Revert point reduction on death to end of the round

master
David Vogel 6 years ago
parent abfd76177b
commit 48a85fc6fa

@ -20,11 +20,10 @@ local function savePoints(ply)
if PointSaving_shouldIgnoreMap(game.GetMap()) then return end if PointSaving_shouldIgnoreMap(game.GetMap()) then return end
if ply:Team() == TEAM_HUMAN then if ply:Team() == TEAM_HUMAN then
--print("### PS Saved: "..ply:GetPoints())
ply:SetSavedPoints(ply:GetPoints()) ply:SetSavedPoints(ply:GetPoints())
end end
end end
--hook.Add("PlayerDeath", "pointsave_death", savePoints) hook.Add("PlayerDeath", "pointsave_death", savePoints)
hook.Add("PlayerDisconnected", "pointsave_disconnect", savePoints) hook.Add("PlayerDisconnected", "pointsave_disconnect", savePoints)
hook.Add("PostEndRound", "pointsave_postendround", function(winner) hook.Add("PostEndRound", "pointsave_postendround", function(winner)
@ -42,7 +41,6 @@ local function loadPoints(ply)
timer.Simple(0, function() timer.Simple(0, function()
if IsValid(ply) and ply:Team() == TEAM_HUMAN then if IsValid(ply) and ply:Team() == TEAM_HUMAN then
--print("### Loaded: "..ply:GetSavedPoints())
ply:SetPoints(ply:GetSavedPoints()) ply:SetPoints(ply:GetSavedPoints())
end end
end) end)
@ -60,6 +58,7 @@ function meta:GetSavedPoints()
if SERVER then if SERVER then
local points = self:GetPData("zs_savedpoints", settings.StartingSavedPoints) local points = self:GetPData("zs_savedpoints", settings.StartingSavedPoints)
self:SetNWInt("zs_savedpoints", points) self:SetNWInt("zs_savedpoints", points)
print("### PS Loaded: "..points)
return points return points
end end
@ -72,6 +71,8 @@ if not SERVER then return end
function meta:SetSavedPoints(amount) function meta:SetSavedPoints(amount)
if amount < settings.MinimumPoints then amount = settings.MinimumPoints end if amount < settings.MinimumPoints then amount = settings.MinimumPoints end
amount = math.Round(amount)
print("### PS Saved: "..amount)
self:SetNWInt("zs_savedpoints", amount) self:SetNWInt("zs_savedpoints", amount)
self:SetPData("zs_savedpoints", amount) self:SetPData("zs_savedpoints", amount)
end end

@ -63,17 +63,7 @@ local function postStatistics(mapParams, timesPlayed, freqMult, zombiePercentCal
PrintMessage(HUD_PRINTTALK,"<c=204,204,0>Map jackpot is now "..(mapParams.Jackpot)..".</c>") PrintMessage(HUD_PRINTTALK,"<c=204,204,0>Map jackpot is now "..(mapParams.Jackpot)..".</c>")
end end
hook.Add("PlayerDeath", "pointsave_death", function(ply) -- TODO: When round is lost, take away points from human players that were there at the beginning of the game (All Human players that were there at the end of round 1, when late joiners join as zombies)
if PointSaving_shouldIgnoreMap(game.GetMap()) then return end
if ply:Team() == TEAM_HUMAN then
--print("### PS Saved: "..ply:GetPoints())
ply:SetSavedPoints(ply:GetPoints() * settings.LosePointReduction)
ply:PrintMessage(HUD_PRINTTALK,"<c=255,0,0>You lost "..(settings.LosePointReduction * 100).."% of your saved points because you died!</c>")
end
end)
-- TODO: When round is lost, take away points from recently disconnected human team players
hook.Add("PostEndRound", "pointsave_givedapoints", function(winner) hook.Add("PostEndRound", "pointsave_givedapoints", function(winner)
timer.Destroy("pointsave_zombieintervalcounter") timer.Destroy("pointsave_zombieintervalcounter")
@ -144,7 +134,7 @@ hook.Add("PostEndRound", "pointsave_givedapoints", function(winner)
if ply:Team() == TEAM_HUMAN then if ply:Team() == TEAM_HUMAN then
pointsToGivePly = math.Round(pointsToGive) pointsToGivePly = math.Round(pointsToGive)
else else
pointsToGivePly = math.Round(pointsToGive * settings.ZombiePointsFactor) pointsToGivePly = math.Round(pointsToGive * settings.ZombiePointsFactor) - points * settings.LosePointReduction
end end
-- Limit pointsToGivePly -- Limit pointsToGivePly
if points + pointsToGivePly < 0 then pointsToGivePly = -points end if points + pointsToGivePly < 0 then pointsToGivePly = -points end

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