Add support for Jan 2025 builds of Noita
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This commit is contained in:
David Vogel 2025-05-16 10:22:53 +02:00
parent f7ac3c4009
commit d178605856

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@ -1,4 +1,4 @@
-- Copyright (c) 2022-2024 David Vogel -- Copyright (c) 2022-2025 David Vogel
-- --
-- This software is released under the MIT License. -- This software is released under the MIT License.
-- https://opensource.org/licenses/MIT -- https://opensource.org/licenses/MIT
@ -268,6 +268,16 @@ function Modification.SetMemoryOptions(memory)
mPlayerNeverDies = function(value) ffi.cast("char*", 0x01327D3C+6)[0] = value end, mPlayerNeverDies = function(value) ffi.cast("char*", 0x01327D3C+6)[0] = value end,
mFreezeAI = function(value) ffi.cast("char*", 0x01327D3C+7)[0] = value end, mFreezeAI = function(value) ffi.cast("char*", 0x01327D3C+7)[0] = value end,
}, },
{_Offset = 0x01191A34, _BuildString = "Build Jan 25 2025 15:51:09", -- Steam dev build.
mPostFxDisabled = function(value) ffi.cast("char*", 0x0132ADDC+0)[0] = value end,
mGuiDisabled = function(value) ffi.cast("char*", 0x0132ADDC+1)[0] = value end,
mGuiHalfSize = function(value) ffi.cast("char*", 0x0132ADDC+2)[0] = value end,
mFogOfWarOpenEverywhere = function(value) ffi.cast("char*", 0x0132ADDC+3)[0] = value end,
mTrailerMode = function(value) ffi.cast("char*", 0x0132ADDC+4)[0] = value end,
mDayTimeRotationPause = function(value) ffi.cast("char*", 0x0132ADDC+5)[0] = value end,
mPlayerNeverDies = function(value) ffi.cast("char*", 0x0132ADDC+6)[0] = value end,
mFreezeAI = function(value) ffi.cast("char*", 0x0132ADDC+7)[0] = value end,
},
}, },
}, },
[false] = { [false] = {
@ -405,6 +415,13 @@ function Modification.SetMemoryOptions(memory)
ptr[0] = value -- This basically just changes the value that Noita forces to the "mods_have_been_active_during_this_run" member of the WorldStateComponent when any mod is enabled. ptr[0] = value -- This basically just changes the value that Noita forces to the "mods_have_been_active_during_this_run" member of the WorldStateComponent when any mod is enabled.
end, end,
}, },
{_Offset = 0x01009D3C, _BuildString = "Build Jan 25 2025 15:55:41", -- Steam build.
enableModDetection = function(value)
local ptr = ffi.cast("char*", 0x006B3AD5+6)
Memory.VirtualProtect(ptr, 1, Memory.PAGE_EXECUTE_READWRITE)
ptr[0] = value -- This basically just changes the value that Noita forces to the "mods_have_been_active_during_this_run" member of the WorldStateComponent when any mod is enabled.
end,
},
}, },
}, },
} }