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Update README.md
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.vscode/settings.json
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.vscode/settings.json
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{
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{
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"cSpell.words": [
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"cSpell.words": [
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"aabb",
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"aabb",
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"acidflow",
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"appdata",
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"appdata",
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"autosetup",
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"autosetup",
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"backbuffer",
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"backbuffer",
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"nfnt",
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"nfnt",
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"Niccoli",
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"Niccoli",
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"noita",
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"noita",
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"noitamap",
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"Nolla",
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"Nolla",
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"NXML",
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"NXML",
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"openseadragon",
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"pixelated",
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"pixelated",
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"polymorphed",
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"polymorphed",
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"promptui",
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"promptui",
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"rasterizer",
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"rasterizer",
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"Regen",
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"Regen",
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"respawn",
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"respawn",
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"runfast",
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"savegames",
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"savegames",
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"schollz",
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"schollz",
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"screenshake",
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"screenshake",
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README.md
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README.md
@ -5,7 +5,10 @@ It works with the regular Noita build and the dev build.
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![Title image](images/title.png)
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![Title image](images/title.png)
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A resulting image with nearly 3.8 gigapixels can be [seen here](https://easyzoom.com/image/223556) (May contain spoilers).
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Map captures created with this mod can be viewed on [map.runfast.stream] (may contain spoilers).
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If you are interested in creating similar captures, or if you want to contribute your own captures to [map.runfast.stream], you can take a look at [github.com/acidflow-noita/noitamap].
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There you'll find detailed step-by-step instructions on how to quickly capture large parts of the Noita world with as little visual glitches and other issues as possible.
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## System requirements
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## System requirements
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@ -55,8 +58,7 @@ To the top left of the window are 3 buttons:
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- ![Output directory button](files/ui-gfx/open-output-16x16.png) Reveals the output directory in your file browser.
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- ![Output directory button](files/ui-gfx/open-output-16x16.png) Reveals the output directory in your file browser.
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This will contain raw screenshots and other recorded data that later can be stitched.
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This will contain raw screenshots and other recorded data that later can be stitched.
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- ![Stitch button](files/ui-gfx/stitch-16x16.png) Reveals the stitching tool
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- ![Stitch button](files/ui-gfx/stitch-16x16.png) Reveals the stitching tool directory in your file browser.
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directory in your file browser.
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To stitch the final result, click ![Stitch button](files/ui-gfx/stitch-16x16.png) to open the directory of the stitching tool.
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To stitch the final result, click ![Stitch button](files/ui-gfx/stitch-16x16.png) to open the directory of the stitching tool.
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Start `stitch.exe` and proceed with the default values.
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Start `stitch.exe` and proceed with the default values.
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@ -146,7 +148,7 @@ The sliders are at their default values:
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There is not a lot you can do about it:
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There is not a lot you can do about it:
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- ~~You can try to increase the usable address space of your `.../Noita/noita_dev.exe` or `.../Noita/noita.exe` with [Large Address Aware](https://www.techpowerup.com/forums/threads/large-address-aware.112556/) or a similar tool.
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- ~~You can try to increase the usable address space of your `.../Noita/noita_dev.exe` or `.../Noita/noita.exe` with [Large Address Aware] or a similar tool.
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This will help with any crashes that are related to out of memory exceptions.~~
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This will help with any crashes that are related to out of memory exceptions.~~
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`Large Address Aware` is already set in newer Noita builds.
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`Large Address Aware` is already set in newer Noita builds.
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@ -190,17 +192,28 @@ This will cause fast moving objects to completely disappear, and slow moving obj
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To disable median blending, use the stitcher with `Blend tile limit` set to 1.
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To disable median blending, use the stitcher with `Blend tile limit` set to 1.
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This will cause the stitcher to only use the newest image tile for every resulting pixel.
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This will cause the stitcher to only use the newest image tile for every resulting pixel.
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## Additional information
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## Viewing and hosting captures
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The resulting stitched images are quite big.
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The resulting stitched images are quite big.
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You can read [this comment](https://github.com/Dadido3/noita-mapcap/issues/7#issuecomment-723591552) that addresses how you can view, convert or even self-host your images.
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You can read [this comment](https://github.com/Dadido3/noita-mapcap/issues/7#issuecomment-723591552) that addresses how you can view, convert or even self-host your images.
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You can use [github.com/Dadido3/noita-mapcap-openseadragon] if you want to host a browser based viewer on your own web space.
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If you want to make your captures available to a wider audience, you should check out the [github.com/acidflow-noita/noitamap] project, which aims to make maps of all game modes (including mods) available to the public.
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## Acknowledgements
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## Acknowledgements
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This mod uses the [LuaNXML](https://github.com/zatherz/luanxml) library by [Zatherz](https://github.com/zatherz).
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This mod uses the [LuaNXML] library by [Zatherz].
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Thanks to [Daniel Niccoli](https://github.com/danielniccoli) for figuring out how to change some in-game options by manipulating process memory.
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Thanks to [Daniel Niccoli](https://github.com/danielniccoli) for figuring out how to change some in-game options by manipulating process memory.
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## License
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## License
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[MIT](LICENSE)
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[MIT](LICENSE)
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[github.com/acidflow-noita/noitamap]: https://github.com/acidflow-noita/noitamap
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[github.com/Dadido3/noita-mapcap-openseadragon]: https://github.com/Dadido3/noita-mapcap-openseadragon
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[Large Address Aware]: https://www.techpowerup.com/forums/threads/large-address-aware.112556/
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[LuaNXML]: https://github.com/zatherz/luanxml
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[map.runfast.stream]: https://map.runfast.stream
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[Zatherz]: https://github.com/zatherz
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