noita-mapcap/files/libraries/noita-api/compatibility.lua
David Vogel f964f5d769 Remove debug print
Getting error when starting new game #16
2022-08-29 16:21:50 +02:00

154 lines
5.0 KiB
Lua

-- Copyright (c) 2019-2022 David Vogel
--
-- This software is released under the MIT License.
-- https://opensource.org/licenses/MIT
-- Some code to make Noita's lua conform more to standard lua.
-- Stupid way to prevent this code from being called more than once per sandbox.
-- Calling this lua file with dofile_once would still cause the setup function to be called multiple times.
if _NoitaAPICompatibilityWrapperGuard_ then return function(dummy) end end
_NoitaAPICompatibilityWrapperGuard_ = true
local oldPrint = print
-- Emulated print function that behaves more like the standard lua one.
function print(...)
local n = select("#", ...)
--for i, v in ipairs(arg) do
local stringArgs = {}
for i = 1, n do
table.insert(stringArgs, tostring(select(i, ...)))
end
oldPrint(unpack(stringArgs))
end
-- Package doesn't exist when the Lua API is restricted.
-- Therefore we create it here and apply some default values.
package = package or {}
package.path = package.path or "./?.lua" -- Allow paths relative to the working directory.
package.preload = package.preload or {}
package.loaded = package.loaded or {
_G = _G,
bit = bit,
coroutine = coroutine,
debug = debug,
math = math,
package = package,
string = string,
table = table,
--io = io,
--jit = jit,
--os = os,
}
local oldDofile = dofile
---Emulated dofile to execute a lua script from disk and circumvent any caching.
---Noita for some reason caches script files (Or loads them into its virtual filesystem)(Or caches compiled bytecode), so reloading script files from disk does not work without this.
---
---This conforms more with standard lua.
---@param path string
---@return any ...
function dofile(path)
local func, err = loadfile(path)
if not func then error(err) end
return func()
end
local oldRequire = require
local recursionSet = {}
---Emulated require function in case the Lua API is restricted.
---It's probably good enough for most use cases.
---
---We need to override the default require in any case, as only dofile and loadfile can access stuff in the virtual filesystem.
---@param modName string
---@return any ...
function require(modName)
-- Check if package was already loaded, return previous result.
if package.loaded[modName] ~= nil then return package.loaded[modName] end
if recursionSet[modName] then
recursionSet = {}
error(string.format("Cyclic dependency with module %q", modName))
end
recursionSet[modName] = true
local notFoundStr = ""
-- Check if there is an entry in the preload table.
local preloadFunc = package.preload[modName]
if preloadFunc then
local res = preloadFunc(modName)
if res == nil then res = true end
package.loaded[modName] = res
recursionSet[modName] = nil
return res
else
notFoundStr = notFoundStr .. string.format("\tno field package.preload['%s']\n", modName)
end
-- Load and execute scripts.
-- Iterate over all package.path entries.
for pathEntry in string.gmatch(package.path, "[^;]+") do
local modPath = string.gsub(modName, "%.", "/") -- Replace "." with file path delimiter.
local filePath = string.gsub(pathEntry, "?", modPath, 1) -- Insert modPath into "?" placeholder.
local fixedPath = string.gsub(filePath, "^%.[\\/]", "") -- Need to remove "./" or ".\" at the beginning, as Noita allows only "data" and "mods".
if fixedPath:sub(1, 4) == "data" or fixedPath:sub(1, 4) == "mods" then -- Ignore everything other than data and mod root path elements. It's not perfect, but this is just there to prevent console spam.
local func, err = loadfile(fixedPath)
if func then
local state, res = pcall(func)
if not state then
recursionSet = {}
error(res)
end
if res == nil then res = true end
package.loaded[modName] = res
recursionSet[modName] = nil
return res
elseif err and err:sub(1, 45) == "Error loading lua script - file doesn't exist" then -- I hate to do that.
notFoundStr = notFoundStr .. string.format("\tno file '%s'\n", filePath)
else
recursionSet = {}
error(err)
end
else
notFoundStr = notFoundStr .. string.format("\tnot allowed '%s'\n", filePath)
end
end
-- Fall back to the original require, if it exists.
if oldRequire then
local ok, res = pcall(oldRequire, modName)
if ok then
recursionSet[modName] = nil
return res
else
notFoundStr = notFoundStr .. string.format("\toriginal require:%s", res)
end
end
recursionSet = {}
error(string.format("module %q not found:\n%s", modName, notFoundStr))
end
---Set up some stuff so `require` works as expected.
---@param libPath any -- Path to the libraries directory of this mod.
local function setup(libPath)
-- Add the library directory of the mod as base for any `require` lookups.
package.path = package.path:gsub(";$", "") -- Get rid of any trailing semicolon.
package.path = package.path .. ";./" .. libPath .. "?.lua"
package.path = package.path .. ";./" .. libPath .. "?/init.lua"
-- Add the library directory of Noita itself.
package.path = package.path .. ";./data/scripts/lib/?.lua" -- TODO: Get rid of Noita's lib path, create replacement libs for stuff in there
end
return setup