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https://github.com/Dadido3/noita-mapcap.git
synced 2024-11-18 17:17:31 +00:00
Add setting to delay screen captures
This is useful to let the world populate and let the physics simulation settle down.
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@ -32,7 +32,7 @@ Capture.PlayerPathCapturingCtx = Capture.PlayerPathCapturingCtx or ProcessRunner
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---Returns a capturing rectangle in window coordinates, and also the world coordinates for the same rectangle.
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---The rectangle is sized and placed in a way that aligns as pixel perfect as possible with the world coordinates.
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---@param pos Vec2|nil -- Position of the viewport center in world coordinates. If set to nil, the viewport center will be queried automatically.
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---@param pos Vec2? -- Position of the viewport center in world coordinates. If set to nil, the viewport center will be queried automatically.
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---@return Vec2 topLeftCapture
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---@return Vec2 bottomRightCapture
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---@return Vec2 topLeftWorld
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@ -53,12 +53,13 @@ end
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---This will block until all chunks in the virtual rectangle are loaded.
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---
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---Don't set `ensureLoaded` to true when `pos` is nil!
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---@param pos Vec2|nil -- Position of the viewport center in world coordinates. If set to nil, the viewport will not be modified.
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---@param ensureLoaded boolean|nil -- If true, the function will wait until all chunks in the virtual rectangle are loaded.
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---@param dontOverwrite boolean|nil -- If true, the function will abort if there is already a file with the same coordinates.
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---@param ctx ProcessRunnerCtx|nil -- The process runner context this runs in.
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---@param outputPixelScale number|nil -- The resulting image pixel to world pixel ratio.
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local function captureScreenshot(pos, ensureLoaded, dontOverwrite, ctx, outputPixelScale)
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---@param pos Vec2? -- Position of the viewport center in world coordinates. If set to nil, the viewport will not be modified.
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---@param ensureLoaded boolean? -- If true, the function will wait until all chunks in the virtual rectangle are loaded.
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---@param dontOverwrite boolean? -- If true, the function will abort if there is already a file with the same coordinates.
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---@param ctx ProcessRunnerCtx? -- The process runner context this runs in.
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---@param outputPixelScale number? -- The resulting image pixel to world pixel ratio.
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---@param captureDelay number? -- The number of additional frames to wait before a screen capture.
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local function captureScreenshot(pos, ensureLoaded, dontOverwrite, ctx, outputPixelScale, captureDelay)
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if outputPixelScale == 0 or outputPixelScale == nil then
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outputPixelScale = Coords:PixelScale()
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end
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@ -80,9 +81,20 @@ local function captureScreenshot(pos, ensureLoaded, dontOverwrite, ctx, outputPi
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end
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if pos then CameraAPI.SetPos(pos) end
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-- Reset the count for the "Waiting for x frames." message in the UI.
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if ctx then ctx.state.WaitFrames = 0 end
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-- Wait some additional frames.
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if captureDelay and captureDelay > 0 then
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for _ = 1, captureDelay do
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wait(0)
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if ctx then ctx.state.WaitFrames = ctx.state.WaitFrames + 1 end
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end
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end
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if ensureLoaded then
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local delayFrames = 0
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if ctx then ctx.state.WaitFrames = delayFrames end
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repeat
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-- Prematurely stop capturing if that is requested by the context.
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if ctx and ctx:IsStopping() then return end
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@ -92,19 +104,21 @@ local function captureScreenshot(pos, ensureLoaded, dontOverwrite, ctx, outputPi
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if pos then CameraAPI.SetPos(pos + Vec2(math.random(-10, 10), math.random(-10, 10))) end
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wait(0)
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delayFrames = delayFrames + 1
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if ctx then ctx.state.WaitFrames = delayFrames end
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if ctx then ctx.state.WaitFrames = ctx.state.WaitFrames + 1 end
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if pos then CameraAPI.SetPos(pos) end
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end
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wait(0)
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delayFrames = delayFrames + 1
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if ctx then ctx.state.WaitFrames = delayFrames end
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if ctx then ctx.state.WaitFrames = ctx.state.WaitFrames + 1 end
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local topLeftBounds, bottomRightBounds = CameraAPI:Bounds()
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until DoesWorldExistAt(topLeftBounds.x, topLeftBounds.y, bottomRightBounds.x, bottomRightBounds.y)
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-- Chunks are loaded and will be drawn on the *next* frame.
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end
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if ctx then ctx.state.WaitFrames = 0 end
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-- Suspend UI drawing for 1 frame.
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UI:SuspendDrawing(1)
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@ -150,8 +164,9 @@ end
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---Use `Capture.MapCapturingCtx` to stop, control or view the progress.
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---@param origin Vec2 -- Center of the spiral in world pixels.
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---@param captureGridSize number -- The grid size in world pixels.
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---@param outputPixelScale number|nil -- The resulting image pixel to world pixel ratio.
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function Capture:StartCapturingSpiral(origin, captureGridSize, outputPixelScale)
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---@param outputPixelScale number? -- The resulting image pixel to world pixel ratio.
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---@param captureDelay number? -- The number of additional frames to wait before a screen capture.
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function Capture:StartCapturingSpiral(origin, captureGridSize, outputPixelScale, captureDelay)
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-- Create file that signals that there are files in the output directory.
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local file = io.open("mods/noita-mapcap/output/nonempty", "a")
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@ -175,23 +190,23 @@ function Capture:StartCapturingSpiral(origin, captureGridSize, outputPixelScale)
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repeat
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-- +x
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for _ = 1, i, 1 do
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captureScreenshot(pos, true, true, ctx, outputPixelScale)
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captureScreenshot(pos, true, true, ctx, outputPixelScale, captureDelay)
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pos:Add(Vec2(captureGridSize, 0))
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end
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-- +y
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for _ = 1, i, 1 do
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captureScreenshot(pos, true, true, ctx, outputPixelScale)
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captureScreenshot(pos, true, true, ctx, outputPixelScale, captureDelay)
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pos:Add(Vec2(0, captureGridSize))
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end
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i = i + 1
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-- -x
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for _ = 1, i, 1 do
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captureScreenshot(pos, true, true, ctx, outputPixelScale)
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captureScreenshot(pos, true, true, ctx, outputPixelScale, captureDelay)
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pos:Add(Vec2(-captureGridSize, 0))
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end
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-- -y
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for _ = 1, i, 1 do
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captureScreenshot(pos, true, true, ctx, outputPixelScale)
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captureScreenshot(pos, true, true, ctx, outputPixelScale, captureDelay)
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pos:Add(Vec2(0, -captureGridSize))
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end
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i = i + 1
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@ -213,8 +228,9 @@ end
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---@param topLeft Vec2 -- Top left of the to be captured rectangle.
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---@param bottomRight Vec2 -- Non included bottom left of the to be captured rectangle.
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---@param captureGridSize number -- The grid size in world pixels.
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---@param outputPixelScale number|nil -- The resulting image pixel to world pixel ratio.
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function Capture:StartCapturingAreaHilbert(topLeft, bottomRight, captureGridSize, outputPixelScale)
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---@param outputPixelScale number? -- The resulting image pixel to world pixel ratio.
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---@param captureDelay number? -- The number of additional frames to wait before a screen capture.
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function Capture:StartCapturingAreaHilbert(topLeft, bottomRight, captureGridSize, outputPixelScale, captureDelay)
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-- Create file that signals that there are files in the output directory.
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local file = io.open("mods/noita-mapcap/output/nonempty", "a")
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@ -258,7 +274,7 @@ function Capture:StartCapturingAreaHilbert(topLeft, bottomRight, captureGridSize
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---@type Vec2
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local pos = (hilbertPos + gridTopLeft) * captureGridSize
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pos:Add(Vec2(captureGridSize / 2, captureGridSize / 2)) -- Move to center of grid cell.
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captureScreenshot(pos, true, true, ctx, outputPixelScale)
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captureScreenshot(pos, true, true, ctx, outputPixelScale, captureDelay)
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ctx.state.Current = ctx.state.Current + 1
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end
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@ -281,8 +297,9 @@ end
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---@param topLeft Vec2 -- Top left of the to be captured rectangle.
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---@param bottomRight Vec2 -- Non included bottom left of the to be captured rectangle.
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---@param captureGridSize number -- The grid size in world pixels.
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---@param outputPixelScale number|nil -- The resulting image pixel to world pixel ratio.
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function Capture:StartCapturingAreaScan(topLeft, bottomRight, captureGridSize, outputPixelScale)
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---@param outputPixelScale number? -- The resulting image pixel to world pixel ratio.
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---@param captureDelay number? -- The number of additional frames to wait before a screen capture.
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function Capture:StartCapturingAreaScan(topLeft, bottomRight, captureGridSize, outputPixelScale, captureDelay)
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-- Create file that signals that there are files in the output directory.
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local file = io.open("mods/noita-mapcap/output/nonempty", "a")
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@ -315,7 +332,7 @@ function Capture:StartCapturingAreaScan(topLeft, bottomRight, captureGridSize, o
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---@type Vec2
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local pos = gridPos * captureGridSize
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pos:Add(Vec2(captureGridSize / 2, captureGridSize / 2)) -- Move to center of grid cell.
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captureScreenshot(pos, true, true, ctx, outputPixelScale)
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captureScreenshot(pos, true, true, ctx, outputPixelScale, captureDelay)
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ctx.state.Current = ctx.state.Current + 1
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end
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end
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@ -333,7 +350,7 @@ end
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---Starts the live capturing process.
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---Use `Capture.MapCapturingCtx` to stop, control or view the process.
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---@param outputPixelScale number|nil -- The resulting image pixel to world pixel ratio.
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---@param outputPixelScale number? -- The resulting image pixel to world pixel ratio.
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function Capture:StartCapturingLive(outputPixelScale)
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---Queries the mod settings for the live capture parameters.
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@ -371,7 +388,7 @@ function Capture:StartCapturingLive(outputPixelScale)
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if oldPos then distanceSqr = CameraAPI.GetPos():DistanceSqr(oldPos) else distanceSqr = math.huge end
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until ctx:IsStopping() or ((delayFrames >= interval or distanceSqr >= maxDistanceSqr) and distanceSqr >= minDistanceSqr)
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captureScreenshot(nil, false, false, ctx, outputPixelScale)
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captureScreenshot(nil, false, false, ctx, outputPixelScale, nil)
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oldPos = CameraAPI.GetPos()
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until ctx:IsStopping()
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end
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@ -387,7 +404,7 @@ function Capture:StartCapturingLive(outputPixelScale)
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end
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---Gathers all entities on the screen (around x, y within radius), serializes them, appends them into entityFile and/or modifies those entities.
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---@param file file*|nil
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---@param file file*?
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---@param modify boolean
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---@param x number
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---@param y number
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@ -510,7 +527,7 @@ local function captureModifyEntities(file, modify, x, y, radius)
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end
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---
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---@return file*|nil
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---@return file*?
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local function createOrOpenEntityCaptureFile()
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-- Make sure the file exists.
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local file = io.open("mods/noita-mapcap/output/entities.json", "a")
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@ -570,7 +587,7 @@ function Capture:StartCapturingEntities(store, modify)
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end
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---Writes the current player position and other stats onto disk.
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---@param file file*|nil
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---@param file file*?
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---@param pos Vec2
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---@param oldPos Vec2
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---@param hp number
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@ -603,7 +620,7 @@ local function writePlayerPathEntry(file, pos, oldPos, hp, maxHP, polymorphed)
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end
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---
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---@return file*|nil
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---@return file*?
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local function createOrOpenPlayerPathCaptureFile()
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-- Make sure the file exists.
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local file = io.open("mods/noita-mapcap/output/player-path.json", "a")
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@ -618,8 +635,8 @@ end
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---Starts capturing the player path.
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---Use `Capture.PlayerPathCapturingCtx` to stop, control or view the progress.
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---@param interval integer|nil -- Wait time between captures in frames.
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---@param outputPixelScale number|nil -- The resulting image pixel to world pixel ratio.
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---@param interval integer? -- Wait time between captures in frames.
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---@param outputPixelScale number? -- The resulting image pixel to world pixel ratio.
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function Capture:StartCapturingPlayerPath(interval, outputPixelScale)
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interval = interval or 20
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@ -647,7 +664,7 @@ function Capture:StartCapturingPlayerPath(interval, outputPixelScale)
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-- It seems that the entity can still be found by the tag, but its components/values can't be accessed anymore.
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-- Solution: Don't do that.
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---@type NoitaEntity|nil
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---@type NoitaEntity?
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local playerEntity
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-- Try to find the regular player entity.
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@ -714,6 +731,7 @@ function Capture:StartCapturing()
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local mode = ModSettingGet("noita-mapcap.capture-mode")
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local outputPixelScale = ModSettingGet("noita-mapcap.pixel-scale")
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local captureGridSize = tonumber(ModSettingGet("noita-mapcap.grid-size"))
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local captureDelay = tonumber(ModSettingGet("noita-mapcap.capture-delay"))
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if mode == "live" then
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self:StartCapturingLive(outputPixelScale)
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@ -724,11 +742,11 @@ function Capture:StartCapturing()
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local topLeft = Vec2(ModSettingGet("noita-mapcap.area-top-left"))
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local bottomRight = Vec2(ModSettingGet("noita-mapcap.area-bottom-right"))
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self:StartCapturingAreaScan(topLeft, bottomRight, captureGridSize, outputPixelScale)
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self:StartCapturingAreaScan(topLeft, bottomRight, captureGridSize, outputPixelScale, captureDelay)
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else
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local predefinedArea = Config.CaptureArea[area]
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if predefinedArea then
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self:StartCapturingAreaScan(predefinedArea.TopLeft, predefinedArea.BottomRight, captureGridSize, outputPixelScale)
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self:StartCapturingAreaScan(predefinedArea.TopLeft, predefinedArea.BottomRight, captureGridSize, outputPixelScale, captureDelay)
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else
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Message:ShowRuntimeError("PredefinedArea", string.format("Unknown predefined capturing area %q", tostring(area)))
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end
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@ -737,13 +755,13 @@ function Capture:StartCapturing()
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local origin = ModSettingGet("noita-mapcap.capture-mode-spiral-origin")
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if origin == "custom" then
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local originVec = Vec2(ModSettingGet("noita-mapcap.capture-mode-spiral-origin-vector"))
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self:StartCapturingSpiral(originVec, captureGridSize, outputPixelScale)
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self:StartCapturingSpiral(originVec, captureGridSize, outputPixelScale, captureDelay)
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elseif origin == "0" then
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local originVec = Vec2(0, 0)
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self:StartCapturingSpiral(originVec, captureGridSize, outputPixelScale)
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self:StartCapturingSpiral(originVec, captureGridSize, outputPixelScale, captureDelay)
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elseif origin == "current" then
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local originVec = CameraAPI:GetPos()
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self:StartCapturingSpiral(originVec, captureGridSize, outputPixelScale)
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self:StartCapturingSpiral(originVec, captureGridSize, outputPixelScale, captureDelay)
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else
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Message:ShowRuntimeError("SpiralOrigin", string.format("Unknown spiral origin %q", tostring(origin)))
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end
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12
settings.lua
12
settings.lua
@ -157,6 +157,18 @@ modSettings = {
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scope = MOD_SETTING_SCOPE_RUNTIME,
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change_fn = roundChange,
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},
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{
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id = "capture-delay",
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ui_name = "Capture delay",
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ui_description = "Additional delay before a screen capture is taken.\nThis can help the world to be populated, and the physics simulation to settle down.\nA setting of 0 means that the screenshot is taken as soon as possible.\n \nUse a value of 10 for a good result without slowing the capture process down too much.",
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value_default = 0,
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value_min = 0,
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value_max = 60,
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value_display_multiplier = 1,
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value_display_formatting = " $0 frames",
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scope = MOD_SETTING_SCOPE_RUNTIME,
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show_fn = function() return modSettings:GetNextValue("capture-mode") ~= "live" end,
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},
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{
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id = "custom-resolution-live",
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ui_name = "Use custom resolution",
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