Optimized parameters

- Reduce CAPTURE_DELAY
- Increase STREAMING_CHUNK_TARGET
This commit is contained in:
David Vogel 2020-05-31 18:00:24 +02:00
parent 24fa53be27
commit 8cf480dc37
3 changed files with 10 additions and 3 deletions

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@ -50,11 +50,14 @@ Here is a step by step explanation how to do so:
<MagicNumbers
VIRTUAL_RESOLUTION_X="840"
VIRTUAL_RESOLUTION_Y="840"
STREAMING_CHUNK_TARGET="12"
STREAMING_CHUNK_TARGET="22"
...
>
```
`STREAMING_CHUNK_TARGET` seems to have some influence on missing chunks while grabbing screenshots.
If you have problems with not generated (only background) areas, modify this value.
3. Change the following values inside of `.../Noita/save_shared/config.xml` (Not the one in AppData!) to
``` xml
@ -92,6 +95,10 @@ Here is a step by step explanation how to do so:
## Advanced stuff
You can increase the "countdown" time in `.../Noita/mods/noita-mapcap/files/capture.lua`.
`CAPTURE_DELAY` is the time in frames the script has to wait until it can take a screenshot.
Also, when a chunk is captured, which is not a neighbor of the previous chunk, `CAPTURE_BIGJUMP_DELAY` gets added to the countdown.
If you use `noita_dev.exe`, you can enable the debug mode by pressing `F5`. Once in debug mode, you can use `F8` to toggle shaders (Includes fog of war), and you can use `F12` to disable the UI. There are some more options in the `F7` and `Shift + F7` menu.
You can capture in a different resolution if you want or need to. If you do so, you have to adjust some values inside of the mod.

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@ -5,7 +5,7 @@
CAPTURE_PIXEL_SIZE = 1 -- Screen to virtual pixel ratio
CAPTURE_GRID_SIZE = 420 -- in ingame pixels. There will always be 3 to 6 images overlapping
CAPTURE_DELAY = 15 -- in frames
CAPTURE_DELAY = 8 -- in frames
CAPTURE_BIGJUMP_DELAY = 20 -- in frames. Additional delay after doing a "larger than grid jump"
CAPTURE_FORCE_HP = 4 -- * 25HP

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@ -1,6 +1,6 @@
<MagicNumbers VIRTUAL_RESOLUTION_X="1280"
VIRTUAL_RESOLUTION_Y="720"
STREAMING_CHUNK_TARGET="16"
STREAMING_CHUNK_TARGET="22"
DRAW_PARALLAX_BACKGROUND="0"
DEBUG_FREE_CAMERA_SPEED="10"
DEBUG_NO_LOGO_SPLASHES="1"