Fix release not including submodules

- Github checkout action doesn't load submodules by default, enable that
- Update README.md
This commit is contained in:
David Vogel 2022-07-31 20:59:16 +02:00
parent 5884b49518
commit 23ca6ac8c3
3 changed files with 9 additions and 3 deletions

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@ -23,6 +23,8 @@ jobs:
- name: Check out code into the Go module directory - name: Check out code into the Go module directory
uses: actions/checkout@v2 uses: actions/checkout@v2
with:
submodules: recursive
- name: Build stitch tool - name: Build stitch tool
run: go build -v -ldflags="-X 'main.versionString=${{ github.event.release.tag_name }}'" . run: go build -v -ldflags="-X 'main.versionString=${{ github.event.release.tag_name }}'" .

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@ -16,6 +16,8 @@ jobs:
- name: Check out code into the Go module directory - name: Check out code into the Go module directory
uses: actions/checkout@v2 uses: actions/checkout@v2
with:
submodules: recursive
- name: Build stitch tool - name: Build stitch tool
run: go build -v . run: go build -v .

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@ -24,7 +24,7 @@ A resulting image with nearly 3.8 gigapixels can be [seen here](https://easyzoom
## Usage ## Usage
You can use the mod with either the regular Noita, or the dev build `noita_dev.exe` that is located in the game installation directory. You can use the mod with either the regular Noita version, or the dev build `noita_dev.exe` that is located in the game installation directory.
Using `noita_dev.exe` has the advantage that you can freeze pixel and rigid body simulations. Also, it uses a different location for its savegames, which means you don't have to worry about any save you may have left unfinished on the regular build. Using `noita_dev.exe` has the advantage that you can freeze pixel and rigid body simulations. Also, it uses a different location for its savegames, which means you don't have to worry about any save you may have left unfinished on the regular build.
Every setting you want or need to change can be found inside the `mod settings` tab of the game options. Every setting you want or need to change can be found inside the `mod settings` tab of the game options.
@ -129,11 +129,13 @@ After a few minutes the file `output.png` will be created.
### Example settings ### Example settings
Use this for capturing a run live. The sliders are at their default values: Use this for capturing while you are playing the game.
The sliders are at their default values:
![Live capture example settings](images/mod-settings-live.png) ![Live capture example settings](images/mod-settings-live.png)
Use this to capture the base layout with minimal trouble. The sliders are at their default values: Use this to capture the [base layout](AREAS.md#base-layout) with the least amount of glitches and artifacts.
The sliders are at their default values:
![Area capture example settings](images/mod-settings-area.png) ![Area capture example settings](images/mod-settings-area.png)