2022-07-18 20:53:34 +00:00
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-- Copyright (c) 2022 David Vogel
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--
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-- This software is released under the MIT License.
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-- https://opensource.org/licenses/MIT
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2022-07-23 15:36:21 +00:00
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-- Emulate and override some functions and tables to make everything conform more to standard lua.
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-- This will make `require` work, even in sandboxes with restricted Noita API.
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local modFolder = "noita-mapcap"
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dofile("mods/" .. modFolder .. "/files/libraries/noita-api/compatibility.lua")(modFolder)
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local EntityAPI = require("libraries.noita-api.entity")
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2022-07-18 20:53:34 +00:00
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local oldPerkSpawn = perk_spawn
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---Spawns a perk.
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---@param x number
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---@param y number
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---@param perkID integer
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---@param dontRemoveOtherPerks boolean
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---@return NoitaEntity|nil
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function perk_spawn(x, y, perkID, dontRemoveOtherPerks)
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2022-07-22 19:31:40 +00:00
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local entity = EntityAPI.WrapID(oldPerkSpawn(x, y, perkID, dontRemoveOtherPerks))
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2022-07-18 20:53:34 +00:00
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if entity == nil then return end
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-- Remove the SpriteOffsetAnimatorComponent components from the entity.
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local components = entity:GetComponents("SpriteOffsetAnimatorComponent")
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for _, component in ipairs(components) do
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entity:RemoveComponent(component)
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end
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2022-07-19 11:50:30 +00:00
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end
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