Update README.md

This commit is contained in:
David Vogel 2024-04-10 19:45:57 +02:00
parent 442c8f7f43
commit 1d83b0dfa0
2 changed files with 23 additions and 6 deletions

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@ -1,6 +1,7 @@
{ {
"cSpell.words": [ "cSpell.words": [
"aabb", "aabb",
"acidflow",
"appdata", "appdata",
"autosetup", "autosetup",
"backbuffer", "backbuffer",
@ -40,14 +41,17 @@
"nfnt", "nfnt",
"Niccoli", "Niccoli",
"noita", "noita",
"noitamap",
"Nolla", "Nolla",
"NXML", "NXML",
"openseadragon",
"pixelated", "pixelated",
"polymorphed", "polymorphed",
"promptui", "promptui",
"rasterizer", "rasterizer",
"Regen", "Regen",
"respawn", "respawn",
"runfast",
"savegames", "savegames",
"schollz", "schollz",
"screenshake", "screenshake",

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@ -5,7 +5,10 @@ It works with the regular Noita build and the dev build.
![Title image](images/title.png) ![Title image](images/title.png)
A resulting image with nearly 3.8 gigapixels can be [seen here](https://easyzoom.com/image/223556) (May contain spoilers). Map captures created with this mod can be viewed on [map.runfast.stream] (may contain spoilers).
If you are interested in creating similar captures, or if you want to contribute your own captures to [map.runfast.stream], you can take a look at [github.com/acidflow-noita/noitamap].
There you'll find detailed step-by-step instructions on how to quickly capture large parts of the Noita world with as little visual glitches and other issues as possible.
## System requirements ## System requirements
@ -55,8 +58,7 @@ To the top left of the window are 3 buttons:
- ![Output directory button](files/ui-gfx/open-output-16x16.png) Reveals the output directory in your file browser. - ![Output directory button](files/ui-gfx/open-output-16x16.png) Reveals the output directory in your file browser.
This will contain raw screenshots and other recorded data that later can be stitched. This will contain raw screenshots and other recorded data that later can be stitched.
- ![Stitch button](files/ui-gfx/stitch-16x16.png) Reveals the stitching tool - ![Stitch button](files/ui-gfx/stitch-16x16.png) Reveals the stitching tool directory in your file browser.
directory in your file browser.
To stitch the final result, click ![Stitch button](files/ui-gfx/stitch-16x16.png) to open the directory of the stitching tool. To stitch the final result, click ![Stitch button](files/ui-gfx/stitch-16x16.png) to open the directory of the stitching tool.
Start `stitch.exe` and proceed with the default values. Start `stitch.exe` and proceed with the default values.
@ -146,7 +148,7 @@ The sliders are at their default values:
There is not a lot you can do about it: There is not a lot you can do about it:
- ~~You can try to increase the usable address space of your `.../Noita/noita_dev.exe` or `.../Noita/noita.exe` with [Large Address Aware](https://www.techpowerup.com/forums/threads/large-address-aware.112556/) or a similar tool. - ~~You can try to increase the usable address space of your `.../Noita/noita_dev.exe` or `.../Noita/noita.exe` with [Large Address Aware] or a similar tool.
This will help with any crashes that are related to out of memory exceptions.~~ This will help with any crashes that are related to out of memory exceptions.~~
`Large Address Aware` is already set in newer Noita builds. `Large Address Aware` is already set in newer Noita builds.
@ -190,17 +192,28 @@ This will cause fast moving objects to completely disappear, and slow moving obj
To disable median blending, use the stitcher with `Blend tile limit` set to 1. To disable median blending, use the stitcher with `Blend tile limit` set to 1.
This will cause the stitcher to only use the newest image tile for every resulting pixel. This will cause the stitcher to only use the newest image tile for every resulting pixel.
## Additional information ## Viewing and hosting captures
The resulting stitched images are quite big. The resulting stitched images are quite big.
You can read [this comment](https://github.com/Dadido3/noita-mapcap/issues/7#issuecomment-723591552) that addresses how you can view, convert or even self-host your images. You can read [this comment](https://github.com/Dadido3/noita-mapcap/issues/7#issuecomment-723591552) that addresses how you can view, convert or even self-host your images.
You can use [github.com/Dadido3/noita-mapcap-openseadragon] if you want to host a browser based viewer on your own web space.
If you want to make your captures available to a wider audience, you should check out the [github.com/acidflow-noita/noitamap] project, which aims to make maps of all game modes (including mods) available to the public.
## Acknowledgements ## Acknowledgements
This mod uses the [LuaNXML](https://github.com/zatherz/luanxml) library by [Zatherz](https://github.com/zatherz). This mod uses the [LuaNXML] library by [Zatherz].
Thanks to [Daniel Niccoli](https://github.com/danielniccoli) for figuring out how to change some in-game options by manipulating process memory. Thanks to [Daniel Niccoli](https://github.com/danielniccoli) for figuring out how to change some in-game options by manipulating process memory.
## License ## License
[MIT](LICENSE) [MIT](LICENSE)
[github.com/acidflow-noita/noitamap]: https://github.com/acidflow-noita/noitamap
[github.com/Dadido3/noita-mapcap-openseadragon]: https://github.com/Dadido3/noita-mapcap-openseadragon
[Large Address Aware]: https://www.techpowerup.com/forums/threads/large-address-aware.112556/
[LuaNXML]: https://github.com/zatherz/luanxml
[map.runfast.stream]: https://map.runfast.stream
[Zatherz]: https://github.com/zatherz