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	Add new capture area preset
"3 Worlds" does contain the base layout of a "New Game", but 9 times (3x3).
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								AREAS.md
									
									
									
									
									
								
							
							
						
						
									
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								AREAS.md
									
									
									
									
									
								
							@ -64,3 +64,16 @@ Bottom = 41984
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The end result will have a size of `51200 x 73728 pixels ~= 3775 megapixels`.
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					The end result will have a size of `51200 x 73728 pixels ~= 3775 megapixels`.
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					## `3 Worlds`
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					This area consists of `Main world` plus a full left and right parallel world.
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					``` lua
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					Left = -53760
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					Top = -31744
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					Right = 53760
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					Bottom = 41984
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					```
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					The end result will have a size of `107520 x 73728 pixels ~= 7927 megapixels`.
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@ -45,4 +45,10 @@ Config.CaptureArea = {
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		TopLeft = Vec2(-25600, -31744), -- in world coordinates.
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							TopLeft = Vec2(-25600, -31744), -- in world coordinates.
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		BottomRight = Vec2(25600, 41984), -- in world coordinates. This pixel is not included in the rectangle.
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							BottomRight = Vec2(25600, 41984), -- in world coordinates. This pixel is not included in the rectangle.
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	},
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						},
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						-- Extended: Main world + each parallel world to the left and right.
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						["3x3"] = {
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							TopLeft = Vec2(-53760, -31744), -- in world coordinates.
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							BottomRight = Vec2(53760, 41984), -- in world coordinates. This pixel is not included in the rectangle.
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						},
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}
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					}
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@ -95,7 +95,7 @@ modSettings = {
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		ui_name = "  Rectangle",
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							ui_name = "  Rectangle",
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		ui_description = "The area to be captured.\nSee documentation for more information.",
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							ui_description = "The area to be captured.\nSee documentation for more information.",
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		value_default = "1x1",
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							value_default = "1x1",
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		values = { { "1x1", "Base layout" }, { "1x3", "Main World" }, { "1.5x3", "Extended" }, { "custom", "Custom" } },
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							values = { { "1x1", "Base layout" }, { "1x3", "Main World" }, { "1.5x3", "Extended" }, { "3x3", "3 Worlds" }, { "custom", "Custom" } },
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		scope = MOD_SETTING_SCOPE_RUNTIME,
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							scope = MOD_SETTING_SCOPE_RUNTIME,
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		show_fn = function() return modSettings:GetNextValue("capture-mode") == "area" end,
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							show_fn = function() return modSettings:GetNextValue("capture-mode") == "area" end,
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	},
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						},
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