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https://github.com/Dadido3/noita-mapcap.git
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Add support for new Noita versions
- Add support for Build Dec 29 2023 23:36:18 - Add support for Build Dec 29 2023 23:40:18
This commit is contained in:
parent
f7426f3ed5
commit
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@ -160,14 +160,24 @@ function Modification.SetMemoryOptions(memory)
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},
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},
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{_Offset = 0x00F8A9DC, _BuildString = "Build Dec 21 2023 00:07:29", -- Steam dev build.
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{_Offset = 0x00F8A9DC, _BuildString = "Build Dec 21 2023 00:07:29", -- Steam dev build.
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mPostFxDisabled = function(value) ffi.cast("char*", 0x010F814C)[0] = value end,
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mPostFxDisabled = function(value) ffi.cast("char*", 0x010F814C)[0] = value end,
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mGuiDisabled = function(value) ffi.cast("char*", 0x0010F814D)[0] = value end,
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mGuiDisabled = function(value) ffi.cast("char*", 0x010F814D)[0] = value end,
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mGuiHalfSize = function(value) ffi.cast("char*", 0x0010F814E)[0] = value end,
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mGuiHalfSize = function(value) ffi.cast("char*", 0x010F814E)[0] = value end,
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mFogOfWarOpenEverywhere = function(value) ffi.cast("char*", 0x0010F814F)[0] = value end,
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mFogOfWarOpenEverywhere = function(value) ffi.cast("char*", 0x010F814F)[0] = value end,
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mTrailerMode = function(value) ffi.cast("char*", 0x010F8150)[0] = value end,
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mTrailerMode = function(value) ffi.cast("char*", 0x010F8150)[0] = value end,
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mDayTimeRotationPause = function(value) ffi.cast("char*", 0x010F8151)[0] = value end,
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mDayTimeRotationPause = function(value) ffi.cast("char*", 0x010F8151)[0] = value end,
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mPlayerNeverDies = function(value) ffi.cast("char*", 0x010F8152)[0] = value end,
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mPlayerNeverDies = function(value) ffi.cast("char*", 0x010F8152)[0] = value end,
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mFreezeAI = function(value) ffi.cast("char*", 0x010F8153)[0] = value end,
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mFreezeAI = function(value) ffi.cast("char*", 0x010F8153)[0] = value end,
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},
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},
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{_Offset = 0x00F71DE4, _BuildString = "Build Dec 29 2023 23:36:18", -- Steam dev build.
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mPostFxDisabled = function(value) ffi.cast("char*", 0x0111758C)[0] = value end,
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mGuiDisabled = function(value) ffi.cast("char*", 0x0111758D)[0] = value end,
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mGuiHalfSize = function(value) ffi.cast("char*", 0x0111758E)[0] = value end,
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mFogOfWarOpenEverywhere = function(value) ffi.cast("char*", 0x0111758F)[0] = value end,
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mTrailerMode = function(value) ffi.cast("char*", 0x01117590)[0] = value end,
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mDayTimeRotationPause = function(value) ffi.cast("char*", 0x01117591)[0] = value end,
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mPlayerNeverDies = function(value) ffi.cast("char*", 0x01117592)[0] = value end,
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mFreezeAI = function(value) ffi.cast("char*", 0x01117593)[0] = value end,
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},
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},
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},
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},
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},
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[false] = {
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[false] = {
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@ -214,6 +224,13 @@ function Modification.SetMemoryOptions(memory)
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ptr[0] = value -- This basically just changes the value that Noita forces to the "mods_have_been_active_during_this_run" member of the WorldStateComponent when any mod is enabled.
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ptr[0] = value -- This basically just changes the value that Noita forces to the "mods_have_been_active_during_this_run" member of the WorldStateComponent when any mod is enabled.
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end,
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end,
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},
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},
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{_Offset = 0x00E14FA0, _BuildString = "Build Dec 29 2023 23:40:18", -- Steam build.
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enableModDetection = function(value)
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local ptr = ffi.cast("char*", 0x00625FFD)
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Memory.VirtualProtect(ptr, 1, Memory.PAGE_EXECUTE_READWRITE)
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ptr[0] = value -- This basically just changes the value that Noita forces to the "mods_have_been_active_during_this_run" member of the WorldStateComponent when any mod is enabled.
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end,
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},
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},
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},
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},
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},
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}
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}
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