mirror of
https://github.com/Dadido3/noita-mapcap.git
synced 2024-11-22 21:17:33 +00:00
Update capture script
- Make it possible to free roam before capturing - Show coordinates (Also while capturing) - Disable grid updates and some other magic number adjustments
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@ -26,7 +26,8 @@ local function resetPlayer()
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end
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function startCapturing()
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local ox, oy = getPlayerPos()
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local ox, oy = GameGetCameraPos()
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--getPlayerPos()
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ox, oy = math.floor(ox / CAPTURE_GRID_SIZE) * CAPTURE_GRID_SIZE, math.floor(oy / CAPTURE_GRID_SIZE) * CAPTURE_GRID_SIZE
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local x, y = ox, oy
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@ -43,8 +44,11 @@ function startCapturing()
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local rx, ry = x * CAPTURE_PIXEL_SIZE, y * CAPTURE_PIXEL_SIZE
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if not fileExists(string.format("mods/noita-mapcap/output/%d,%d.png", rx, ry)) then
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GameSetCameraPos(x, y)
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wait(CAPTURE_DELAY)
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wait(CAPTURE_DELAY - 1)
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UiHide = true -- Hide UI while capturing the screenshot
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wait(1)
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TriggerCapture(rx, ry)
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UiHide = false
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end
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x, y = x + CAPTURE_GRID_SIZE, y
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end
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@ -53,8 +57,11 @@ function startCapturing()
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local rx, ry = x * CAPTURE_PIXEL_SIZE, y * CAPTURE_PIXEL_SIZE
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if not fileExists(string.format("mods/noita-mapcap/output/%d,%d.png", rx, ry)) then
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GameSetCameraPos(x, y)
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wait(CAPTURE_DELAY)
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wait(CAPTURE_DELAY - 1)
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UiHide = true
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wait(1)
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TriggerCapture(rx, ry)
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UiHide = false
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end
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x, y = x, y + CAPTURE_GRID_SIZE
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end
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@ -64,8 +71,11 @@ function startCapturing()
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local rx, ry = x * CAPTURE_PIXEL_SIZE, y * CAPTURE_PIXEL_SIZE
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if not fileExists(string.format("mods/noita-mapcap/output/%d,%d.png", rx, ry)) then
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GameSetCameraPos(x, y)
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wait(CAPTURE_DELAY)
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wait(CAPTURE_DELAY - 1)
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UiHide = true
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wait(1)
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TriggerCapture(rx, ry)
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UiHide = false
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end
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x, y = x - CAPTURE_GRID_SIZE, y
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end
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@ -74,8 +84,11 @@ function startCapturing()
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local rx, ry = x * CAPTURE_PIXEL_SIZE, y * CAPTURE_PIXEL_SIZE
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if not fileExists(string.format("mods/noita-mapcap/output/%d,%d.png", rx, ry)) then
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GameSetCameraPos(x, y)
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wait(CAPTURE_DELAY)
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wait(CAPTURE_DELAY - 1)
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UiHide = true
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wait(1)
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TriggerCapture(rx, ry)
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UiHide = false
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end
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x, y = x, y - CAPTURE_GRID_SIZE
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end
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@ -3,5 +3,10 @@
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CAMERA_NO_MOVE_BUFFER_NEAR_VIEWPORT_EDGE="0.0"
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CAMERA_MOUSE_INTERPOLATION_SPEED="0.0"
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CAMERA_POSITION_INTERPOLATION_SPEED="50.0"
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DRAW_PARALLAX_BACKGROUND="0">
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DRAW_PARALLAX_BACKGROUND="0"
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DEBUG_FREE_CAMERA_SPEED="10"
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DEBUG_NO_LOGO_SPLASHES="1"
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DEBUG_PAUSE_GRID_UPDATE="1"
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DEBUG_PAUSE_BOX2D="1"
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DEBUG_DISABLE_POSTFX_DITHERING="1">
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</MagicNumbers>
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22
files/ui.lua
22
files/ui.lua
@ -3,17 +3,18 @@
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-- This software is released under the MIT License.
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-- https://opensource.org/licenses/MIT
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UiHide = false
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local UiReduce = false
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async_loop(
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function()
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if modGUI ~= nil then
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GuiStartFrame(modGUI)
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GuiLayoutBeginVertical(modGUI, 50, 20)
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if GuiButton(modGUI, 0, 0, "Start capturing map", 1) then
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startCapturing()
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GuiDestroy(modGUI)
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modGUI = nil
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end
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GuiLayoutBeginVertical(modGUI, 50, 50)
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if not UiReduce then
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GuiTextCentered(modGUI, 0, 0, "You can freely look around and search a place to start capturing.")
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GuiTextCentered(modGUI, 0, 0, "The mod will then take images in a spiral around your current view.")
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GuiTextCentered(modGUI, 0, 0, "Use ESC and close the game to stop the process.")
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GuiTextCentered(
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modGUI,
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@ -28,6 +29,15 @@ async_loop(
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0,
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'If you want to start a new map, you have to delete all images from the "output" folder!'
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)
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if GuiButton(modGUI, 0, 0, ">> Start capturing map <<", 1) then
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startCapturing()
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UiReduce = true
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end
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end
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if not UiHide then
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local x, y = GameGetCameraPos()
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GuiTextCentered(modGUI, 0, 0, string.format("Coordinates: %d, %d", x, y))
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end
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GuiLayoutEnd(modGUI)
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end
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4
init.lua
4
init.lua
@ -3,6 +3,7 @@ dofile("mods/noita-mapcap/files/init.lua")
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function OnPlayerSpawned(player_entity)
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--EntityLoad("mods/noita-mapcap/files/luacomponent.xml") -- ffi isn't accessible from inside lua components, scrap that idea
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modGUI = GuiCreate()
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GameSetCameraFree(true)
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end
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function OnWorldPostUpdate() -- this is called every time the game has finished updating the world
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@ -10,6 +11,3 @@ function OnWorldPostUpdate() -- this is called every time the game has finished
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end
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ModMagicNumbersFileAdd("mods/noita-mapcap/files/magic_numbers.xml") -- override some game constants
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-- Only works up to the 16-10-2019 version of noita. And even then, ffi and other nice stuff is only accessible here.
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--ModLuaFileAppend("data/scripts/director_init.lua", "mods/noita-mapcap/files/init.lua")
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