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Add support for Jan 2025 builds of Noita
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@ -1,4 +1,4 @@
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-- Copyright (c) 2022-2024 David Vogel
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-- Copyright (c) 2022-2025 David Vogel
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--
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--
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-- This software is released under the MIT License.
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-- This software is released under the MIT License.
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-- https://opensource.org/licenses/MIT
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-- https://opensource.org/licenses/MIT
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@ -268,6 +268,16 @@ function Modification.SetMemoryOptions(memory)
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mPlayerNeverDies = function(value) ffi.cast("char*", 0x01327D3C+6)[0] = value end,
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mPlayerNeverDies = function(value) ffi.cast("char*", 0x01327D3C+6)[0] = value end,
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mFreezeAI = function(value) ffi.cast("char*", 0x01327D3C+7)[0] = value end,
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mFreezeAI = function(value) ffi.cast("char*", 0x01327D3C+7)[0] = value end,
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},
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},
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{_Offset = 0x01191A34, _BuildString = "Build Jan 25 2025 15:51:09", -- Steam dev build.
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mPostFxDisabled = function(value) ffi.cast("char*", 0x0132ADDC+0)[0] = value end,
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mGuiDisabled = function(value) ffi.cast("char*", 0x0132ADDC+1)[0] = value end,
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mGuiHalfSize = function(value) ffi.cast("char*", 0x0132ADDC+2)[0] = value end,
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mFogOfWarOpenEverywhere = function(value) ffi.cast("char*", 0x0132ADDC+3)[0] = value end,
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mTrailerMode = function(value) ffi.cast("char*", 0x0132ADDC+4)[0] = value end,
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mDayTimeRotationPause = function(value) ffi.cast("char*", 0x0132ADDC+5)[0] = value end,
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mPlayerNeverDies = function(value) ffi.cast("char*", 0x0132ADDC+6)[0] = value end,
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mFreezeAI = function(value) ffi.cast("char*", 0x0132ADDC+7)[0] = value end,
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},
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},
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},
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},
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},
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[false] = {
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[false] = {
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@ -405,6 +415,13 @@ function Modification.SetMemoryOptions(memory)
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ptr[0] = value -- This basically just changes the value that Noita forces to the "mods_have_been_active_during_this_run" member of the WorldStateComponent when any mod is enabled.
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ptr[0] = value -- This basically just changes the value that Noita forces to the "mods_have_been_active_during_this_run" member of the WorldStateComponent when any mod is enabled.
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end,
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end,
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},
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},
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{_Offset = 0x01009D3C, _BuildString = "Build Jan 25 2025 15:55:41", -- Steam build.
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enableModDetection = function(value)
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local ptr = ffi.cast("char*", 0x006B3AD5+6)
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Memory.VirtualProtect(ptr, 1, Memory.PAGE_EXECUTE_READWRITE)
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ptr[0] = value -- This basically just changes the value that Noita forces to the "mods_have_been_active_during_this_run" member of the WorldStateComponent when any mod is enabled.
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end,
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},
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},
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},
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},
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},
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}
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}
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