mirror of
https://github.com/Dadido3/noita-mapcap.git
synced 2024-11-22 21:17:33 +00:00
153 lines
3.8 KiB
XML
153 lines
3.8 KiB
XML
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<Entity tags="card_action,energy_shield">
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<ItemComponent
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_tags="enabled_in_world"
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play_spinning_animation="0"
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preferred_inventory="FULL"
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></ItemComponent>
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<HitboxComponent
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_tags="enabled_in_world"
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aabb_min_x="-4"
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aabb_max_x="4"
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aabb_min_y="-3"
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aabb_max_y="3"
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></HitboxComponent>
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<SimplePhysicsComponent
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_tags="enabled_in_world"
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></SimplePhysicsComponent>
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<VelocityComponent
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_tags="enabled_in_world"
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></VelocityComponent>
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<SpriteComponent
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_tags="enabled_in_world,item_identified"
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image_file="data/ui_gfx/gun_actions/energy_shield.png"
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offset_x="8"
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offset_y="17"
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z_index="-1.51" >
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</SpriteComponent>
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<SpriteComponent
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_enabled="0"
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_tags="enabled_in_world,item_unidentified"
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image_file="data/ui_gfx/gun_actions/unidentified.png"
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offset_x="8"
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offset_y="17"
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z_index="-1.51" >
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</SpriteComponent>
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<SpriteComponent
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_enabled="0"
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_tags="enabled_in_world,item_bg"
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image_file="data/ui_gfx/inventory/item_bg_projectile.png"
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offset_x="10"
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offset_y="19"
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z_index="-1.5"
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></SpriteComponent>
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<ItemActionComponent
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_tags="enabled_in_world"
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action_id="ENERGY_SHIELD" >
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</ItemActionComponent>
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<InheritTransformComponent
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_tags="enabled_in_hand"
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use_root_parent="1">
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<Transform
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position.x="0"
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position.y="-4" >
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</Transform>
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</InheritTransformComponent>
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<EnergyShieldComponent
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_tags="enabled_in_hand,item_identified__LEGACY"
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recharge_speed="0.25"
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radius="16.0"
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>
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</EnergyShieldComponent>
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<ParticleEmitterComponent
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_tags="character,enabled_in_hand,item_identified__LEGACY"
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emitted_material_name="plasma_fading"
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gravity.y="0.0"
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lifetime_min="0.1"
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lifetime_max="0.5"
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count_min="2"
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count_max="4"
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render_on_grid="1"
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fade_based_on_lifetime="1"
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area_circle_radius.max="16"
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cosmetic_force_create="0"
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airflow_force="0.5"
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airflow_time="0.1"
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airflow_scale="0.5"
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emission_interval_min_frames="1"
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emission_interval_max_frames="1"
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emit_cosmetic_particles="1"
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is_emitting="1" >
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</ParticleEmitterComponent>
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<ParticleEmitterComponent
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_tags="character,enabled_in_hand,item_identified__LEGACY,shield_ring"
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emitted_material_name="plasma_fading"
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gravity.y="0.0"
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lifetime_min="0.02"
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lifetime_max="0.05"
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count_min="90"
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count_max="100"
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render_on_grid="1"
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fade_based_on_lifetime="1"
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area_circle_radius.min="16"
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area_circle_radius.max="16"
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cosmetic_force_create="0"
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airflow_force="0.3"
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airflow_time="0.01"
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airflow_scale="0.05"
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emission_interval_min_frames="0"
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emission_interval_max_frames="0"
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emit_cosmetic_particles="1"
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is_emitting="1" >
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</ParticleEmitterComponent>
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<ParticleEmitterComponent
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_tags="character,enabled_in_hand,item_identified__LEGACY,shield_hit"
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emitted_material_name="plasma_fading"
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gravity.y="0.0"
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lifetime_min="0.3"
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lifetime_max="1"
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count_min="300"
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count_max="360"
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render_on_grid="1"
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fade_based_on_lifetime="1"
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area_circle_radius.min="16"
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area_circle_radius.max="16"
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cosmetic_force_create="0"
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airflow_force="2.8"
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airflow_time="0.03"
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airflow_scale="0.8"
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emission_interval_min_frames="0"
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emission_interval_max_frames="0"
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emit_cosmetic_particles="1"
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is_emitting="0" >
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</ParticleEmitterComponent>
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<LightComponent
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_tags="enabled_in_hand,item_identified"
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_enabled="1"
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radius="80"
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fade_out_time="1.5"
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r="150"
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g="190"
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b="230" >
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</LightComponent>
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<AudioComponent
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_tags="enabled_in_hand,item_identified"
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file="data/audio/Desktop/projectiles.bank"
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event_root="player_projectiles/shield"
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set_latest_event_position="1" >
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</AudioComponent>
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</Entity>
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