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https://github.com/Dadido3/noita-mapcap.git
synced 2024-11-18 17:17:31 +00:00
Make addon compatible with newest Noita beta
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parent
421f897be7
commit
47d570014d
@ -188,6 +188,16 @@ function Modification.SetMemoryOptions(memory)
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mPlayerNeverDies = function(value) ffi.cast("char*", 0x0111A5C2)[0] = value end,
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mPlayerNeverDies = function(value) ffi.cast("char*", 0x0111A5C2)[0] = value end,
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mFreezeAI = function(value) ffi.cast("char*", 0x0111A5C3)[0] = value end,
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mFreezeAI = function(value) ffi.cast("char*", 0x0111A5C3)[0] = value end,
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},
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},
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{_Offset = 0x0117091C, _BuildString = "Build Feb 2 2024 14:29:06", -- Steam dev build.
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mPostFxDisabled = function(value) ffi.cast("char*", 0x0130585C)[0] = value end,
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mGuiDisabled = function(value) ffi.cast("char*", 0x0130585D)[0] = value end,
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mGuiHalfSize = function(value) ffi.cast("char*", 0x0130585E)[0] = value end,
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mFogOfWarOpenEverywhere = function(value) ffi.cast("char*", 0x0130585F)[0] = value end,
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mTrailerMode = function(value) ffi.cast("char*", 0x01305860)[0] = value end,
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mDayTimeRotationPause = function(value) ffi.cast("char*", 0x01305861)[0] = value end,
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mPlayerNeverDies = function(value) ffi.cast("char*", 0x01305862)[0] = value end,
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mFreezeAI = function(value) ffi.cast("char*", 0x01305863)[0] = value end,
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},
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},
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},
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},
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},
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[false] = {
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[false] = {
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@ -248,6 +258,13 @@ function Modification.SetMemoryOptions(memory)
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ptr[0] = value -- This basically just changes the value that Noita forces to the "mods_have_been_active_during_this_run" member of the WorldStateComponent when any mod is enabled.
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ptr[0] = value -- This basically just changes the value that Noita forces to the "mods_have_been_active_during_this_run" member of the WorldStateComponent when any mod is enabled.
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end,
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end,
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},
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},
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{_Offset = 0x00FECE94, _BuildString = "Build Feb 2 2024 14:33:26", -- Steam build.
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enableModDetection = function(value)
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local ptr = ffi.cast("char*", 0x006AD407)
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Memory.VirtualProtect(ptr, 1, Memory.PAGE_EXECUTE_READWRITE)
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ptr[0] = value -- This basically just changes the value that Noita forces to the "mods_have_been_active_during_this_run" member of the WorldStateComponent when any mod is enabled.
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end,
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},
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},
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},
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},
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},
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}
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}
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