86 lines
2.2 KiB
Lua
86 lines
2.2 KiB
Lua
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if engine.ActiveGamemode() ~= "zombiesurvival" then return end
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local settings = {
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StartingSavedPoints = 100,
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MinimumPoints = 0,
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IgnoredMaps = { -- Use $ at the end if you want to define exact map names with versions. (Otherwise it will match with all maps beginning with the given name)
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"zs_obj_gauntlet",
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"zs_gauntlet_reborn"
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}
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}
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function PointSaving_shouldIgnoreMap(mapName)
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for k, v in ipairs(settings.IgnoredMaps) do
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if string.match(string.lower(mapName), "^"..v) then return true end
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end
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end
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local function savePoints(ply)
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if PointSaving_shouldIgnoreMap(game.GetMap()) then return end
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if ply:Team() == TEAM_HUMAN then
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--print("### PS Saved: "..ply:GetPoints())
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ply:SetSavedPoints(ply:GetPoints())
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end
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end
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hook.Add("PlayerDeath", "pointsave_death", savePoints)
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hook.Add("PlayerDisconnected", "pointsave_disconnect", savePoints)
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hook.Add("PostEndRound", "pointsave_postendround", function(winner)
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if PointSaving_shouldIgnoreMap(game.GetMap()) then return end
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for k, ply in pairs(player.GetAll()) do
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savePoints(ply)
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end
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end)
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-- TODO: Save points every minute or so
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local function loadPoints(ply)
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if PointSaving_shouldIgnoreMap(game.GetMap()) then return end
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timer.Simple(0, function()
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if IsValid(ply) and ply:Team() == TEAM_HUMAN then
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--print("### Loaded: "..ply:GetSavedPoints())
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ply:SetPoints(ply:GetSavedPoints())
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end
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end)
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end
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hook.Add("PlayerSpawn", "pointsave_spawn", loadPoints)
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-- #### Player meta #### TODO: Put in an extra file
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local meta = FindMetaTable("Player") -- Get the meta table of player
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-- Shared methods
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function meta:GetSavedPoints()
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if SERVER then
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local points = self:GetPData("zs_savedpoints", settings.StartingSavedPoints)
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self:SetNWInt("zs_savedpoints", points)
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return points
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end
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return self:GetNWInt("zs_savedpoints", settings.StartingSavedPoints)
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end
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if not SERVER then return end
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-- Server side methods
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function meta:SetSavedPoints(amount)
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if amount < settings.MinimumPoints then amount = settings.MinimumPoints end
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self:SetNWInt("zs_savedpoints", amount)
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self:SetPData("zs_savedpoints", amount)
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end
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function meta:AddSavedPoints(amount)
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local points = self:GetSavedPoints()
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self:SetSavedPoints(points + amount)
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end
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function meta:TakeSavedPoints(amount)
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self:AddSavedPoints(-amount)
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end |