noita-mapcap/files/ui.lua

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-- Copyright (c) 2019-2022 David Vogel
--
-- This software is released under the MIT License.
-- https://opensource.org/licenses/MIT
--------------------------
-- Load library modules --
--------------------------
local Utils = require("noita-api.utils")
local ScreenCap = require("screen-capture")
----------
-- Code --
----------
UiCaptureDelay = 0 -- Waiting time in frames
UiProgress = nil
UiCaptureProblem = nil
local function progressBarString(progress, look)
local factor = progress.Progress / progress.Max
local count = math.ceil(look.BarLength * factor)
local barString = string.rep(look.CharFull, count) .. string.rep(look.CharEmpty, look.BarLength - count)
return string.format(look.Format, barString, progress.Progress, progress.Max, factor * 100)
end
function DrawUI()
if modGUI ~= nil then
GuiStartFrame(modGUI)
GuiLayoutBeginVertical(modGUI, 50, 20)
if not UiProgress then
-- Show informations
local problem
local rect = ScreenCap.GetRect()
if not rect then
GuiTextCentered(modGUI, 0, 0, '!!! WARNING !!! You are not using "Windowed" mode.')
GuiTextCentered(modGUI, 0, 0, "To fix the problem, do one of these:")
GuiTextCentered(modGUI, 0, 0, '- Change the window mode in the game options to "Windowed"')
GuiTextCentered(modGUI, 0, 0, " ")
problem = true
end
if rect then
local screenWidth, screenHeight = rect.right - rect.left, rect.bottom - rect.top
local virtualWidth, virtualHeight = tonumber(MagicNumbersGetValue("VIRTUAL_RESOLUTION_X")), tonumber(MagicNumbersGetValue("VIRTUAL_RESOLUTION_Y"))
local ratioX, ratioY = screenWidth / virtualWidth, screenHeight / virtualHeight
--GuiTextCentered(modGUI, 0, 0, string.format("SCREEN_RESOLUTION_*: %d, %d", screenWidth, screenHeight))
--GuiTextCentered(modGUI, 0, 0, string.format("VIRTUAL_RESOLUTION_*: %d, %d", virtualWidth, virtualHeight))
if math.abs(ratioX - CAPTURE_PIXEL_SIZE) > 0.0001 or math.abs(ratioY - CAPTURE_PIXEL_SIZE) > 0.0001 then
GuiTextCentered(modGUI, 0, 0, "!!! WARNING !!! Screen and virtual resolution differ.")
GuiTextCentered(modGUI, 0, 0, "To fix the problem, do one of these:")
GuiTextCentered(
modGUI,
0,
0,
string.format(
"- Change the resolution in the game options to %dx%d",
virtualWidth * CAPTURE_PIXEL_SIZE,
virtualHeight * CAPTURE_PIXEL_SIZE
)
)
GuiTextCentered(
modGUI,
0,
0,
string.format(
"- Change the virtual resolution in the mod to %dx%d",
screenWidth / CAPTURE_PIXEL_SIZE,
screenHeight / CAPTURE_PIXEL_SIZE
)
)
if math.abs(ratioX - ratioY) < 0.0001 then
GuiTextCentered(modGUI, 0, 0, string.format("- Change the CAPTURE_PIXEL_SIZE in the mod to %f", ratioX))
end
GuiTextCentered(modGUI, 0, 0, '- Make sure that the console is not selected')
GuiTextCentered(modGUI, 0, 0, " ")
problem = true
end
end
if not Utils.FileExists("mods/noita-mapcap/bin/capture-b/capture.dll") then
GuiTextCentered(modGUI, 0, 0, "!!! WARNING !!! Can't find library for screenshots.")
GuiTextCentered(modGUI, 0, 0, "To fix the problem, do one of these:")
GuiTextCentered(modGUI, 0, 0, "- Redownload a release of this mod from GitHub, don't download the sourcecode")
GuiTextCentered(modGUI, 0, 0, " ")
problem = true
end
if not Utils.FileExists("mods/noita-mapcap/bin/stitch/stitch.exe") then
GuiTextCentered(modGUI, 0, 0, "!!! WARNING !!! Can't find software for stitching.")
GuiTextCentered(modGUI, 0, 0, "You can still take screenshots, but you won't be able to stitch those screenshots.")
GuiTextCentered(modGUI, 0, 0, "To fix the problem, do one of these:")
GuiTextCentered(modGUI, 0, 0, "- Redownload a release of this mod from GitHub, don't download the sourcecode")
GuiTextCentered(modGUI, 0, 0, " ")
problem = true
end
if not problem then
GuiTextCentered(modGUI, 0, 0, "No problems found.")
GuiTextCentered(modGUI, 0, 0, " ")
end
GuiTextCentered(modGUI, 0, 0, "You can freely look around and search a place to start capturing.")
GuiTextCentered(modGUI, 0, 0, "When started the mod will take pictures automatically.")
GuiTextCentered(modGUI, 0, 0, "Use ESC to pause, and close the game to stop the process.")
GuiTextCentered(modGUI, 0, 0, 'You can resume capturing just by restarting noita and pressing "Start capturing map" again,')
GuiTextCentered(modGUI, 0, 0, "the mod will skip already captured files.")
GuiTextCentered(modGUI, 0, 0, 'If you want to start a new map, you have to delete all images from the "output" folder!')
--GuiTextCentered(modGUI, 0, 0, " ")
--GuiTextCentered(modGUI, 0, 0, MagicNumbersGetValue("VIRTUAL_RESOLUTION_X"))
--GuiTextCentered(modGUI, 0, 0, MagicNumbersGetValue("VIRTUAL_RESOLUTION_Y"))
--GuiTextCentered(modGUI, 0, 0, MagicNumbersGetValue("VIRTUAL_RESOLUTION_OFFSET_X"))
--GuiTextCentered(modGUI, 0, 0, MagicNumbersGetValue("VIRTUAL_RESOLUTION_OFFSET_Y"))
GuiTextCentered(modGUI, 0, 0, " ")
if GuiButton(modGUI, 0, 0, ">> Start capturing map around view <<", 1) then
UiProgress = {}
startCapturingSpiral()
end
GuiTextCentered(modGUI, 0, 0, " ")
if GuiButton(modGUI, 0, 0, ">> Start capturing base layout <<", 1) then
UiProgress = {}
startCapturingHilbert(CAPTURE_AREA_BASE_LAYOUT)
end
if GuiButton(modGUI, 0, 0, ">> Start capturing main world <<", 1) then
UiProgress = {}
startCapturingHilbert(CAPTURE_AREA_MAIN_WORLD)
end
if GuiButton(modGUI, 0, 0, ">> Start capturing extended map <<", 1) then
UiProgress = {}
startCapturingHilbert(CAPTURE_AREA_EXTENDED)
end
if GuiButton(modGUI, 0, 0, ">> Start capturing run live <<", 1) then
UiProgress = {}
StartCapturingLive()
end
GuiTextCentered(modGUI, 0, 0, " ")
elseif not UiProgress.Done then
-- Show progress
local x, y = GameGetCameraPos()
GuiTextCentered(modGUI, 0, 0, string.format("Coordinates: %d, %d", x, y))
GuiTextCentered(modGUI, 0, 0, string.format("Waiting %d frames...", UiCaptureDelay))
if UiProgress.Progress then
GuiTextCentered(modGUI, 0, 0, progressBarString(
UiProgress, { BarLength = 100, CharFull = "l", CharEmpty = ".", Format = "|%s| [%d / %d] [%1.2f%%]" }
))
end
if UiCaptureProblem then
GuiTextCentered(modGUI, 0, 0, string.format("A problem occurred while capturing: %s", UiCaptureProblem))
end
else
GuiTextCentered(modGUI, 0, 0, "Done!")
end
GuiLayoutEnd(modGUI)
end
end
async_loop(
function()
-- When capturing is active, DrawUI is called from a different coroutine
-- This ensures that the text is drawn *after* a screenshot has been grabbed
if not UiProgress or UiProgress.Done then DrawUI() end
wait(0)
end
)