mirror of
https://github.com/Dadido3/noita-mapcap.git
synced 2024-12-22 02:17:33 +00:00
David Vogel
478a6262e8
- Adjust coordinates, so that chunks are always in the center of the window - Modify VIRTUAL_RESOLUTION_OFFSET_X/Y to match window output with expected coordinates - Fix black line at the bottom of window - Remove tile bleed/inset while stitching, as it is not needed anymore
21 lines
628 B
XML
21 lines
628 B
XML
<MagicNumbers VIRTUAL_RESOLUTION_X="1280"
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VIRTUAL_RESOLUTION_Y="720"
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VIRTUAL_RESOLUTION_OFFSET_X="-2"
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VIRTUAL_RESOLUTION_OFFSET_Y="0"
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DRAW_PARALLAX_BACKGROUND="0"
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DEBUG_FREE_CAMERA_SPEED="10"
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DEBUG_NO_LOGO_SPLASHES="1"
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DEBUG_PAUSE_GRID_UPDATE="1"
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DEBUG_PAUSE_BOX2D="1"
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DEBUG_DISABLE_POSTFX_DITHERING="1"
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DEBUG_NO_PAUSE_ON_WINDOW_FOCUS_LOST="1"
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UI_IMPORTANT_MESSAGE_POS_Y="2000"
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UI_STAT_BAR_ICON_OFFSET_Y="2000"
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UI_STAT_BAR_TEXT_OFFSET_X="2000"
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UI_STAT_BAR_TEXT_OFFSET_Y="2000"
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UI_QUICKBAR_OFFSET_X="2000"
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UI_QUICKBAR_OFFSET_Y="2000"
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UI_BARS_POS_X="2000"
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UI_BARS_POS_Y="2000">
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</MagicNumbers>
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