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https://github.com/Dadido3/noita-mapcap.git
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Fix coordinate systems & Prepare for entity output
- More clearly describe which coordinate system is used - Fix screen coordinates for CAPTURE_PIXEL_SIZE != 1 - Prepare entity output file - Fix format of comments
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AREAS.md
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AREAS.md
@ -1,7 +1,7 @@
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# Capture areas
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A list of available capture areas.
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Coordinates are in in-game "virtual" pixels.
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Coordinates are in in-game "virtual" or "world" pixels.
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`Right` and `Bottom` coordinates are not included in the rectangle.
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The dimensions of the capture rectangle are exactly:
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@ -1,34 +1,34 @@
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-- Copyright (c) 2019-2020 David Vogel
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-- Copyright (c) 2019-2022 David Vogel
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--
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-- This software is released under the MIT License.
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-- https://opensource.org/licenses/MIT
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CAPTURE_PIXEL_SIZE = 1 -- Screen to virtual pixel ratio
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CAPTURE_GRID_SIZE = 512 -- in ingame pixels. There will always be exactly 4 images overlapping if the virtual resolution is 1024x1024
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CAPTURE_PIXEL_SIZE = 1 -- Screen to virtual pixel ratio.
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CAPTURE_GRID_SIZE = 512 -- in virtual (world) pixels. There will always be exactly 4 images overlapping if the virtual resolution is 1024x1024.
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CAPTURE_FORCE_HP = 4 -- * 25HP
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-- "Base layout" (Base layout. Every part outside this is based on a similar layout, but uses different materials/seeds)
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CAPTURE_AREA_BASE_LAYOUT = {
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Left = -17920, -- in ingame pixels.
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Top = -7168, -- in ingame pixels.
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Right = 17920, -- in ingame pixels. (Coordinate is not included in the rectangle)
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Bottom = 17408 -- in ingame pixels. (Coordinate is not included in the rectangle)
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Left = -17920, -- in virtual (world) pixels.
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Top = -7168, -- in virtual (world) pixels.
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Right = 17920, -- in virtual (world) pixels. (Coordinate is not included in the rectangle)
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Bottom = 17408 -- in virtual (world) pixels. (Coordinate is not included in the rectangle)
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}
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-- "Main world" (The main world with 3 parts: sky, normal and hell)
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CAPTURE_AREA_MAIN_WORLD = {
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Left = -17920, -- in ingame pixels.
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Top = -31744, -- in ingame pixels.
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Right = 17920, -- in ingame pixels. (Coordinate is not included in the rectangle)
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Bottom = 41984 -- in ingame pixels. (Coordinate is not included in the rectangle)
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Left = -17920, -- in virtual (world) pixels.
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Top = -31744, -- in virtual (world) pixels.
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Right = 17920, -- in virtual (world) pixels. (Coordinate is not included in the rectangle)
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Bottom = 41984 -- in virtual (world) pixels. (Coordinate is not included in the rectangle)
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}
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-- "Extended" (Main world + a fraction of the parallel worlds to the left and right)
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CAPTURE_AREA_EXTENDED = {
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Left = -25600, -- in ingame pixels.
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Top = -31744, -- in ingame pixels.
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Right = 25600, -- in ingame pixels. (Coordinate is not included in the rectangle)
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Bottom = 41984 -- in ingame pixels. (Coordinate is not included in the rectangle)
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Left = -25600, -- in virtual (world) pixels.
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Top = -31744, -- in virtual (world) pixels.
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Right = 25600, -- in virtual (world) pixels. (Coordinate is not included in the rectangle)
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Bottom = 41984 -- in virtual (world) pixels. (Coordinate is not included in the rectangle)
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}
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local function preparePlayer()
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@ -43,7 +43,15 @@ local function preparePlayer()
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setPlayerHP(CAPTURE_FORCE_HP)
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end
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local function captureScreenshot(x, y, rx, ry)
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--- Captures a screenshot at the given coordinates.
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--- This will block until all chunks in the given area are loaded.
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---
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--- @param x number -- Virtual x coordinate (World pixels) of the screen center.
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--- @param y number -- Virtual y coordinate (World pixels) of the screen center.
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--- @param rx number -- Screen x coordinate of the top left corner of the screenshot rectangle.
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--- @param ry number -- Screen y coordinate of the top left corner of the screenshot rectangle.
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--- @param entityFile file*
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local function captureScreenshot(x, y, rx, ry, entityFile)
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local virtualWidth, virtualHeight =
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tonumber(MagicNumbersGetValue("VIRTUAL_RESOLUTION_X")),
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tonumber(MagicNumbersGetValue("VIRTUAL_RESOLUTION_Y"))
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@ -56,7 +64,7 @@ local function captureScreenshot(x, y, rx, ry)
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GameSetCameraPos(x, y)
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repeat
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if UiCaptureDelay > 100 then
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-- Wiggle the screen a bit, as chunks sometimes don't want to load
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-- Wiggle the screen a bit, as chunks sometimes don't want to load.
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GameSetCameraPos(x + math.random(-100, 100), y + math.random(-100, 100))
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DrawUI()
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wait(0)
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@ -67,21 +75,33 @@ local function captureScreenshot(x, y, rx, ry)
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DrawUI()
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wait(0)
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UiCaptureDelay = UiCaptureDelay + 1
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until DoesWorldExistAt(xMin, yMin, xMax, yMax) -- Chunks will be drawn on the *next* frame
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until DoesWorldExistAt(xMin, yMin, xMax, yMax) -- Chunks will be drawn on the *next* frame.
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wait(0) -- Without this line empty chunks may still appear, also it's needed for the UI to disappear
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wait(0) -- Without this line empty chunks may still appear, also it's needed for the UI to disappear.
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if not TriggerCapture(rx, ry) then
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UiCaptureProblem = "Screen capture failed. Please restart Noita."
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end
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-- Reset monitor and PC standby each screenshot
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-- Capture entities right after capturing the screenshot.
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if entityFile then
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local radius = math.sqrt(virtualHalfWidth^2 + virtualHalfHeight^2) + 1
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local entities = EntityGetInRadius(x, y, radius)
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for i, v in ipairs(entities) do
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entityFile:write(tostring(v) .. "\n")
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end
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entityFile:flush()
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end
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-- Reset monitor and PC standby each screenshot.
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ResetStandbyTimer()
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end
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function startCapturingSpiral()
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local ox, oy = GameGetCameraPos()
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--local entityFile = io.open("mods/noita-mapcap/output/entities.txt", "a+")
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local ox, oy = GameGetCameraPos() -- Returns the virtual coordinates of the screen center.
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ox, oy = math.floor(ox / CAPTURE_GRID_SIZE) * CAPTURE_GRID_SIZE, math.floor(oy / CAPTURE_GRID_SIZE) * CAPTURE_GRID_SIZE
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ox, oy = ox + 256, oy + 256 -- Align screen with ingame chunk grid that is 512x512
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ox, oy = ox + 256, oy + 256 -- Align screen with ingame chunk grid that is 512x512.
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local x, y = ox, oy
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local virtualWidth, virtualHeight =
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@ -94,13 +114,13 @@ function startCapturingSpiral()
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GameSetCameraFree(true)
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-- Coroutine to calculate next coordinate, and trigger screenshots
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-- Coroutine to calculate next coordinate, and trigger screenshots.
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local i = 1
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async_loop(
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function()
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-- +x
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for i = 1, i, 1 do
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local rx, ry = x * CAPTURE_PIXEL_SIZE - virtualHalfWidth, y * CAPTURE_PIXEL_SIZE - virtualHalfHeight
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local rx, ry = (x - virtualHalfWidth) * CAPTURE_PIXEL_SIZE, (y - virtualHalfHeight) * CAPTURE_PIXEL_SIZE
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if not fileExists(string.format("mods/noita-mapcap/output/%d,%d.png", rx, ry)) then
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captureScreenshot(x, y, rx, ry)
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end
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@ -108,7 +128,7 @@ function startCapturingSpiral()
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end
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-- +y
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for i = 1, i, 1 do
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local rx, ry = x * CAPTURE_PIXEL_SIZE - virtualHalfWidth, y * CAPTURE_PIXEL_SIZE - virtualHalfHeight
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local rx, ry = (x - virtualHalfWidth) * CAPTURE_PIXEL_SIZE, (y - virtualHalfHeight) * CAPTURE_PIXEL_SIZE
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if not fileExists(string.format("mods/noita-mapcap/output/%d,%d.png", rx, ry)) then
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captureScreenshot(x, y, rx, ry)
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end
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@ -117,7 +137,7 @@ function startCapturingSpiral()
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i = i + 1
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-- -x
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for i = 1, i, 1 do
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local rx, ry = x * CAPTURE_PIXEL_SIZE - virtualHalfWidth, y * CAPTURE_PIXEL_SIZE - virtualHalfHeight
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local rx, ry = (x - virtualHalfWidth) * CAPTURE_PIXEL_SIZE, (y - virtualHalfHeight) * CAPTURE_PIXEL_SIZE
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if not fileExists(string.format("mods/noita-mapcap/output/%d,%d.png", rx, ry)) then
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captureScreenshot(x, y, rx, ry)
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end
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@ -125,7 +145,7 @@ function startCapturingSpiral()
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end
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-- -y
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for i = 1, i, 1 do
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local rx, ry = x * CAPTURE_PIXEL_SIZE - virtualHalfWidth, y * CAPTURE_PIXEL_SIZE - virtualHalfHeight
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local rx, ry = (x - virtualHalfWidth) * CAPTURE_PIXEL_SIZE, (y - virtualHalfHeight) * CAPTURE_PIXEL_SIZE
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if not fileExists(string.format("mods/noita-mapcap/output/%d,%d.png", rx, ry)) then
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captureScreenshot(x, y, rx, ry)
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end
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@ -145,11 +165,11 @@ function startCapturingHilbert(area)
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local virtualHalfWidth, virtualHalfHeight = math.floor(virtualWidth / 2), math.floor(virtualHeight / 2)
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-- Get size of the rectangle in grid/chunk coordinates
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-- Get size of the rectangle in grid/chunk coordinates.
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local gridLeft = math.floor(area.Left / CAPTURE_GRID_SIZE)
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local gridTop = math.floor(area.Top / CAPTURE_GRID_SIZE)
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local gridRight = math.ceil(area.Right / CAPTURE_GRID_SIZE) -- This grid coordinate is not included
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local gridBottom = math.ceil(area.Bottom / CAPTURE_GRID_SIZE) -- This grid coordinate is not included
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local gridRight = math.ceil(area.Right / CAPTURE_GRID_SIZE) -- This grid coordinate is not included.
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local gridBottom = math.ceil(area.Bottom / CAPTURE_GRID_SIZE) -- This grid coordinate is not included.
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-- Edge case
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if area.Left == area.Right then
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@ -159,13 +179,13 @@ function startCapturingHilbert(area)
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gridBottom = gridTop
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end
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-- Size of the grid in chunks
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-- Size of the grid in chunks.
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local gridWidth = gridRight - gridLeft
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local gridHeight = gridBottom - gridTop
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-- Hilbert curve can only fit into a square, so get the longest side
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-- Hilbert curve can only fit into a square, so get the longest side.
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local gridPOTSize = math.ceil(math.log(math.max(gridWidth, gridHeight)) / math.log(2))
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-- Max size (Already rounded up to the next power of two)
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-- Max size (Already rounded up to the next power of two).
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local gridMaxSize = math.pow(2, gridPOTSize)
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local t, tLimit = 0, gridMaxSize * gridMaxSize
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@ -176,15 +196,15 @@ function startCapturingHilbert(area)
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GameSetCameraFree(true)
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-- Coroutine to calculate next coordinate, and trigger screenshots
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-- Coroutine to calculate next coordinate, and trigger screenshots.
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async(
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function()
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while t < tLimit do
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local hx, hy = mapHilbert(t, gridPOTSize)
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if hx < gridWidth and hy < gridHeight then
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local x, y = (hx + gridLeft) * CAPTURE_GRID_SIZE, (hy + gridTop) * CAPTURE_GRID_SIZE
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x, y = x + 256, y + 256 -- Align screen with ingame chunk grid that is 512x512
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local rx, ry = x * CAPTURE_PIXEL_SIZE - virtualHalfWidth, y * CAPTURE_PIXEL_SIZE - virtualHalfHeight
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x, y = x + 256, y + 256 -- Align screen with ingame chunk grid that is 512x512.
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local rx, ry = (x - virtualHalfWidth) * CAPTURE_PIXEL_SIZE, (y - virtualHalfHeight) * CAPTURE_PIXEL_SIZE
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if not fileExists(string.format("mods/noita-mapcap/output/%d,%d.png", rx, ry)) then
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captureScreenshot(x, y, rx, ry)
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end
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