mirror of
https://github.com/Dadido3/noita-mapcap.git
synced 2024-10-16 08:17:32 +00:00
David Vogel
607b16e5d2
- Disable sandbox limitations - Refactor some code, clean it up - Make coroutines work inside the mod
16 lines
752 B
Lua
16 lines
752 B
Lua
dofile("mods/noita-mapcap/files/init.lua")
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function OnPlayerSpawned(player_entity)
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--EntityLoad("mods/noita-mapcap/files/luacomponent.xml") -- ffi isn't accessible from inside lua components, scrap that idea
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modGUI = GuiCreate()
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end
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function OnWorldPostUpdate() -- this is called every time the game has finished updating the world
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wake_up_waiting_threads(1) -- Coroutines aren't run every frame in this sandbox, do it manually here.
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end
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ModMagicNumbersFileAdd("mods/noita-mapcap/files/magic_numbers.xml") -- override some game constants
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-- Only works up to the 16-10-2019 version of noita. And even then, ffi and other nice stuff is only accessible here.
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--ModLuaFileAppend("data/scripts/director_init.lua", "mods/noita-mapcap/files/init.lua")
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