mirror of
				https://github.com/Dadido3/noita-mapcap.git
				synced 2025-10-31 03:09:35 +00:00 
			
		
		
		
	Change how DoesWorldExistAt is called
Use Noita's bounds, in the hope that Noita uses the same coordinates for chunk loading.
This commit is contained in:
		
							parent
							
								
									321208ba8a
								
							
						
					
					
						commit
						25a28c8469
					
				| @ -15,8 +15,8 @@ local JSON = require("noita-api.json") | |||||||
| local MonitorStandby = require("monitor-standby") | local MonitorStandby = require("monitor-standby") | ||||||
| local ProcessRunner = require("process-runner") | local ProcessRunner = require("process-runner") | ||||||
| local ScreenCapture = require("screen-capture") | local ScreenCapture = require("screen-capture") | ||||||
| local Vec2 = require("noita-api.vec2") |  | ||||||
| local Utils = require("noita-api.utils") | local Utils = require("noita-api.utils") | ||||||
|  | local Vec2 = require("noita-api.vec2") | ||||||
| 
 | 
 | ||||||
| ------------------ | ------------------ | ||||||
| -- Global stuff -- | -- Global stuff -- | ||||||
| @ -83,7 +83,7 @@ local function captureScreenshot(pos, ensureLoaded, dontOverwrite, ctx, outputPi | |||||||
| 			-- Prematurely stop capturing if that is requested by the context. | 			-- Prematurely stop capturing if that is requested by the context. | ||||||
| 			if ctx and ctx:IsStopping() then return end | 			if ctx and ctx:IsStopping() then return end | ||||||
| 
 | 
 | ||||||
| 			if delayFrames > 100 then | 			if delayFrames > 100 then -- TODO: Consider smaller timeout to start wiggling | ||||||
| 				-- Wiggle the screen a bit, as chunks sometimes don't want to load. | 				-- Wiggle the screen a bit, as chunks sometimes don't want to load. | ||||||
| 				if pos then CameraAPI.SetPos(pos + Vec2(math.random(-100, 100), math.random(-100, 100))) end | 				if pos then CameraAPI.SetPos(pos + Vec2(math.random(-100, 100), math.random(-100, 100))) end | ||||||
| 				wait(0) | 				wait(0) | ||||||
| @ -94,7 +94,8 @@ local function captureScreenshot(pos, ensureLoaded, dontOverwrite, ctx, outputPi | |||||||
| 			wait(0) | 			wait(0) | ||||||
| 			delayFrames = delayFrames + 1 | 			delayFrames = delayFrames + 1 | ||||||
| 
 | 
 | ||||||
| 		until DoesWorldExistAt(topLeftWorld.x, topLeftWorld.y, bottomRightWorld.x, bottomRightWorld.y) | 			local topLeftBounds, bottomRightBounds = CameraAPI:Bounds() | ||||||
|  | 		until DoesWorldExistAt(topLeftBounds.x, topLeftBounds.y, bottomRightBounds.x, bottomRightBounds.y) | ||||||
| 		-- Chunks are loaded and will be drawn on the *next* frame. | 		-- Chunks are loaded and will be drawn on the *next* frame. | ||||||
| 	end | 	end | ||||||
| 
 | 
 | ||||||
|  | |||||||
		Loading…
	
		Reference in New Issue
	
	Block a user