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noita-mapcap
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noita-mapcap
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magic-numbers
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fast-cam.xml
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Update capturing stuff - Add ability to capture while normally playing - Calculate capture area based on coordinate transformations - Improve and simplify captureScreenshot function - Move dynamic library wrappers into libraries folder - Update capture.dll to support cropping and resizing - Recompile capture.dll with newer PureBasic compiler that uses C backend - Increase capture.dll worker threads to 6 - Increase capture.dll queue size by one - Add Round and Rounded methods to Vec2 - Split magic number XML files for easier debugging - Fix some EmmyLua annotations - And and fix some comments
2022-07-24 20:05:34 +00:00
<MagicNumbers
Change free camera speed
2022-08-08 00:52:49 +00:00
DEBUG_FREE_CAMERA_SPEED="10"
Update capturing stuff - Add ability to capture while normally playing - Calculate capture area based on coordinate transformations - Improve and simplify captureScreenshot function - Move dynamic library wrappers into libraries folder - Update capture.dll to support cropping and resizing - Recompile capture.dll with newer PureBasic compiler that uses C backend - Increase capture.dll worker threads to 6 - Increase capture.dll queue size by one - Add Round and Rounded methods to Vec2 - Split magic number XML files for easier debugging - Fix some EmmyLua annotations - And and fix some comments
2022-07-24 20:05:34 +00:00
>
</MagicNumbers>
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