mirror of
https://github.com/Dadido3/noita-mapcap.git
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Add LuaNXML library
- Change VSCode lua addon to not ignore submodules - Add function to read resolutions from Noita config file
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parent
afaedf9159
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3
.gitmodules
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3
.gitmodules
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@ -0,0 +1,3 @@
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[submodule "files/libraries/luanxml"]
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path = files/libraries/luanxml
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url = https://github.com/zatherz/luanxml
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3
.vscode/settings.json
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3
.vscode/settings.json
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"Lua.runtime.version": "LuaJIT",
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"Lua.runtime.version": "LuaJIT",
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"Lua.format.defaultConfig": {
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"Lua.format.defaultConfig": {
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"max_line_length": "512"
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"max_line_length": "512"
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}
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},
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"Lua.workspace.ignoreSubmodules": false
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}
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}
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@ -112,6 +112,10 @@ The rectangles for the different capture modes are defined in `.../Noita/mods/no
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As the resulting stitched image is really big, you can read [this comment](https://github.com/Dadido3/noita-mapcap/issues/7#issuecomment-723591552) that addresses how you can view, convert or even self-host your images.
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As the resulting stitched image is really big, you can read [this comment](https://github.com/Dadido3/noita-mapcap/issues/7#issuecomment-723591552) that addresses how you can view, convert or even self-host your images.
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## Acknowledgements
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This addon uses the [LuaNXML](https://github.com/zatherz/luanxml) library by [Zatherz](https://github.com/zatherz).
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## License
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## License
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[MIT](LICENSE)
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[MIT](LICENSE)
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@ -10,6 +10,8 @@
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--------------------------
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--------------------------
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local CameraAPI = require("noita-api.camera")
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local CameraAPI = require("noita-api.camera")
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local NXML = require("luanxml.nxml")
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local Utils = require("noita-api.utils")
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local Vec2 = require("noita-api.vec2")
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local Vec2 = require("noita-api.vec2")
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----------
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----------
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@ -26,6 +28,24 @@ local Coords = {
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VirtualResolution = Vec2(0, 0),
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VirtualResolution = Vec2(0, 0),
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}
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}
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---Reads and updates the internal, window and virtual resolutions from Noita's config files and API.
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---@return any error
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function Coords:ReadResolutions()
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local filename = Utils.GetSpecialDirectory("save-shared") .. "config.xml"
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local f, err = io.open(filename, "r")
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if not f then return err end
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local xml = NXML.parse(f:read("*a"))
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self.WindowResolution = Vec2(tonumber(xml.attr["window_w"]), tonumber(xml.attr["window_h"]))
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self.InternalResolution = Vec2(tonumber(xml.attr["internal_size_w"]), tonumber(xml.attr["internal_size_h"]))
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self.VirtualResolution = Vec2(tonumber(MagicNumbersGetValue("VIRTUAL_RESOLUTION_X")), tonumber(MagicNumbersGetValue("VIRTUAL_RESOLUTION_Y")))
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f:close()
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return nil
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end
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---Returns the size of the internal rectangle in window/screen coordinates.
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---Returns the size of the internal rectangle in window/screen coordinates.
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---The internal rect is always uniformly scaled to fit inside the window rectangle.
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---The internal rect is always uniformly scaled to fit inside the window rectangle.
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---@return Vec2
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---@return Vec2
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1
files/libraries/luanxml
Submodule
1
files/libraries/luanxml
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Subproject commit 03d28907ccced296e5b2f8b16303a312ab4eaa3b
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10
init.lua
10
init.lua
@ -16,6 +16,12 @@ if not async then
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require("coroutines") -- Loads Noita's coroutines library from `data/scripts/lib/coroutines.lua`.
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require("coroutines") -- Loads Noita's coroutines library from `data/scripts/lib/coroutines.lua`.
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end
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end
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--------------------------
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-- Load library modules --
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--------------------------
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local Coords = require("coordinates")
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-------------------------------
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-------------------------------
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-- Load and run script files --
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-- Load and run script files --
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-------------------------------
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-------------------------------
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@ -23,6 +29,7 @@ end
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dofile("mods/noita-mapcap/files/external.lua")
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dofile("mods/noita-mapcap/files/external.lua")
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dofile("mods/noita-mapcap/files/capture.lua")
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dofile("mods/noita-mapcap/files/capture.lua")
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dofile("mods/noita-mapcap/files/ui.lua")
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dofile("mods/noita-mapcap/files/ui.lua")
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--dofile("mods/noita-mapcap/files/blablabla.lua")
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--------------------
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--------------------
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-- Hook callbacks --
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-- Hook callbacks --
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@ -78,6 +85,9 @@ end
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---The last point where the Mod API is available.
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---The last point where the Mod API is available.
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---After this materials.xml will be loaded.
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---After this materials.xml will be loaded.
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function OnMagicNumbersAndWorldSeedInitialized()
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function OnMagicNumbersAndWorldSeedInitialized()
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-- Get resolutions for correct coordinate transformations.
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-- This needs to be done once all magic numbers are set.
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Coords:ReadResolutions()
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end
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end
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---Called when the game is paused or unpaused.
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---Called when the game is paused or unpaused.
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