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Hide "Disable mod detection" in dev build
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LICENSE
2
LICENSE
@ -1,6 +1,6 @@
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MIT License
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Copyright (c) 2019-2022 David Vogel
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Copyright (c) 2019-2023 David Vogel
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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@ -1,4 +1,4 @@
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-- Copyright (c) 2022 David Vogel
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-- Copyright (c) 2022-2023 David Vogel
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--
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-- This software is released under the MIT License.
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-- https://opensource.org/licenses/MIT
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@ -23,6 +23,7 @@ local Memory = require("memory")
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local NXML = require("luanxml.nxml")
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local Utils = require("noita-api.utils")
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local Vec2 = require("noita-api.vec2")
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local DebugAPI = require("noita-api.debug")
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----------
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-- Code --
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@ -255,14 +256,14 @@ function Modification.RequiredChanges()
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}
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end
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if ModSettingGet("noita-mapcap.disable-shaders-gui-ai") then
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if ModSettingGet("noita-mapcap.disable-shaders-gui-ai") and DebugAPI.IsDevBuild() then
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memory["mPostFxDisabled"] = 1
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memory["mGuiDisabled"] = 1
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memory["mFreezeAI"] = 1
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memory["mTrailerMode"] = 1 -- Is necessary for chunks to correctly load when DEBUG_PAUSE_GRID_UPDATE is enabled.
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end
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if ModSettingGet("noita-mapcap.disable-mod-detection") then
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if ModSettingGet("noita-mapcap.disable-mod-detection") and not DebugAPI.IsDevBuild() then
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memory["enableModDetection"] = 0
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else
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-- Don't actively (re)enable mod detection.
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@ -1,4 +1,4 @@
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-- Copyright (c) 2022 David Vogel
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-- Copyright (c) 2022-2023 David Vogel
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--
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-- This software is released under the MIT License.
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-- https://opensource.org/licenses/MIT
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@ -318,6 +318,7 @@ modSettings = {
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id = "disable-mod-detection",
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ui_name = " Disable mod detection",
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ui_description = "If enabled, Noita will behave as if no mods are enabled.\nTherefore secrets like the cauldron will be generated.",
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hidden = DebugAPI.IsDevBuild(),
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value_default = false,
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scope = MOD_SETTING_SCOPE_RUNTIME,
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},
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