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Change dziOverlap to 2
With 0, OpenSeadragon has problems drawing the images correctly. And with 1, we introduce rounding errors when creating the smaller zoom levels.
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@ -19,7 +19,7 @@ import (
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const (
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dziTileSize = 512 // The (maximum) width and height of a tile in pixels, not including the overlap.
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dziOverlap = 0 // The amount of additional pixels on every side of every tile. The real (max) width/height of an image is `2*overlap + tileSize`.
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dziOverlap = 2 // The amount of additional pixels on every side of every tile. The real (max) width/height of an image is `2*overlap + tileSize`.
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)
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type DZI struct {
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