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Add more API functions to wrapper
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@ -134,6 +134,16 @@ function NoitaComponent:GetTypeName()
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return ComponentGetTypeName(self.ID)
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return ComponentGetTypeName(self.ID)
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end
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end
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-- TODO: Add missing Noita API methods and functions.
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---
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---@return NoitaComponent|nil
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function ComponentAPI.GetUpdatedComponent()
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return ComponentAPI.Wrap(GetUpdatedComponentID())
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end
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-- TODO: Add missing Noita API methods and functions.
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-------------------------
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-------------------------
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-- JSON Implementation --
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-- JSON Implementation --
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-------------------------
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-------------------------
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@ -35,7 +35,7 @@ end
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---@param posX number -- X coordinate in world (virtual) pixels.
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---@param posX number -- X coordinate in world (virtual) pixels.
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---@param posY number -- Y coordinate in world (virtual) pixels.
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---@param posY number -- Y coordinate in world (virtual) pixels.
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---@return NoitaEntity|nil
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---@return NoitaEntity|nil
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function EntityAPI.Load(filename, posX, posY)
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function EntityAPI.Load(filename, posX, posY) -- TODO: Change to use Vec2 object
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return EntityAPI.Wrap(EntityLoad(filename, posX, posY))
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return EntityAPI.Wrap(EntityLoad(filename, posX, posY))
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end
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end
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@ -44,7 +44,7 @@ end
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---@param posX number -- X coordinate in world (virtual) pixels.
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---@param posX number -- X coordinate in world (virtual) pixels.
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---@param posY number -- Y coordinate in world (virtual) pixels.
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---@param posY number -- Y coordinate in world (virtual) pixels.
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---@return NoitaEntity|nil
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---@return NoitaEntity|nil
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function EntityAPI.LoadEndGameItem(filename, posX, posY)
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function EntityAPI.LoadEndGameItem(filename, posX, posY) -- TODO: Change to use Vec2 object
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return EntityAPI.Wrap(EntityLoadEndGameItem(filename, posX, posY))
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return EntityAPI.Wrap(EntityLoadEndGameItem(filename, posX, posY))
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end
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end
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@ -52,7 +52,7 @@ end
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---@param filename string
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---@param filename string
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---@param posX number -- X coordinate in world (virtual) pixels.
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---@param posX number -- X coordinate in world (virtual) pixels.
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---@param posY number -- Y coordinate in world (virtual) pixels.
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---@param posY number -- Y coordinate in world (virtual) pixels.
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function EntityAPI.LoadCameraBound(filename, posX, posY)
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function EntityAPI.LoadCameraBound(filename, posX, posY) -- TODO: Change to use Vec2 object
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return EntityLoadCameraBound(filename, posX, posY)
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return EntityLoadCameraBound(filename, posX, posY)
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end
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end
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@ -152,7 +152,7 @@ end
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---@param rotation number
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---@param rotation number
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---@param scaleX number
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---@param scaleX number
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---@param scaleY number
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---@param scaleY number
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function NoitaEntity:SetTransform(x, y, rotation, scaleX, scaleY)
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function NoitaEntity:SetTransform(x, y, rotation, scaleX, scaleY) -- TODO: Change to use Vec2 object
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return EntitySetTransform(self.ID, x, y, rotation, scaleX, scaleY)
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return EntitySetTransform(self.ID, x, y, rotation, scaleX, scaleY)
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end
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end
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@ -162,13 +162,13 @@ end
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---@param rotation number
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---@param rotation number
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---@param scaleX number
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---@param scaleX number
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---@param scaleY number
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---@param scaleY number
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function NoitaEntity:SetAndApplyTransform(x, y, rotation, scaleX, scaleY)
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function NoitaEntity:SetAndApplyTransform(x, y, rotation, scaleX, scaleY) -- TODO: Change to use Vec2 object
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return EntityApplyTransform(self.ID, x, y, rotation, scaleX, scaleY)
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return EntityApplyTransform(self.ID, x, y, rotation, scaleX, scaleY)
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end
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end
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---Returns the transformation of the entity.
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---Returns the transformation of the entity.
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---@return number x, number y, number rotation, number scaleX, number scaleY
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---@return number x, number y, number rotation, number scaleX, number scaleY
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function NoitaEntity:GetTransform()
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function NoitaEntity:GetTransform() -- TODO: Change to use Vec2 object
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return EntityGetTransform(self.ID)
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return EntityGetTransform(self.ID)
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end
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end
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@ -261,7 +261,7 @@ end
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---@param posY number -- X coordinate in world (virtual) pixels.
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---@param posY number -- X coordinate in world (virtual) pixels.
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---@param radius number -- Radius in world (virtual) pixels.
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---@param radius number -- Radius in world (virtual) pixels.
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---@return NoitaEntity[]
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---@return NoitaEntity[]
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function EntityAPI.GetInRadius(posX, posY, radius)
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function EntityAPI.GetInRadius(posX, posY, radius) -- TODO: Change to use Vec2 object
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local entityIDs = EntityGetInRadius(posX, posY, radius) or {}
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local entityIDs = EntityGetInRadius(posX, posY, radius) or {}
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local result = {}
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local result = {}
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for _, entityID in ipairs(entityIDs) do
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for _, entityID in ipairs(entityIDs) do
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@ -276,7 +276,7 @@ end
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---@param radius number -- Radius in world (virtual) pixels.
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---@param radius number -- Radius in world (virtual) pixels.
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---@param tag string
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---@param tag string
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---@return NoitaEntity[]
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---@return NoitaEntity[]
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function EntityAPI.GetInRadiusWithTag(posX, posY, radius, tag)
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function EntityAPI.GetInRadiusWithTag(posX, posY, radius, tag) -- TODO: Change to use Vec2 object
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local entityIDs = EntityGetInRadiusWithTag(posX, posY, radius, tag) or {}
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local entityIDs = EntityGetInRadiusWithTag(posX, posY, radius, tag) or {}
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local result = {}
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local result = {}
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for _, entityID in ipairs(entityIDs) do
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for _, entityID in ipairs(entityIDs) do
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@ -289,7 +289,7 @@ end
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---@param posX number -- X coordinate in world (virtual) pixels.
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---@param posX number -- X coordinate in world (virtual) pixels.
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---@param posY number -- X coordinate in world (virtual) pixels.
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---@param posY number -- X coordinate in world (virtual) pixels.
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---@return NoitaEntity|nil
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---@return NoitaEntity|nil
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function EntityAPI.GetClosest(posX, posY)
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function EntityAPI.GetClosest(posX, posY) -- TODO: Change to use Vec2 object
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return EntityAPI.Wrap(EntityGetClosest(posX, posY))
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return EntityAPI.Wrap(EntityGetClosest(posX, posY))
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end
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end
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@ -340,6 +340,72 @@ end
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-- TODO: Add missing Noita API methods and functions.
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-- TODO: Add missing Noita API methods and functions.
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---
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---@return NoitaEntity|nil
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function EntityAPI.GetUpdatedEntity()
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return EntityAPI.Wrap(GetUpdatedEntityID())
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end
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---
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---@return NoitaEntity|nil
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function EntityAPI.GetWorldStateEntity()
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return EntityAPI.Wrap(GameGetWorldStateEntity())
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end
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---
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---@return NoitaEntity|nil
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function EntityAPI.GetPlayerStatsEntity()
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return EntityAPI.Wrap(GameGetPlayerStatsEntity())
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end
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-- TODO: Add missing Noita API methods and functions.
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---
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function NoitaEntity:RegenItemAction()
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return GameRegenItemAction(self.ID)
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end
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---
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function NoitaEntity:RegenItemActionsInContainer()
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return GameRegenItemActionsInContainer(self.ID)
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end
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---
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function NoitaEntity:RegenItemActionsInPlayer()
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return GameRegenItemActionsInPlayer(self.ID)
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end
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---
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---@param itemEntity NoitaEntity
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function NoitaEntity:KillInventoryItem(itemEntity)
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return GameKillInventoryItem(self.ID, itemEntity.ID)
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end
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---
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---@param itemEntity NoitaEntity
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---@param doPickUpEffects boolean
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function NoitaEntity:PickUpInventoryItem(itemEntity, doPickUpEffects)
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if doPickUpEffects == nil then doPickUpEffects = true end
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return GamePickUpInventoryItem(self.ID, itemEntity.ID, doPickUpEffects)
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end
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---
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function NoitaEntity:DropAllItems()
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return GameDropAllItems(self.ID)
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end
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---
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function NoitaEntity:DropPlayerInventoryItems()
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return GameDropPlayerInventoryItems(self.ID)
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end
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---
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function NoitaEntity:DestroyInventoryItems()
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return GameDestroyInventoryItems(self.ID)
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end
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-- TODO: Add missing Noita API methods and functions.
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---
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---
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---@return boolean
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---@return boolean
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function NoitaEntity:IsPlayer()
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function NoitaEntity:IsPlayer()
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