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Make fog black
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@ -153,7 +153,7 @@ function Modification.PatchFiles(patches)
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if patches.PostFinalConst then
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local postFinal = ModTextFileGetContent("data/shaders/post_final.frag")
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for k, v in pairs(patches.PostFinalConst) do
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postFinal = postFinal:gsub(string.format("const bool %s%%s+=[^;]+;", k), string.format("const bool %s = %s;", k, tostring(v)))
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postFinal = postFinal:gsub(string.format(" %s%%s+=[^;]+;", k), string.format(" %s = %s;", k, tostring(v)), 1)
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end
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ModTextFileSetContent("data/shaders/post_final.frag", postFinal)
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end
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@ -217,6 +217,10 @@ function Modification.RequiredChanges()
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ENABLE_GLOW = false,
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ENABLE_GAMMA_CORRECTION = false,
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ENABLE_PATH_DEBUG = false,
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FOG_FOREGROUND = "vec4(0.0,0.0,0.0,1.0)",
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FOG_BACKGROUND = "vec3(0.0,0.0,0.0)",
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FOG_FOREGROUND_NIGHT = "vec4(0.0,0.0,0.0,1.0)",
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FOG_BACKGROUND_NIGHT = "vec3(0.0,0.0,0.0)",
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}
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end
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