mirror of
https://github.com/Dadido3/noita-mapcap.git
synced 2024-11-18 17:17:31 +00:00
199 lines
5.6 KiB
Lua
199 lines
5.6 KiB
Lua
-- Copyright (c) 2019-2022 David Vogel
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--
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-- This software is released under the MIT License.
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-- https://opensource.org/licenses/MIT
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-----------------------
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-- Load global stuff --
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-----------------------
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--------------------------
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-- Load library modules --
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--------------------------
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local Coords = require("coordinates")
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----------
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-- Code --
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----------
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---Removes all messages with the AutoClose flag.
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---Use this before you recreate all auto closing messages.
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function Message:CloseAutoClose()
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self.List = self.List or {}
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for k, message in pairs(self.List) do
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if message.AutoClose then
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self.List[k] = nil
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end
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end
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end
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---Add a general runtime error message to the message list.
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---This will always overwrite the last runtime error with the same id.
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---@param id string
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---@param ... string
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function Message:ShowRuntimeError(id, ...)
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self.List = self.List or {}
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self.List["RuntimeError" .. id] = {
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Type = "error",
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Lines = { ... },
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}
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end
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---Calls func and catches any exception.
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---If there is one, a runtime error message will be shown to the user.
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---@param id string
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---@param func function
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function Message:CatchException(id, func)
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local ok, err = xpcall(func, debug.traceback)
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if not ok then
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print(string.format("An exception happened in %s: %s", id, err))
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self:ShowRuntimeError(id, string.format("An exception happened in %s", id), err)
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end
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end
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---Request the user to let the addon automatically reset some Noita settings.
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function Message:ShowResetNoitaSettings()
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self.List = self.List or {}
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self.List["ResetNoitaSettings"] = {
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Type = "info",
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Lines = {
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"You requested to reset some game settings like:",
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"- Custom resolutions",
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"- Screen-shake intensity",
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" ",
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"Press the following button to reset the settings and close Noita automatically:",
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},
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Actions = {
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{ Name = "Reset and close (May corrupt current save!)", Hint = nil, HintDesc = nil, Callback = function() Modification:Reset() end },
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},
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}
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end
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---Request the user to let the addon automatically set Noita settings based on the given callback.
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---@param callback function
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---@param desc string -- What's wrong.
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function Message:ShowSetNoitaSettings(callback, desc)
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self.List = self.List or {}
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self.List["SetNoitaSettings"] = {
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Type = "warning",
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Lines = {
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"It seems that not all requested settings are applied to Noita:",
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desc or "",
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" ",
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"Press the button at the bottom to set up and close Noita automatically.",
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" ",
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"You can always reset any custom settings by right clicking the `start capture`",
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"button at the top left.",
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},
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Actions = {
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{ Name = "Setup and close (May corrupt current save!)", Hint = nil, HintDesc = nil, Callback = callback },
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},
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AutoClose = true, -- This message will automatically close.
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}
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end
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---Request the user to restart Noita.
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---@param desc string -- What's wrong.
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function Message:ShowRequestRestart(desc)
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self.List = self.List or {}
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self.List["RequestRestart"] = {
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Type = "warning",
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Lines = {
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"It seems that not all requested settings are applied to Noita:",
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desc or "",
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" ",
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"To resolve this issue, restart the game.",
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},
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AutoClose = true, -- This message will automatically close.
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}
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end
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---Request the user to let the addon automatically set Noita settings based on the given callback.
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---@param callback function
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---@param desc string -- What's wrong.
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function Message:ShowWrongResolution(callback, desc)
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self.List = self.List or {}
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self.List["WrongResolution"] = {
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Type = "warning",
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Lines = {
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"The resolution changed:",
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desc or "",
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" ",
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"To fix:",
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"- Deselect and select the Noita window, or",
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"- restart Noita or revert the resolution change."
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},
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Actions = {
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{ Name = "Query settings again", Hint = nil, HintDesc = nil, Callback = function() Coords:ReadResolutions() end },
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},
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AutoClose = true, -- This message will automatically close.
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}
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end
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---Tell the user that there are files in the output directory.
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function Message:ShowOutputNonEmpty()
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self.List = self.List or {}
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self.List["OutputNonEmpty"] = {
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Type = "hint",
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Lines = {
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"There are already files in the output directory.",
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"If you are continuing a capture session, ignore this message.",
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" ",
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"If you are about to capture a new map, make sure to delete all files in the output directory first."
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},
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Actions = {
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{ Name = "Open output directory", Hint = nil, HintDesc = nil, Callback = function() os.execute("start .\\mods\\noita-mapcap\\output\\") end },
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},
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}
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end
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---Tell the user that some settings are not optimal.
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---@param ... string
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function Message:ShowGeneralSettingsProblem(...)
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self.List = self.List or {}
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self.List["GeneralSettingsProblem"] = {
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Type = "hint",
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Lines = { ... },
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AutoClose = true, -- This message will automatically close.
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}
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end
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---Tell the user that there is something wrong with the mod installation.
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---@param ... string
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function Message:ShowGeneralInstallationProblem(...)
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self.List = self.List or {}
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self.List["GeneralInstallationProblem"] = {
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Type = "error",
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Lines = { ... },
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}
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end
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---Tell the user that some modification couldn't be applied because it is unsupported.
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---@param realm "config"|"magicNumbers"|"processMemory"|"filePatches"
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---@param name string
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---@param value any
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function Message:ShowModificationUnsupported(realm, name, value)
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self.List = self.List or {}
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self.List["ModificationFailed"] = {
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Type = "warning",
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Lines = {
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string.format("Couldn't modify %q in %q realm.", name, realm),
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" ",
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"This simply means that this modification is not supported for the Noita version you are using.",
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"Feel free to open an issue at https://github.com/Dadido3/noita-mapcap.",
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},
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}
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end
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