mirror of
https://github.com/Dadido3/noita-mapcap.git
synced 2024-11-22 21:17:33 +00:00
Optimized parameters
- Reduce CAPTURE_DELAY - Increase STREAMING_CHUNK_TARGET
This commit is contained in:
parent
24fa53be27
commit
8cf480dc37
@ -50,11 +50,14 @@ Here is a step by step explanation how to do so:
|
|||||||
<MagicNumbers
|
<MagicNumbers
|
||||||
VIRTUAL_RESOLUTION_X="840"
|
VIRTUAL_RESOLUTION_X="840"
|
||||||
VIRTUAL_RESOLUTION_Y="840"
|
VIRTUAL_RESOLUTION_Y="840"
|
||||||
STREAMING_CHUNK_TARGET="12"
|
STREAMING_CHUNK_TARGET="22"
|
||||||
...
|
...
|
||||||
>
|
>
|
||||||
```
|
```
|
||||||
|
|
||||||
|
`STREAMING_CHUNK_TARGET` seems to have some influence on missing chunks while grabbing screenshots.
|
||||||
|
If you have problems with not generated (only background) areas, modify this value.
|
||||||
|
|
||||||
3. Change the following values inside of `.../Noita/save_shared/config.xml` (Not the one in AppData!) to
|
3. Change the following values inside of `.../Noita/save_shared/config.xml` (Not the one in AppData!) to
|
||||||
|
|
||||||
``` xml
|
``` xml
|
||||||
@ -92,6 +95,10 @@ Here is a step by step explanation how to do so:
|
|||||||
|
|
||||||
## Advanced stuff
|
## Advanced stuff
|
||||||
|
|
||||||
|
You can increase the "countdown" time in `.../Noita/mods/noita-mapcap/files/capture.lua`.
|
||||||
|
`CAPTURE_DELAY` is the time in frames the script has to wait until it can take a screenshot.
|
||||||
|
Also, when a chunk is captured, which is not a neighbor of the previous chunk, `CAPTURE_BIGJUMP_DELAY` gets added to the countdown.
|
||||||
|
|
||||||
If you use `noita_dev.exe`, you can enable the debug mode by pressing `F5`. Once in debug mode, you can use `F8` to toggle shaders (Includes fog of war), and you can use `F12` to disable the UI. There are some more options in the `F7` and `Shift + F7` menu.
|
If you use `noita_dev.exe`, you can enable the debug mode by pressing `F5`. Once in debug mode, you can use `F8` to toggle shaders (Includes fog of war), and you can use `F12` to disable the UI. There are some more options in the `F7` and `Shift + F7` menu.
|
||||||
|
|
||||||
You can capture in a different resolution if you want or need to. If you do so, you have to adjust some values inside of the mod.
|
You can capture in a different resolution if you want or need to. If you do so, you have to adjust some values inside of the mod.
|
||||||
|
@ -5,7 +5,7 @@
|
|||||||
|
|
||||||
CAPTURE_PIXEL_SIZE = 1 -- Screen to virtual pixel ratio
|
CAPTURE_PIXEL_SIZE = 1 -- Screen to virtual pixel ratio
|
||||||
CAPTURE_GRID_SIZE = 420 -- in ingame pixels. There will always be 3 to 6 images overlapping
|
CAPTURE_GRID_SIZE = 420 -- in ingame pixels. There will always be 3 to 6 images overlapping
|
||||||
CAPTURE_DELAY = 15 -- in frames
|
CAPTURE_DELAY = 8 -- in frames
|
||||||
CAPTURE_BIGJUMP_DELAY = 20 -- in frames. Additional delay after doing a "larger than grid jump"
|
CAPTURE_BIGJUMP_DELAY = 20 -- in frames. Additional delay after doing a "larger than grid jump"
|
||||||
CAPTURE_FORCE_HP = 4 -- * 25HP
|
CAPTURE_FORCE_HP = 4 -- * 25HP
|
||||||
|
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
<MagicNumbers VIRTUAL_RESOLUTION_X="1280"
|
<MagicNumbers VIRTUAL_RESOLUTION_X="1280"
|
||||||
VIRTUAL_RESOLUTION_Y="720"
|
VIRTUAL_RESOLUTION_Y="720"
|
||||||
STREAMING_CHUNK_TARGET="16"
|
STREAMING_CHUNK_TARGET="22"
|
||||||
DRAW_PARALLAX_BACKGROUND="0"
|
DRAW_PARALLAX_BACKGROUND="0"
|
||||||
DEBUG_FREE_CAMERA_SPEED="10"
|
DEBUG_FREE_CAMERA_SPEED="10"
|
||||||
DEBUG_NO_LOGO_SPLASHES="1"
|
DEBUG_NO_LOGO_SPLASHES="1"
|
||||||
|
Loading…
Reference in New Issue
Block a user