noita-mapcap/files/capture.lua

99 lines
2.7 KiB
Lua
Raw Normal View History

-- Copyright (c) 2019 David Vogel
--
-- This software is released under the MIT License.
-- https://opensource.org/licenses/MIT
local CAPTURE_PIXEL_SIZE = 2 -- in FullHD an ingame pixel is expected to be 2 real pixels
local CAPTURE_GRID_SIZE = 256 -- in ingame pixels. There will be 6 to 12 images overlapping
local CAPTURE_DELAY = 15 -- in frames
local CAPTURE_FORCE_HP = 4 -- * 25HP
local function preparePlayer()
local playerEntity = getPlayer()
addEffectToEntity(playerEntity, "PROTECTION_ALL")
addPerkToPlayer("BREATH_UNDERWATER")
addPerkToPlayer("INVISIBILITY")
addPerkToPlayer("REMOVE_FOG_OF_WAR")
addPerkToPlayer("REPELLING_CAPE")
addPerkToPlayer("WORM_DETRACTOR")
setPlayerHP(CAPTURE_FORCE_HP)
end
local function resetPlayer()
setPlayerHP(CAPTURE_FORCE_HP)
end
function startCapturing()
local ox, oy = GameGetCameraPos()
--getPlayerPos()
ox, oy = math.floor(ox / CAPTURE_GRID_SIZE) * CAPTURE_GRID_SIZE, math.floor(oy / CAPTURE_GRID_SIZE) * CAPTURE_GRID_SIZE
local x, y = ox, oy
preparePlayer()
GameSetCameraFree(true)
-- Coroutine to calculate next coordinate, and trigger screenshots
local i = 1
async_loop(
function()
-- +x
for i = 1, i, 1 do
local rx, ry = x * CAPTURE_PIXEL_SIZE, y * CAPTURE_PIXEL_SIZE
if not fileExists(string.format("mods/noita-mapcap/output/%d,%d.png", rx, ry)) then
GameSetCameraPos(x, y)
wait(CAPTURE_DELAY - 1)
UiHide = true -- Hide UI while capturing the screenshot
wait(1)
TriggerCapture(rx, ry)
UiHide = false
end
x, y = x + CAPTURE_GRID_SIZE, y
end
-- +y
for i = 1, i, 1 do
local rx, ry = x * CAPTURE_PIXEL_SIZE, y * CAPTURE_PIXEL_SIZE
if not fileExists(string.format("mods/noita-mapcap/output/%d,%d.png", rx, ry)) then
GameSetCameraPos(x, y)
wait(CAPTURE_DELAY - 1)
UiHide = true
wait(1)
TriggerCapture(rx, ry)
UiHide = false
end
x, y = x, y + CAPTURE_GRID_SIZE
end
i = i + 1
-- -x
for i = 1, i, 1 do
local rx, ry = x * CAPTURE_PIXEL_SIZE, y * CAPTURE_PIXEL_SIZE
if not fileExists(string.format("mods/noita-mapcap/output/%d,%d.png", rx, ry)) then
GameSetCameraPos(x, y)
wait(CAPTURE_DELAY - 1)
UiHide = true
wait(1)
TriggerCapture(rx, ry)
UiHide = false
end
x, y = x - CAPTURE_GRID_SIZE, y
end
-- -y
for i = 1, i, 1 do
local rx, ry = x * CAPTURE_PIXEL_SIZE, y * CAPTURE_PIXEL_SIZE
if not fileExists(string.format("mods/noita-mapcap/output/%d,%d.png", rx, ry)) then
GameSetCameraPos(x, y)
wait(CAPTURE_DELAY - 1)
UiHide = true
wait(1)
TriggerCapture(rx, ry)
UiHide = false
end
x, y = x, y - CAPTURE_GRID_SIZE
end
i = i + 1
end
)
end