mirror of
https://github.com/Dadido3/noita-mapcap.git
synced 2024-11-18 17:17:31 +00:00
Fix compatibility stuff
- Make dofile more conform to standard lua - Move dofile from live-reload.lua to compatibility.lua - Let dofile and require throw errors on script errors - Fix bug in recursion detection - Remove Noita's dofile annotation - Fix some EmmyLua annotations - Improve print replacement
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@ -1416,10 +1416,6 @@ function SetValueBool(key, value) end
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---@param default_value number
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---@return boolean
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function GetValueBool(key, default_value) end
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---Returns the script's return value, if any. Returns nil,error_string if the script had errors.
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---@param filename string
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---@return any script_return_type, string|nil error_string
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function dofile(filename) end
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---Runs the script only once per lua context, returns the script's return value, if any. Returns nil,error_string if the script had errors. For performance reasons it is recommended scripts use dofile_once(), unless the standard dofile behaviour is required.
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---@param filename string
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---@return any script_return_type, string|nil error_string
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@ -10,14 +10,16 @@
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if _NoitaAPICompatibilityWrapperGuard_ then return function(dummy) end end
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_NoitaAPICompatibilityWrapperGuard_ = true
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-- Override print function to behave more like the standard lua one.
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local oldPrint = print
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function print(...)
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local arg = { ... }
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local stringArgs = {}
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for i, v in ipairs(arg) do
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table.insert(stringArgs, tostring(v))
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-- Emulated print function that behaves more like the standard lua one.
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function print(...)
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local n = select("#", ...)
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--for i, v in ipairs(arg) do
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local stringArgs = {}
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for i = 1, n do
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table.insert(stringArgs, tostring(select(i, ...)))
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end
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oldPrint(unpack(stringArgs))
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@ -42,25 +44,40 @@ package.loaded = package.loaded or {
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--os = os,
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}
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local oldDofile = dofile
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---Emulated dofile to execute a lua script from disk and circumvent any caching.
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---Noita for some reason caches script files (Or loads them into its virtual filesystem)(Or caches compiled bytecode), so reloading script files from disk does not work without this.
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---
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---This conforms more with standard lua.
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---@param path string
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---@return any ...
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function dofile(path)
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local func, err = loadfile(path)
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if not func then error(err) end
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return func()
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end
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local oldRequire = require
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local recursionSet = {}
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local recursionLast
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---Emulated require function in case the Lua API is restricted.
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---It's probably good enough for most usecases.
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---
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---We need to override the default require in any case, as only dofile can access stuff in the virtual filesystem.
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---We need to override the default require in any case, as only dofile and loadfile can access stuff in the virtual filesystem.
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---@param modName string
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---@return any
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---@return any ...
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function require(modName)
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-- Check if package was already loaded, return previous result.
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if package.loaded[modName] ~= nil then return package.loaded[modName] end
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if recursionSet[modName] then
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error(string.format("Cyclic dependency with module %q called by %q", modName, recursionLast))
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recursionSet = {}
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error(string.format("Cyclic dependency with module %q", modName))
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end
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recursionSet[modName], recursionLast = true, modName
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recursionSet[modName] = true
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local notFoundStr = ""
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@ -71,7 +88,7 @@ function require(modName)
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if res == nil then res = true end
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package.loaded[modName] = res
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recursionSet[modName], recursionLast = nil, nil
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recursionSet[modName] = nil
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return res
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else
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notFoundStr = notFoundStr .. string.format("\tno field package.preload['%s']\n", modName)
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@ -84,14 +101,22 @@ function require(modName)
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local filePath = string.gsub(pathEntry, "?", modPath, 1) -- Insert modPath into "?" placeholder.
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local fixedPath = string.gsub(filePath, "^%.[\\/]", "") -- Need to remove "./" or ".\" at the beginning, as Noita allows only "data" and "mods".
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if fixedPath:sub(1, 4) == "data" or fixedPath:sub(1, 4) == "mods" then -- Ignore everything other than data and mod root path elements. It's not perfect, but this is just there to prevent console spam.
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local res, err = dofile(fixedPath)
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if err then
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notFoundStr = notFoundStr .. string.format("\tno file '%s'\n", filePath)
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else
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local func, err = loadfile(fixedPath)
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if func then
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local state, res = pcall(func)
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if not state then
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recursionSet = {}
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error(res)
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end
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if res == nil then res = true end
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package.loaded[modName] = res
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recursionSet[modName], recursionLast = nil, nil
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recursionSet[modName] = nil
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return res
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elseif err and err:sub(1, 45) == "Error loading lua script - file doesn't exist" then -- I hate to do that.
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notFoundStr = notFoundStr .. string.format("\tno file '%s'\n", filePath)
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else
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recursionSet = {}
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error(err)
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end
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else
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notFoundStr = notFoundStr .. string.format("\tnot allowed '%s'\n", filePath)
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@ -102,14 +127,14 @@ function require(modName)
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if oldRequire then
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local ok, res = pcall(oldRequire, modName)
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if ok then
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recursionSet[modName], recursionLast = nil, nil
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recursionSet[modName] = nil
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return res
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else
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notFoundStr = notFoundStr .. string.format("\toriginal require:%s", res)
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end
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end
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recursionSet[modName], recursionLast = nil, nil
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recursionSet = {}
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error(string.format("module %q not found:\n%s", modName, notFoundStr))
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end
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@ -5,31 +5,12 @@
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-- Allows Noita mods to reload themselves every now and then.
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-- This helps dramatically with development, as we don't have to restart Noita for every change.
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-- To accomplish this, we need to override the default behavior of dofile and some other things.
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local LiveReload = {}
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local oldDofile = dofile
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---Overwritten dofile to execute a lua script from disk and cirumvent any caching.
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---Noita for some reason caches script files (Or loads them into its virtual filesystem)(Or caches compiled bytecode), so reloading script files from disk does not work without this.
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---
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---This is not fully conform the the standard lua implementation, but so isn't Noita's implementation.
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---@param path string
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---@return any result
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---@return string|nil err
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function dofile(path) ---TODO: Consider moving dofile into compatibility.lua
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local func, err = loadfile(path)
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if not func then return nil, err end
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local status, res = pcall(func)
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if not status then return nil, res end
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return res, nil
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end
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---Reloads the mod's init file in the given interval in frames.
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---For reloading to work correctly, the mod has to be structured in a special way.
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---Like the usage of require and namespaces.
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---Like the usage of require, namespaces, correct error handling, ...
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---
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---Just put this into your `OnWorldPreUpdate` or `OnWorldPostUpdate` callback:
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---
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@ -42,11 +23,7 @@ function LiveReload:Reload(modPath, interval)
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if self.Counter < interval then return end
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self.Counter = nil
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local res, err = dofile(modPath .. "init.lua")
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if err then
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print(string.format("Error reloading mod: %s", err))
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error(string.format("Error reloading mod: %s", err))
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end
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dofile(modPath .. "init.lua")
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end
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return LiveReload
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4
init.lua
4
init.lua
@ -24,7 +24,7 @@ end
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local CameraAPI = require("noita-api.camera")
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local Coords = require("coordinates")
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local DebugAPI = require("noita-api.debug")
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--local LiveReload = require("noita-api.live-reload")
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local LiveReload = require("noita-api.live-reload")
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local Vec2 = require("noita-api.vec2")
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-----------------------
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@ -120,7 +120,7 @@ function OnWorldPostUpdate()
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Message:CatchException("OnWorldPostUpdate", function()
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-- Reload mod every 60 frames.
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-- This allows live updates to the mod while Noita is running.
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-- !!! DISABLE THIS LINE AND THE CORRESPONDING REQUIRE BEFORE COMMITTING !!!
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-- !!! DISABLE THE FOLLOWING LINE BEFORE COMMITTING !!!
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--LiveReload:Reload("mods/noita-mapcap/", 60)
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-- Run checks every 60 frames.
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