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https://github.com/Dadido3/noita-mapcap.git
synced 2024-11-18 17:17:31 +00:00
Capture directly from OpenGL framebuffer
- Update capture.dll to read via glReadPixels - Move coroutine wake up into OnWorldPostUpdate - Update resolution checks for new capturing method - Remove fullscreen mode check - Increase screen capture delay
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@ -1,4 +1,4 @@
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; Copyright (c) 2019-2022 David Vogel
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; Copyright (c) 2019-2023 David Vogel
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;
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; This software is released under the MIT License.
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; https://opensource.org/licenses/MIT
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@ -15,44 +15,37 @@ Structure QueueElement
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sy.i
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EndStructure
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; Source: https://www.purebasic.fr/english/viewtopic.php?f=13&t=29981&start=15
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Procedure EnumWindowsProc(hWnd.l, *lParam.Long)
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Protected lpProc.l
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GetWindowThreadProcessId_(hWnd, @lpProc)
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If *lParam\l = lpProc ; Check if current window's processID matches
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*lParam\l = hWnd ; Replace processID in the param With the hwnd As result
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ProcedureReturn #False ; Return false to stop iterating
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Structure GLViewportDims
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x.i
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y.i
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width.i
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height.i
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EndStructure
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; Returns the size of the main OpenGL rendering output.
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ProcedureDLL GetGLViewportSize(*dims.GLViewportDims)
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If Not *dims
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ProcedureReturn #False
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EndIf
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glGetIntegerv_(#GL_VIEWPORT, *dims)
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ProcedureReturn #True
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EndProcedure
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; Source: https://www.purebasic.fr/english/viewtopic.php?f=13&t=29981&start=15
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; Returns the first window associated with the given process handle
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Procedure GetProcHwnd()
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Protected pID.l = GetCurrentProcessId_()
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Protected tempParam.l = pID
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EnumWindows_(@EnumWindowsProc(), @tempParam)
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If tempParam = pID ; Check if anything was found
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ProcedureReturn #Null
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EndIf
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ProcedureReturn tempParam ; This is a valid hWnd at this point
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EndProcedure
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; Get the client rectangle of the "Main" window of this process in screen coordinates
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; Returns the size of the main OpenGL rendering output as a windows RECT.
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ProcedureDLL GetRect(*rect.RECT)
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Protected hWnd.l = GetProcHwnd()
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If Not hWnd
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ProcedureReturn #False
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EndIf
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If Not *rect
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ProcedureReturn #False
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EndIf
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GetClientRect_(hWnd, *rect)
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Protected dims.GLViewportDims
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glGetIntegerv_(#GL_VIEWPORT, dims)
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; A RECT consists basically of two POINT structures
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ClientToScreen_(hWnd, @*rect\left)
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ClientToScreen_(hWnd, @*rect\Right)
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*rect\left = dims\x
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*rect\top = dims\y
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*rect\right = dims\x + dims\width
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*rect\bottom = dims\y + dims\height
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ProcedureReturn #True
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EndProcedure
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@ -97,53 +90,56 @@ Procedure Worker(*Dummy)
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EndProcedure
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; Takes a screenshot of the client area of this process' active window.
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; The portion of the client area that is captured is described by capRect, which is in window coordinates and relative to the client area.
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; The portion of the client area that is captured is described by capRect, which is in viewport coordinates.
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; x and y defines the top left position of the captured rectangle in scaled world coordinates. The scale depends on the window to world pixel ratio.
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; sx and sy defines the final dimensions that the screenshot will be resized to. No resize will happen if set to 0.
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ProcedureDLL Capture(*capRect.RECT, x.l, y.l, sx.l, sy.l)
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Protected hWnd.l = GetProcHwnd()
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If Not hWnd
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Protected viewportRect.RECT
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If Not GetRect(@viewportRect)
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ProcedureReturn #False
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EndIf
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Protected rect.RECT
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If Not GetRect(@rect)
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ProcedureReturn #False
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EndIf
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; Limit the desired capture area to the actual client area of the window.
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; Limit the desired capture area to the actual client area of the viewport.
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If *capRect\left < 0 : *capRect\left = 0 : EndIf
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If *capRect\right > rect\right-rect\left : *capRect\right = rect\right-rect\left : EndIf
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If *capRect\top < 0 : *capRect\top = 0 : EndIf
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If *capRect\bottom > rect\bottom-rect\top : *capRect\bottom = rect\bottom-rect\top : EndIf
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If *capRect\right < *capRect\left : *capRect\right = *capRect\left : EndIf
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If *capRect\bottom < *capRect\top : *capRect\bottom = *capRect\top : EndIf
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If *capRect\right > viewportRect\right : *capRect\right = viewportRect\right : EndIf
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If *capRect\bottom > viewportRect\bottom : *capRect\bottom = viewportRect\bottom : EndIf
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imageID = CreateImage(#PB_Any, *capRect\right-*capRect\left, *capRect\bottom-*capRect\top)
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Protected capWidth = *capRect\right - *capRect\left
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Protected capHeight = *capRect\bottom - *capRect\top
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imageID = CreateImage(#PB_Any, capWidth, capHeight)
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If Not imageID
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ProcedureReturn #False
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EndIf
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; Get DC of window.
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windowDC = GetDC_(hWnd)
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If Not windowDC
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FreeImage(imageID)
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ProcedureReturn #False
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EndIf
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;Protected *pixelBuf = AllocateMemory(3 * width * height)
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hDC = StartDrawing(ImageOutput(imageID))
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If Not hDC
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ReleaseDC_(hWnd, windowDC)
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FreeImage(imageID)
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ProcedureReturn #False
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EndIf
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If Not BitBlt_(hDC, 0, 0, *capRect\right-*capRect\left, *capRect\bottom-*capRect\top, windowDC, *capRect\left, *capRect\top, #SRCCOPY) ; After some time BitBlt will fail, no idea why. Also, that's moments before noita crashes.
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StopDrawing()
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ReleaseDC_(hWnd, windowDC)
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FreeImage(imageID)
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ProcedureReturn #False
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EndIf
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StopDrawing()
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ReleaseDC_(hWnd, windowDC)
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*pixelBuffer = DrawingBuffer()
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glReadPixels_(*capRect\left, *capRect\top, capWidth, capHeight, #GL_BGR_EXT, #GL_UNSIGNED_BYTE, *pixelBuffer)
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;For y = 0 To *capRect\height - 1
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; *Line.Pixel = Buffer + Pitch * y
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;
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; For x = 0 To *capRect\width - 1
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;
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; *Line\Pixel = ColorTable(pos2) ; Write the pixel directly to the memory !
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; *Line+Offset
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;
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; ; You can try with regular plot to see the speed difference
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; ; Plot(x, y, ColorTable(pos2))
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; Next
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; Next
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StopDrawing()
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LockMutex(Mutex)
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; Check if the queue has too many elements, if so, wait. (Emulate go's channels)
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@ -173,13 +169,13 @@ EndProcedure
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;Capture(123, 123)
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;Delay(1000)
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; IDE Options = PureBasic 6.00 LTS (Windows - x64)
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; IDE Options = PureBasic 6.04 LTS (Windows - x64)
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; ExecutableFormat = Shared dll
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; CursorPosition = 94
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; FirstLine = 39
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; Folding = --
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; CursorPosition = 126
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; FirstLine = 98
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; Folding = -
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; Optimizer
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; EnableThread
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; EnableXP
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; Executable = capture.dll
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; Compiler = PureBasic 6.00 LTS (Windows - x86)
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; Compiler = PureBasic 6.04 LTS (Windows - x86)
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@ -64,8 +64,8 @@ local function captureScreenshot(pos, ensureLoaded, dontOverwrite, ctx, outputPi
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end
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local rectTopLeft, rectBottomRight = ScreenCapture.GetRect()
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if Coords.WindowResolution ~= rectBottomRight - rectTopLeft then
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error(string.format("window size seems to have changed from %s to %s", Coords.WindowResolution, rectBottomRight - rectTopLeft))
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if Coords:InternalRectSize() ~= rectBottomRight - rectTopLeft then
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error(string.format("internal rectangle size seems to have changed from %s to %s", Coords:InternalRectSize(), rectBottomRight - rectTopLeft))
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end
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local topLeftCapture, bottomRightCapture, topLeftWorld, bottomRightWorld = calculateCaptureRectangle(pos)
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@ -108,9 +108,9 @@ local function captureScreenshot(pos, ensureLoaded, dontOverwrite, ctx, outputPi
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-- Suspend UI drawing for 1 frame.
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UI:SuspendDrawing(1)
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wait(0)
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--wait(0)
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-- Fetch coordinates again, as they may have changed.
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-- Recalculate capture position and rectangle if we are not forcing any capture position.
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if not pos then
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topLeftCapture, bottomRightCapture, topLeftWorld, bottomRightWorld = calculateCaptureRectangle(pos)
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if outputPixelScale > 0 then
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@ -120,6 +120,9 @@ local function captureScreenshot(pos, ensureLoaded, dontOverwrite, ctx, outputPi
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end
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end
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-- Wait for two frames.
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wait(1)
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-- The top left world position needs to be upscaled by the pixel scale.
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-- Otherwise it's not possible to stitch the images correctly.
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if not ScreenCapture.Capture(topLeftCapture, bottomRightCapture, outputTopLeft, (bottomRightWorld - topLeftWorld) * outputPixelScale) then
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@ -1,4 +1,4 @@
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-- Copyright (c) 2019-2022 David Vogel
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-- Copyright (c) 2019-2023 David Vogel
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--
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-- This software is released under the MIT License.
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-- https://opensource.org/licenses/MIT
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@ -53,8 +53,8 @@ function Check:Regular(interval)
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local topLeft, bottomRight = ScreenCap.GetRect() -- Actual window client area.
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if topLeft and bottomRight then
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local actual = bottomRight - topLeft
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if actual ~= Coords.WindowResolution then
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Message:ShowWrongResolution(Modification.AutoSet, string.format("Old window resolution is %s. Current resolution is %s.", Coords.WindowResolution, actual))
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if actual ~= Coords:InternalRectSize() then
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Message:ShowWrongResolution(Modification.AutoSet, string.format("Internal rectangle size is %s. Current resolution is %s.", Coords:InternalRectSize(), actual))
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end
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else
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Message:ShowRuntimeError("GetRect", "Couldn't determine window resolution.")
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@ -62,12 +62,12 @@ function Check:Regular(interval)
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-- Check if we have the required settings.
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local config, magic, patches = Modification.RequiredChanges()
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if config["fullscreen"] then
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local expected = tonumber(config["fullscreen"])
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if expected ~= Coords.FullscreenMode then
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Message:ShowSetNoitaSettings(Modification.AutoSet, string.format("Fullscreen mode %s. Expected %s.", Coords.FullscreenMode, expected))
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end
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end
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--if config["fullscreen"] then
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-- local expected = tonumber(config["fullscreen"])
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-- if expected ~= Coords.FullscreenMode then
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-- Message:ShowSetNoitaSettings(Modification.AutoSet, string.format("Fullscreen mode %s. Expected %s.", Coords.FullscreenMode, expected))
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-- end
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--end
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if config["window_w"] and config["window_h"] then
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local expected = Vec2(tonumber(config["window_w"]), tonumber(config["window_h"]))
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if expected ~= Coords.WindowResolution then
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@ -1,4 +1,4 @@
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-- Copyright (c) 2019-2022 David Vogel
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-- Copyright (c) 2019-2023 David Vogel
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--
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-- This software is released under the MIT License.
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-- https://opensource.org/licenses/MIT
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@ -24,6 +24,13 @@ ffi.cdef([[
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LONG bottom;
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} RECT;
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typedef struct {
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LONG x;
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LONG y;
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LONG width;
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LONG height;
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} GLViewportDims;
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bool GetRect(RECT* rect);
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bool Capture(RECT* rect, int x, int y, int sx, int sy);
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]])
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init.lua
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init.lua
@ -108,15 +108,20 @@ end
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---Called *every* time the game is about to start updating the world.
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function OnWorldPreUpdate()
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Message:CatchException("OnWorldPreUpdate", function()
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-- Coroutines aren't run every frame in this lua sandbox, do it manually here.
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wake_up_waiting_threads(1)
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--wake_up_waiting_threads(1)
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end)
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end
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---Called *every* time the game has finished updating the world.
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function OnWorldPostUpdate()
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Message:CatchException("OnWorldPreUpdate", function()
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-- Coroutines aren't run every frame in this lua sandbox, do it manually here.
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wake_up_waiting_threads(1)
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end)
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Message:CatchException("OnWorldPostUpdate", function()
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-- Reload mod every 60 frames.
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-- This allows live updates to the mod while Noita is running.
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