noita-mapcap/files/libraries/noita-api/utils.lua

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-- Copyright (c) 2019-2022 David Vogel
--
-- This software is released under the MIT License.
-- https://opensource.org/licenses/MIT
2022-08-27 12:32:01 +00:00
-- This contains just some utilities that may be useful to have.
local DebugAPI = require("noita-api.debug")
local Utils = {}
---Returns if the file at filePath exists.
---This only works correctly when API access is not restricted.
---@param filePath string
---@return boolean
function Utils.FileExists(filePath)
local f = io.open(filePath, "r")
if f ~= nil then
io.close(f)
return true
else
return false
end
end
local specialDirectoryDev = {
["save-shared"] = "save_shared/",
["save-stats"] = "save_stats/", -- Assumes that the first save is the currently used one.
["save"] = "save00/" -- Assumes that the first save is the currently used one.
}
local specialDirectory = {
["save-shared"] = "save_shared/",
["save-stats"] = "save00/stats/", -- Assumes that the first save is the currently used one.
["save"] = "save00/" -- Assumes that the first save is the currently used one.
}
---Returns the path to the special directory, or nil in case it couldn't be determined.
---This only works correctly when API access is not restricted.
---@param id "save-shared"|"save-stats"|"save"
---@return string|nil
function Utils.GetSpecialDirectory(id)
if DebugAPI.IsDevBuild() then
-- We are in the dev build.
return "./" .. specialDirectoryDev[id]
else
-- We are in the normal Noita executable.
-- Hacky way to get to LocalLow, there is just no other way to get this path. :/
local pathPrefix = os.getenv('APPDATA'):gsub("[^\\/]+$", "") .. "LocalLow/Nolla_Games_Noita/"
return pathPrefix .. specialDirectory[id]
end
end
return Utils