Make addon compatible with newest Noita beta

This commit is contained in:
David Vogel 2024-02-05 22:31:56 +01:00
parent 421f897be7
commit 47d570014d

View File

@ -188,6 +188,16 @@ function Modification.SetMemoryOptions(memory)
mPlayerNeverDies = function(value) ffi.cast("char*", 0x0111A5C2)[0] = value end, mPlayerNeverDies = function(value) ffi.cast("char*", 0x0111A5C2)[0] = value end,
mFreezeAI = function(value) ffi.cast("char*", 0x0111A5C3)[0] = value end, mFreezeAI = function(value) ffi.cast("char*", 0x0111A5C3)[0] = value end,
}, },
{_Offset = 0x0117091C, _BuildString = "Build Feb 2 2024 14:29:06", -- Steam dev build.
mPostFxDisabled = function(value) ffi.cast("char*", 0x0130585C)[0] = value end,
mGuiDisabled = function(value) ffi.cast("char*", 0x0130585D)[0] = value end,
mGuiHalfSize = function(value) ffi.cast("char*", 0x0130585E)[0] = value end,
mFogOfWarOpenEverywhere = function(value) ffi.cast("char*", 0x0130585F)[0] = value end,
mTrailerMode = function(value) ffi.cast("char*", 0x01305860)[0] = value end,
mDayTimeRotationPause = function(value) ffi.cast("char*", 0x01305861)[0] = value end,
mPlayerNeverDies = function(value) ffi.cast("char*", 0x01305862)[0] = value end,
mFreezeAI = function(value) ffi.cast("char*", 0x01305863)[0] = value end,
},
}, },
}, },
[false] = { [false] = {
@ -248,6 +258,13 @@ function Modification.SetMemoryOptions(memory)
ptr[0] = value -- This basically just changes the value that Noita forces to the "mods_have_been_active_during_this_run" member of the WorldStateComponent when any mod is enabled. ptr[0] = value -- This basically just changes the value that Noita forces to the "mods_have_been_active_during_this_run" member of the WorldStateComponent when any mod is enabled.
end, end,
}, },
{_Offset = 0x00FECE94, _BuildString = "Build Feb 2 2024 14:33:26", -- Steam build.
enableModDetection = function(value)
local ptr = ffi.cast("char*", 0x006AD407)
Memory.VirtualProtect(ptr, 1, Memory.PAGE_EXECUTE_READWRITE)
ptr[0] = value -- This basically just changes the value that Noita forces to the "mods_have_been_active_during_this_run" member of the WorldStateComponent when any mod is enabled.
end,
},
}, },
}, },
} }