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https://github.com/Dadido3/noita-mapcap.git
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Fix release not including submodules
- Github checkout action doesn't load submodules by default, enable that - Update README.md
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2
.github/workflows/build-release.yml
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.github/workflows/build-release.yml
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@ -23,6 +23,8 @@ jobs:
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- name: Check out code into the Go module directory
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- name: Check out code into the Go module directory
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uses: actions/checkout@v2
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uses: actions/checkout@v2
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with:
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submodules: recursive
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- name: Build stitch tool
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- name: Build stitch tool
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run: go build -v -ldflags="-X 'main.versionString=${{ github.event.release.tag_name }}'" .
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run: go build -v -ldflags="-X 'main.versionString=${{ github.event.release.tag_name }}'" .
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.github/workflows/build-test.yml
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.github/workflows/build-test.yml
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@ -16,6 +16,8 @@ jobs:
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- name: Check out code into the Go module directory
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- name: Check out code into the Go module directory
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uses: actions/checkout@v2
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uses: actions/checkout@v2
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with:
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submodules: recursive
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- name: Build stitch tool
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- name: Build stitch tool
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run: go build -v .
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run: go build -v .
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@ -24,7 +24,7 @@ A resulting image with nearly 3.8 gigapixels can be [seen here](https://easyzoom
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## Usage
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## Usage
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You can use the mod with either the regular Noita, or the dev build `noita_dev.exe` that is located in the game installation directory.
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You can use the mod with either the regular Noita version, or the dev build `noita_dev.exe` that is located in the game installation directory.
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Using `noita_dev.exe` has the advantage that you can freeze pixel and rigid body simulations. Also, it uses a different location for its savegames, which means you don't have to worry about any save you may have left unfinished on the regular build.
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Using `noita_dev.exe` has the advantage that you can freeze pixel and rigid body simulations. Also, it uses a different location for its savegames, which means you don't have to worry about any save you may have left unfinished on the regular build.
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Every setting you want or need to change can be found inside the `mod settings` tab of the game options.
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Every setting you want or need to change can be found inside the `mod settings` tab of the game options.
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@ -129,11 +129,13 @@ After a few minutes the file `output.png` will be created.
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### Example settings
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### Example settings
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Use this for capturing a run live. The sliders are at their default values:
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Use this for capturing while you are playing the game.
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The sliders are at their default values:
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![Live capture example settings](images/mod-settings-live.png)
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![Live capture example settings](images/mod-settings-live.png)
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Use this to capture the base layout with minimal trouble. The sliders are at their default values:
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Use this to capture the [base layout](AREAS.md#base-layout) with the least amount of glitches and artifacts.
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The sliders are at their default values:
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![Area capture example settings](images/mod-settings-area.png)
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![Area capture example settings](images/mod-settings-area.png)
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