mirror of
https://github.com/Dadido3/noita-mapcap.git
synced 2024-11-18 17:17:31 +00:00
229 lines
4.7 KiB
XML
229 lines
4.7 KiB
XML
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<Entity
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tags="mortal,hittable,teleportable_NOT,homing_target,enemy,worm"
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name="$animal_worm"
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>
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<_Transform
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position.x="0"
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position.y="0"
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rotation="0"
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scale.x="1"
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scale.y="1" >
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</_Transform>
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<WormComponent
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acceleration="0.5"
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gravity="0"
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tail_gravity="0"
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part_distance="10"
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ground_check_offset="1"
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hitbox_radius="5"
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target_kill_radius="7"
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target_kill_ragdoll_force="8"
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ragdoll_filename=""
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eat_anim_wait_mult="0.05 "
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jump_cam_shake="6"
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>
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</WormComponent>
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<WormAIComponent
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speed="0"
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speed_hunt="0"
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direction_adjust_speed="0.012"
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direction_adjust_speed_hunt="0.06"
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hunt_box_radius="256"
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random_target_box_radius="128"
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new_hunt_target_check_every="120"
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new_random_target_check_every="120"
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give_up_area_radius="60"
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give_up_time_frames="250"
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>
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</WormAIComponent>
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<CellEaterComponent
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radius="6" >
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</CellEaterComponent>
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<DamageModelComponent
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air_needed="0"
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falling_damages="0"
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fire_damage_amount="0.2"
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fire_probability_of_ignition="0.5"
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blood_material="blood_worm"
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blood_spray_material="blood_worm"
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hp="20"
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is_on_fire="0"
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mAirAreWeInWater="0"
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mFallCount="0"
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mFallHighestY="3.40282e+038"
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mFallIsOnGround="0"
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mFireProbability="100"
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mIsOnFire="0"
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mLastCheckTime="0"
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mLastCheckX="0"
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mLastCheckY="0"
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materials_damage="1"
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materials_how_much_damage="0.1"
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materials_that_damage="acid"
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ragdoll_filenames_file=""
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ragdoll_material="meat_worm"
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ragdoll_offset_y="-6"
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blood_sprite_directional="data/particles/bloodsplatters/bloodsplatter_directional_yellow_$[1-3].xml"
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blood_sprite_large="data/particles/bloodsplatters/bloodsplatter_yellow_$[1-3].xml"
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>
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<damage_multipliers
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drill="0.4"
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>
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</damage_multipliers>
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</DamageModelComponent>
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<PathFindingGridMarkerComponent
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marker_offset_y="0"
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marker_work_flag="16" >
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</PathFindingGridMarkerComponent>
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<GenomeDataComponent
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_enabled="1"
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herd_id="worm"
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food_chain_rank="6"
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is_predator="1" >
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</GenomeDataComponent>
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<SpriteComponent
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_enabled="1"
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alpha="1"
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image_file="data/enemies_gfx/worm_head.xml"
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rect_animation="eat"
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next_rect_animation="eat"
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offset_x="15"
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offset_y="6"
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update_transform="0"
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z_index="-0.5"
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>
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</SpriteComponent>
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<SpriteComponent
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alpha="1"
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image_file="data/enemies_gfx/worm_body.xml"
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rect_animation="stand"
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next_rect_animation="stand"
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offset_x="15"
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offset_y="6"
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update_transform="0"
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z_index="-0.49"
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>
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</SpriteComponent>
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<SpriteComponent
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alpha="1"
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image_file="data/enemies_gfx/worm_body.xml"
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rect_animation="stand"
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next_rect_animation="stand"
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offset_x="15"
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offset_y="6"
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update_transform="0"
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z_index="-0.48"
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>
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</SpriteComponent>
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<SpriteComponent
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alpha="1"
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image_file="data/enemies_gfx/worm_body.xml"
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rect_animation="stand"
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next_rect_animation="stand"
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offset_x="15"
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offset_y="6"
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update_transform="0"
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z_index="-0.47"
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>
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</SpriteComponent>
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<SpriteComponent
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alpha="1"
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image_file="data/enemies_gfx/worm_body.xml"
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rect_animation="stand"
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next_rect_animation="stand"
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offset_x="15"
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offset_y="6"
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update_transform="0"
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z_index="-0.46"
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>
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</SpriteComponent>
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<SpriteComponent
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alpha="1"
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image_file="data/enemies_gfx/worm_tail.xml"
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rect_animation="stand"
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next_rect_animation="stand"
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offset_x="15"
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offset_y="6"
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update_transform="0"
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z_index="-0.45"
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>
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</SpriteComponent>
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<SpriteStainsComponent
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fade_stains_towards_srite_top="0"
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sprite_id="0">
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</SpriteStainsComponent>
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<SpriteStainsComponent
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fade_stains_towards_srite_top="0"
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sprite_id="1">
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</SpriteStainsComponent>
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<SpriteStainsComponent
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fade_stains_towards_srite_top="0"
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sprite_id="2">
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</SpriteStainsComponent>
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<SpriteStainsComponent
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fade_stains_towards_srite_top="0"
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sprite_id="3">
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</SpriteStainsComponent>
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<SpriteStainsComponent
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fade_stains_towards_srite_top="0"
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sprite_id="4">
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</SpriteStainsComponent>
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<SpriteStainsComponent
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fade_stains_towards_srite_top="0"
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sprite_id="5">
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</SpriteStainsComponent>
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<StatusEffectDataComponent>
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</StatusEffectDataComponent>
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<CameraBoundComponent
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max_count="10"
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distance="2000">
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</CameraBoundComponent>
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<ItemChestComponent level="2" enemy_drop="1" >
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</ItemChestComponent>
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<MusicEnergyAffectorComponent
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energy_target="1">
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</MusicEnergyAffectorComponent>
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<AudioComponent
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file="data/audio/Desktop/animals.snd"
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event_root="animals">
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</AudioComponent>
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<AudioComponent
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file="data/audio/Desktop/animals.snd"
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event_root="animals/worm" >
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</AudioComponent>
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<AudioLoopComponent
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file="data/audio/Desktop/animals.snd"
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event_name="animals/worm/movement_loop"
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set_speed_parameter="1"
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auto_play="1">
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</AudioLoopComponent>
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</Entity>
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