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	Add support for Mar 25 2024 update
- Add support for `Build Mar 25 2024 17:42:49` - Add support for `Build Mar 25 2024 17:48:04`
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				@ -218,6 +218,16 @@ function Modification.SetMemoryOptions(memory)
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					mPlayerNeverDies = function(value) ffi.cast("char*", 0x0130982C+6)[0] = value end,
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										mPlayerNeverDies = function(value) ffi.cast("char*", 0x0130982C+6)[0] = value end,
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					mFreezeAI = function(value) ffi.cast("char*", 0x0130982C+7)[0] = value end,
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										mFreezeAI = function(value) ffi.cast("char*", 0x0130982C+7)[0] = value end,
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				},
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									},
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									{_Offset = 0x01182F70, _BuildString = "Build Mar 25 2024 17:42:49", -- Steam dev build.
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										mPostFxDisabled = function(value) ffi.cast("char*", 0x013198AC+0)[0] = value end,
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										mGuiDisabled = function(value) ffi.cast("char*", 0x013198AC+1)[0] = value end,
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										mGuiHalfSize = function(value) ffi.cast("char*", 0x013198AC+2)[0] = value end,
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										mFogOfWarOpenEverywhere = function(value) ffi.cast("char*", 0x013198AC+3)[0] = value end,
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										mTrailerMode = function(value) ffi.cast("char*", 0x013198AC+4)[0] = value end,
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										mDayTimeRotationPause = function(value) ffi.cast("char*", 0x013198AC+5)[0] = value end,
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										mPlayerNeverDies = function(value) ffi.cast("char*", 0x013198AC+6)[0] = value end,
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										mFreezeAI = function(value) ffi.cast("char*", 0x013198AC+7)[0] = value end,
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									},
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			},
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								},
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		},
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							},
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		[false] = {
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							[false] = {
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@ -320,6 +330,13 @@ function Modification.SetMemoryOptions(memory)
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						ptr[0] = value -- This basically just changes the value that Noita forces to the "mods_have_been_active_during_this_run" member of the WorldStateComponent when any mod is enabled.
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											ptr[0] = value -- This basically just changes the value that Noita forces to the "mods_have_been_active_during_this_run" member of the WorldStateComponent when any mod is enabled.
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					end,
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										end,
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				},
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									},
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									{_Offset = 0x00FFDB54, _BuildString = "Build Mar 25 2024 17:48:04", -- Steam build.
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										enableModDetection = function(value)
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											local ptr = ffi.cast("char*", 0x006B1FD8+6)
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											Memory.VirtualProtect(ptr, 1, Memory.PAGE_EXECUTE_READWRITE)
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											ptr[0] = value -- This basically just changes the value that Noita forces to the "mods_have_been_active_during_this_run" member of the WorldStateComponent when any mod is enabled.
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										end,
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									},
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			},
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								},
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		},
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							},
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	}
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						}
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