY)
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end
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---Sets the transform and tries to immediately refresh components that calculate values based on an entity's transform.
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---@param x number
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---@param y number
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---@param rotation number
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---@param scaleX number
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---@param scaleY number
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function NoitaEntity:SetAndApplyTransform(x, y, rotation, scaleX, scaleY) -- TODO: Change to use Vec2 object
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return EntityApplyTransform(self.ID, x, y, rotation, scaleX, scaleY)
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end
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---Returns the transformation of the entity.
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---@return number x, number y, number rotation, number scaleX, number scaleY
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function NoitaEntity:GetTransform() -- TODO: Change to use Vec2 object
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return EntityGetTransform(self.ID)
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end
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---
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---@param child NoitaEntity
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function NoitaEntity:AddChild(child)
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return EntityAddChild(self.ID, child.ID)
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end
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---
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---@return NoitaEntity[]
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function NoitaEntity:GetAllChildren()
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local entityIDs = EntityGetAllChildren(self.ID) or {}
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local result = {}
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for _, entityID in ipairs(entityIDs) do
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table.insert(result, EntityAPI.Wrap(entityID))
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end
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return result
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end
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---
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---@return NoitaEntity|nil
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function NoitaEntity:GetParent()
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return EntityAPI.Wrap(EntityGetParent(self.ID))
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end
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---Returns the given entity if it has no parent, otherwise walks up the parent hierarchy to the topmost parent and returns it.
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---@return NoitaEntity|nil
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function NoitaEntity:GetRootEntity()
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return EntityAPI.Wrap(EntityGetRootEntity(self.ID))
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end
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---
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function NoitaEntity:RemoveFromParent()
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return EntityRemoveFromParent(self.ID)
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end
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---
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---@param tag string
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---@param enabled boolean
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function NoitaEntity:SetComponentsWithTagEnabled(tag, enabled)
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return EntitySetComponentsWithTagEnabled(self.ID, tag, enabled)
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end
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---
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---@param component NoitaComponent
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---@param enabled boolean
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function NoitaEntity:SetComponentsEnabled(component, enabled)
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return EntitySetComponentIsEnabled(self.ID, component.ID, enabled)
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end
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---
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---@return string
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function NoitaEntity:GetName()
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return EntityGetName(self.ID)
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end
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---
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---@param name string
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function NoitaEntity:SetName(name)
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return EntitySetName(self.ID, name)
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end
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---Returns an array of all the entity's tags.
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---@return string[]
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function NoitaEntity:GetTags()
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---@type string
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local tagsString = EntityGetTags(self.ID) or ""
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local result = {}
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for tag in tagsString:gmatch('([^,]+)') do
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table.insert(result, tag)
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end
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return result
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end
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---Returns all entities with 'tag'.
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---@param tag string
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---@return NoitaEntity[]
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function EntityAPI.GetWithTag(tag)
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local entityIDs = EntityGetWithTag(tag) or {}
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local result = {}
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for _, entityID in ipairs(entityIDs) do
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table.insert(result, EntityAPI.Wrap(entityID))
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end
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return result
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end
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---Returns all entities in 'radius' distance from 'x','y'.
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---@param posX number -- X coordinate in world (virtual) pixels.
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---@param posY number -- X coordinate in world (virtual) pixels.
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---@param radius number -- Radius in world (virtual) pixels.
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---@return NoitaEntity[]
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function EntityAPI.GetInRadius(posX, posY, radius) -- TODO: Change to use Vec2 object
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local entityIDs = EntityGetInRadius(posX, posY, radius) or {}
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local result = {}
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for _, entityID in ipairs(entityIDs) do
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table.insert(result, EntityAPI.Wrap(entityID))
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end
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return result
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end
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---Returns all entities in 'radius' distance from 'x','y' that have the given tag.
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---@param posX number -- X coordinate in world (virtual) pixels.
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---@param posY number -- X coordinate in world (virtual) pixels.
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---@param radius number -- Radius in world (virtual) pixels.
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---@param tag string
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---@return NoitaEntity[]
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function EntityAPI.GetInRadiusWithTag(posX, posY, radius, tag) -- TODO: Change to use Vec2 object
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local entityIDs = EntityGetInRadiusWithTag(posX, posY, radius, tag) or {}
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local result = {}
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for _, entityID in ipairs(entityIDs) do
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table.insert(result, EntityAPI.Wrap(entityID))
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end
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return result
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end
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---
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---@param posX number -- X coordinate in world (virtual) pixels.
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---@param posY number -- X coordinate in world (virtual) pixels.
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---@return NoitaEntity|nil
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function EntityAPI.GetClosest(posX, posY) -- TODO: Change to use Vec2 object
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return EntityAPI.Wrap(EntityGetClosest(posX, posY))
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end
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---
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---@param name string
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---@return NoitaEntity|nil
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function EntityAPI.GetWithName(name)
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return EntityAPI.Wrap(EntityGetWithName(name))
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end
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---
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---@param tag string
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function NoitaEntity:AddTag(tag)
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return EntityAddTag(self.ID, tag)
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end
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---
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---@param tag string
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function NoitaEntity:RemoveTag(tag)
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return EntityRemoveTag(self.ID, tag)
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end
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---
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---@param tag string
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---@return boolean
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function NoitaEntity:HasTag(tag)
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return EntityHasTag(self.ID, tag)
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end
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---
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---@return string -- example: 'data/entities/items/flute.xml'.
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function NoitaEntity:GetFilename()
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return EntityGetFilename(self.ID)
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end
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---Creates a component of type 'component_type_name' and adds it to 'entity_id'.
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---'table_of_component_values' should be a string-indexed table, where keys are field names and values are field values of correct type.
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---The value setting works like ComponentObjectSetValue2(), with the exception that multi value types are not supported.
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---Additional supported values are _tags:comma_separated_string and _enabled:bool, which basically work like the those fields work in entity XML files.
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---Returns the created component, if creation succeeded, or nil.
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---@param componentTypeName string
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---@param tableOfComponentValues table<string, any>
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---@return NoitaComponent|nil
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function NoitaEntity:EntityAddComponent(componentTypeName, tableOfComponentValues)
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local componentID = EntityAddComponent2(self.ID, componentTypeName, tableOfComponentValues)
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return ComponentAPI.Wrap(componentID)
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end
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-- TODO: Add missing Noita API methods and functions.
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---
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---@return NoitaEntity|nil
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function EntityAPI.GetUpdatedEntity()
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return EntityAPI.Wrap(GetUpdatedEntityID())
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end
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---
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---@return NoitaEntity|nil
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function EntityAPI.GetWorldStateEntity()
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return EntityAPI.Wrap(GameGetWorldStateEntity())
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end
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---
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---@return NoitaEntity|nil
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function EntityAPI.GetPlayerStatsEntity()
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return EntityAPI.Wrap(GameGetPlayerStatsEntity())
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end
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-- TODO: Add missing Noita API methods and functions.
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---
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function NoitaEntity:RegenItemAction()
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return GameRegenItemAction(self.ID)
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end
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---
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function NoitaEntity:RegenItemActionsInContainer()
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return GameRegenItemActionsInContainer(self.ID)
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end
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---
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function NoitaEntity:RegenItemActionsInPlayer()
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return GameRegenItemActionsInPlayer(self.ID)
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end
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---
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---@param itemEntity NoitaEntity
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function NoitaEntity:KillInventoryItem(itemEntity)
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return GameKillInventoryItem(self.ID, itemEntity.ID)
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end
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---
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---@param itemEntity NoitaEntity
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---@param doPickUpEffects boolean
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function NoitaEntity:PickUpInventoryItem(itemEntity, doPickUpEffects)
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if doPickUpEffects == nil then doPickUpEffects = true end
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return GamePickUpInventoryItem(self.ID, itemEntity.ID, doPickUpEffects)
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end
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---
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function NoitaEntity:DropAllItems()
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return GameDropAllItems(self.ID)
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end
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---
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function NoitaEntity:DropPlayerInventoryItems()
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return GameDropPlayerInventoryItems(self.ID)
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end
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---
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function NoitaEntity:DestroyInventoryItems()
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return GameDestroyInventoryItems(self.ID)
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end
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-- TODO: Add missing Noita API methods and functions.
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---
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---@return boolean
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function NoitaEntity:IsPlayer()
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return IsPlayer(self.ID)
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end
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---
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---@return boolean
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function NoitaEntity:IsInvisible()
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return IsInvisible(self.ID)
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end
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-- TODO: Add missing Noita API methods and functions.
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-------------------------
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-- JSON Implementation --
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-------------------------
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---MarshalJSON implements the JSON marshaler interface.
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---@return string
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function NoitaEntity:MarshalJSON()
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local result = {
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name = self:GetName(),
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filename = self:GetFilename(),
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tags = self:GetTags(),
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children = self:GetAllChildren(),
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components = self:GetAllComponents(),
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transform = {},
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}
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result.transform.x, result.transform.y, result.transform.rotation, result.transform.scaleX, result.transform.scaleY = self:GetTransform()
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return JSON.Marshal(result)
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end
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return EntityAPI
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