use winner state & possible bug fix
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@ -152,7 +152,7 @@ hook.Add("PostEndRound", "pointsave_givedapoints", function(winner)
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--print("GAINED: "..gainedPoints)
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--print("GAINED: "..gainedPoints)
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if gainedPoints < 0 or not ply.PointSaving_StartPoints then gainedPoints = 0 end
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if gainedPoints < 0 or not ply.PointSaving_StartPoints then gainedPoints = 0 end
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-- Calculate points to give for each player (Depending on if the round was lost or won)
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-- Calculate points to give for each player (Depending on if the round was lost or won)
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if ply:Team() == TEAM_HUMAN then
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if ply:Team() == TEAM_HUMAN and winner == TEAM_HUMAN then
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points = math.Round(ply:GetPoints())
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points = math.Round(ply:GetPoints())
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pointsToGivePly = math.Round(pointsToGive + jackpot)
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pointsToGivePly = math.Round(pointsToGive + jackpot)
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else
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else
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@ -163,6 +163,7 @@ hook.Add("PostEndRound", "pointsave_givedapoints", function(winner)
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-- Set points
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-- Set points
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ply:SetPoints(points + pointsToGivePly)
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ply:SetPoints(points + pointsToGivePly)
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ply:SetSavedPoints(points + pointsToGivePly)
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ply:SetSavedPoints(points + pointsToGivePly)
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ply.PointSaving_StartPoints = nil
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-- Display message
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-- Display message
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if pointsToGivePly > 0 then
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if pointsToGivePly > 0 then
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ply:PrintMessage(HUD_PRINTTALK, "In the end, you gained additional "..(pointsToGivePly).." points!")
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ply:PrintMessage(HUD_PRINTTALK, "In the end, you gained additional "..(pointsToGivePly).." points!")
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