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Add countdown to UI
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@ -37,9 +37,11 @@ local function captureScreenshot(x, y, rx, ry)
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-- Set pos several times, so that chunks will load even if nothing happens in the surrounding
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-- Set pos several times, so that chunks will load even if nothing happens in the surrounding
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-- This prevents black blocks in areas without entites
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-- This prevents black blocks in areas without entites
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UiHideCountdown = delay
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for i = 1, delay, 1 do
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for i = 1, delay, 1 do
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GameSetCameraPos(x, y)
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GameSetCameraPos(x, y)
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wait(1)
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wait(1)
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UiHideCountdown = UiHideCountdown - 1
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end
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end
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GameSetCameraPos(x, y)
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GameSetCameraPos(x, y)
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@ -4,6 +4,7 @@
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-- https://opensource.org/licenses/MIT
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-- https://opensource.org/licenses/MIT
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UiHide = false
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UiHide = false
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UiHideCountdown = 0
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local UiReduce = false
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local UiReduce = false
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UiProgress = nil
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UiProgress = nil
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UiCaptureProblem = nil
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UiCaptureProblem = nil
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@ -117,6 +118,7 @@ async_loop(
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if not UiHide then
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if not UiHide then
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local x, y = GameGetCameraPos()
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local x, y = GameGetCameraPos()
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GuiTextCentered(modGUI, 0, 0, string.format("Coordinates: %d, %d", x, y))
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GuiTextCentered(modGUI, 0, 0, string.format("Coordinates: %d, %d", x, y))
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GuiTextCentered(modGUI, 0, 0, string.format("Countdown: %d", UiHideCountdown))
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if UiProgress then
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if UiProgress then
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GuiTextCentered(
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GuiTextCentered(
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modGUI,
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modGUI,
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