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https://github.com/Dadido3/noita-mapcap.git
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Change how DoesWorldExistAt is called
Use Noita's bounds, in the hope that Noita uses the same coordinates for chunk loading.
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parent
321208ba8a
commit
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@ -15,8 +15,8 @@ local JSON = require("noita-api.json")
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local MonitorStandby = require("monitor-standby")
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local MonitorStandby = require("monitor-standby")
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local ProcessRunner = require("process-runner")
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local ProcessRunner = require("process-runner")
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local ScreenCapture = require("screen-capture")
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local ScreenCapture = require("screen-capture")
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local Vec2 = require("noita-api.vec2")
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local Utils = require("noita-api.utils")
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local Utils = require("noita-api.utils")
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local Vec2 = require("noita-api.vec2")
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------------------
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------------------
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-- Global stuff --
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-- Global stuff --
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@ -83,7 +83,7 @@ local function captureScreenshot(pos, ensureLoaded, dontOverwrite, ctx, outputPi
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-- Prematurely stop capturing if that is requested by the context.
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-- Prematurely stop capturing if that is requested by the context.
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if ctx and ctx:IsStopping() then return end
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if ctx and ctx:IsStopping() then return end
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if delayFrames > 100 then
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if delayFrames > 100 then -- TODO: Consider smaller timeout to start wiggling
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-- Wiggle the screen a bit, as chunks sometimes don't want to load.
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-- Wiggle the screen a bit, as chunks sometimes don't want to load.
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if pos then CameraAPI.SetPos(pos + Vec2(math.random(-100, 100), math.random(-100, 100))) end
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if pos then CameraAPI.SetPos(pos + Vec2(math.random(-100, 100), math.random(-100, 100))) end
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wait(0)
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wait(0)
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@ -94,7 +94,8 @@ local function captureScreenshot(pos, ensureLoaded, dontOverwrite, ctx, outputPi
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wait(0)
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wait(0)
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delayFrames = delayFrames + 1
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delayFrames = delayFrames + 1
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until DoesWorldExistAt(topLeftWorld.x, topLeftWorld.y, bottomRightWorld.x, bottomRightWorld.y)
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local topLeftBounds, bottomRightBounds = CameraAPI:Bounds()
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until DoesWorldExistAt(topLeftBounds.x, topLeftBounds.y, bottomRightBounds.x, bottomRightBounds.y)
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-- Chunks are loaded and will be drawn on the *next* frame.
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-- Chunks are loaded and will be drawn on the *next* frame.
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end
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end
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