mirror of
https://github.com/Dadido3/noita-mapcap.git
synced 2024-11-18 17:17:31 +00:00
David Vogel
0126e706cb
- Add ability to capture while normally playing - Calculate capture area based on coordinate transformations - Improve and simplify captureScreenshot function - Move dynamic library wrappers into libraries folder - Update capture.dll to support cropping and resizing - Recompile capture.dll with newer PureBasic compiler that uses C backend - Increase capture.dll worker threads to 6 - Increase capture.dll queue size by one - Add Round and Rounded methods to Vec2 - Split magic number XML files for easier debugging - Fix some EmmyLua annotations - And and fix some comments
56 lines
1.9 KiB
Lua
56 lines
1.9 KiB
Lua
-- Copyright (c) 2019-2022 David Vogel
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--
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-- This software is released under the MIT License.
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-- https://opensource.org/licenses/MIT
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local Vec2 = require("noita-api.vec2")
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local ffi = require("ffi")
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local ScreenCap = {}
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local status, res = pcall(ffi.load, "mods/noita-mapcap/bin/capture-b/capture")
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if not status then
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print(string.format("Error loading capture lib: %s", res))
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return
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end
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ffi.cdef([[
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typedef long LONG;
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typedef struct {
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LONG left;
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LONG top;
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LONG right;
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LONG bottom;
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} RECT;
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bool GetRect(RECT* rect);
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bool Capture(RECT* rect, int x, int y, int sx, int sy);
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]])
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---Takes a screenshot of the client area of this process' active window.
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---@param topLeft Vec2 -- Screenshot rectangle's top left coordinate relative to the window's client area in screen pixels.
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---@param bottomRight Vec2 -- Screenshot rectangle's bottom right coordinate relative to the window's client area in screen pixels. The pixel is not included in the screenshot area.
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---@param topLeftWorld Vec2 -- The corresponding scaled world coordinates of the screenshot rectangles' top left corner.
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---@param finalDimensions Vec2|nil -- The final dimensions that the screenshot will be resized to. If set to zero, no resize will happen.
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---@return boolean
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function ScreenCap.Capture(topLeft, bottomRight, topLeftWorld, finalDimensions)
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finalDimensions = finalDimensions or Vec2(0, 0)
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local rect = ffi.new("RECT", { math.floor(topLeft.x + 0.5), math.floor(topLeft.y + 0.5), math.floor(bottomRight.x + 0.5), math.floor(bottomRight.y + 0.5) })
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return res.Capture(rect, math.floor(topLeftWorld.x + 0.5), math.floor(topLeftWorld.y + 0.5), math.floor(finalDimensions.x + 0.5), math.floor(finalDimensions.y + 0.5))
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end
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---Returns the client rectangle of the "Main" window of this process in screen coordinates.
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---@return any
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function ScreenCap.GetRect()
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local rect = ffi.new("RECT")
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if not res.GetRect(rect) then
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return nil
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end
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return rect
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end
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return ScreenCap
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