- Remove unused util functions
- Put util stuff into its own namespace
- Move all initialization stuff into root init.lua
- Move progressBarString function into ui.lua
- Fix ffi.load error message
- Fix DebugAPI.BiomeMapGetFilename
- Move JSON lib into Noita API wrapper
- Move Vec2 lib into Noita API wrapper
- Move compatibility stuff into Noita API wrapper
- Emulate package tables if in restricted API mode
- Emulate require if in restricted API mode
- Use require instead of dofile_once everywhere
- Fix WrapID method to accept nil
- Add EmmyLua annotations for the default Noita API
- Add README.md to Noita API wrapper
- "Full" map capture is now "extended" map capture
- Made coordinates align with in-game chunks
- Add images for different capture modes
- Update README.md
- Add AREAS.md
- Remove any delays
- Move UI rendering into capture coroutine, so wait(...) can be reduced
- Use wait(0) instead of wait(1) in coroutines
- Use default value of STREAMING_CHUNK_TARGET
- Don't suggest to change framerate to 600 Hz
- Don't suggest to disable mTrailerMode
- Add "Done!" screen
- Update README.md
fixes#1fixes#5
- Add full map capture mode
- Show error on screen if screencapturing failed
- Add additional frame delay for jumps larger than the grid size
- Show progress for map capture mode
- Tweak streaming chunk target
- Update README.md
- Change virtual resolution to 1280x720
- Change virtual to screen pixel ratio to 1:1
- Increase grid size to 420
- Make the mod capture only the window (and only the client area)
- Increase STREAMING_CHUNK_TARGET, so that chunks don't unload after some frames
- Add ingame warnings for wrong settings, and information how to fix these
- Update README.md
- Make it possible to free roam before capturing
- Show coordinates (Also while capturing)
- Disable grid updates and some other magic number adjustments