Split UI message text to fit on screen

This commit is contained in:
David Vogel 2022-07-29 22:49:12 +02:00
parent eb552537c2
commit e863ba459b

View File

@ -18,6 +18,30 @@ require("utilities") -- Loads Noita's utilities from `data/scripts/lib/utilitite
-- Code --
----------
---Splits the given string to fit inside maxLength.
---@param gui userdata
---@param text string
---@param maxLength number -- In UI pixels.
---@return string[]
local function splitString(gui, text, maxLength)
local splitted = {}
local first, rest = text, ""
while first:len() > 0 do
local width, height = GuiGetTextDimensions(gui, first, 1, 2)
if width <= maxLength then
table.insert(splitted, first)
first, rest = rest, ""
else
first, rest = first:sub(1, -2), first:sub(-1, -1) .. rest
end
end
return splitted
end
---Returns unique IDs for the widgets.
---`_ResetID` has to be called every time before the UI is rebuilt.
---@return integer
@ -69,6 +93,8 @@ function UI:_DrawMessages(messages)
-- Abort if there is no messages list.
if not messages then return end
local screenWidth, screenHeight = GuiGetScreenDimensions(gui)
GuiZSet(gui, 0)
-- Unfortunately you can't stack multiple layout containers with the same direction.
@ -92,7 +118,9 @@ function UI:_DrawMessages(messages)
if type(message.Lines) == "table" then
for _, line in ipairs(message.Lines) do
for splitLine in tostring(line):gmatch("[^\n]+") do
GuiText(gui, 0, 0, splitLine) posY = posY + 11
for _, splitLine in ipairs(splitString(gui, splitLine, screenWidth - 80)) do
GuiText(gui, 0, 0, splitLine) posY = posY + 11
end
end
end
end