Fix
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@ -74,6 +74,7 @@ hook.Add("PostEndRound", "pointsave_givedapoints", function(winner)
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print("point bonus hook")
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print("point bonus hook")
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local zombiePercentCalcMap = (zombieIntervalCounter / totalIntervalCounter) or .01
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local zombiePercentCalcMap = (zombieIntervalCounter / totalIntervalCounter) or .01
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local timesPlayed = mapParams.TimesWon + mapParams.TimesLost
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local timesPlayed = mapParams.TimesWon + mapParams.TimesLost
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local freqMult = 1 / math.pow(timesPlayed / 10, 0.2) + 1
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-- Check if zombies did even play most of the map
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-- Check if zombies did even play most of the map
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if zombiePercentCalcMap <= .5 then
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if zombiePercentCalcMap <= .5 then
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@ -101,6 +102,10 @@ hook.Add("PostEndRound", "pointsave_givedapoints", function(winner)
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end
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end
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end
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end
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-- Again, as the counter changed
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timesPlayed = mapParams.TimesWon + mapParams.TimesLost
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freqMult = 1 / math.pow(timesPlayed / 10, 0.2) + 1
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-- Check if map was played enough times
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-- Check if map was played enough times
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if timesPlayed < settings.MinimumRounds then
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if timesPlayed < settings.MinimumRounds then
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PrintMessage(HUD_PRINTTALK,"Sorry, this map needs to be played at least "..(settings.MinimumRounds - timesPlayed).." more times, before you can get points for winning.")
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PrintMessage(HUD_PRINTTALK,"Sorry, this map needs to be played at least "..(settings.MinimumRounds - timesPlayed).." more times, before you can get points for winning.")
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@ -111,7 +116,6 @@ hook.Add("PostEndRound", "pointsave_givedapoints", function(winner)
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end
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end
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-- Calculate points to give
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-- Calculate points to give
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local freqMult = 1 / math.pow(timesPlayed / 10, 0.2) + 1
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local pointsToGive
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local pointsToGive
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if winner == TEAM_HUMAN then
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if winner == TEAM_HUMAN then
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