mirror of
https://github.com/Dadido3/noita-mapcap.git
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Add compatibility with new beta versions
- `Build Dec 30 2023 19:37:04` - `Build Dec 30 2023 19:40:49`
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parent
e83aa6803a
commit
9da52a3f70
@ -178,6 +178,16 @@ function Modification.SetMemoryOptions(memory)
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mPlayerNeverDies = function(value) ffi.cast("char*", 0x01117592)[0] = value end,
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mPlayerNeverDies = function(value) ffi.cast("char*", 0x01117592)[0] = value end,
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mFreezeAI = function(value) ffi.cast("char*", 0x01117593)[0] = value end,
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mFreezeAI = function(value) ffi.cast("char*", 0x01117593)[0] = value end,
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},
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},
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{_Offset = 0x00F74FA8, _BuildString = "Build Dec 30 2023 19:37:04", -- Steam dev build.
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mPostFxDisabled = function(value) ffi.cast("char*", 0x0111A5BC)[0] = value end,
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mGuiDisabled = function(value) ffi.cast("char*", 0x0111A5BD)[0] = value end,
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mGuiHalfSize = function(value) ffi.cast("char*", 0x0111A5BE)[0] = value end,
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mFogOfWarOpenEverywhere = function(value) ffi.cast("char*", 0x0111A5BF)[0] = value end,
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mTrailerMode = function(value) ffi.cast("char*", 0x0111A5C0)[0] = value end,
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mDayTimeRotationPause = function(value) ffi.cast("char*", 0x0111A5C1)[0] = value end,
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mPlayerNeverDies = function(value) ffi.cast("char*", 0x0111A5C2)[0] = value end,
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mFreezeAI = function(value) ffi.cast("char*", 0x0111A5C3)[0] = value end,
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},
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},
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},
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},
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},
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[false] = {
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[false] = {
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@ -231,6 +241,13 @@ function Modification.SetMemoryOptions(memory)
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ptr[0] = value -- This basically just changes the value that Noita forces to the "mods_have_been_active_during_this_run" member of the WorldStateComponent when any mod is enabled.
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ptr[0] = value -- This basically just changes the value that Noita forces to the "mods_have_been_active_during_this_run" member of the WorldStateComponent when any mod is enabled.
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end,
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end,
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},
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},
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{_Offset = 0x00E180E8, _BuildString = "Build Dec 30 2023 19:40:49", -- Steam build.
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enableModDetection = function(value)
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local ptr = ffi.cast("char*", 0x00626EFD)
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Memory.VirtualProtect(ptr, 1, Memory.PAGE_EXECUTE_READWRITE)
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ptr[0] = value -- This basically just changes the value that Noita forces to the "mods_have_been_active_during_this_run" member of the WorldStateComponent when any mod is enabled.
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end,
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},
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},
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},
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},
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},
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}
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}
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