PrintMessage(HUD_PRINTTALK,"<c=0,255,255>This map has been played "..timesPlayed.." times with humans winning "..(mapParams.TimesWon).." times.("..(math.Round((mapParams.TimesWon/timesPlayed)*100)).."%)</c>")
PrintMessage(HUD_PRINTTALK,"<c=0,255,255>Zombies were only playing for "..math.Round(zombiePercentCalcMap*100).."% of the time.</c>")
PrintMessage(HUD_PRINTTALK,"<c=0,255,255>frequency multiplier for this map is:"..freqMult..". play maps infrequently for a higher value!</c>")
PrintMessage(HUD_PRINTTALK,"<c=0,255,255>Special boost for this map is:"..(mapParams.Boost)..". tell an admin if you think it should be changed!</c>")
PrintMessage(HUD_PRINTTALK,"<c=0,255,255>Zombies were playing this map for "..math.Round(zombiePercentCalcMap*100).."% of the time.</c>")
PrintMessage(HUD_PRINTTALK,"<c=0,255,255>frequency multiplier for this map is"..freqMult..". play maps infrequently for a higher value!</c>")
PrintMessage(HUD_PRINTTALK,"<c=0,255,255>Special boost for this map is"..(mapParams.Boost)..". tell an admin if you think it should be changed!</c>")
PrintMessage(HUD_PRINTTALK,"<c=204,204,0>Map jackpot is now "..(mapParams.Jackpot)..".</c>")