Refactoring and cleanup

- sv_pointsaving got basically completely rewritten
- Rename money to SavedPoints
master
David Vogel 6 years ago
parent 8dc476fa69
commit 37661dfa68

@ -139,17 +139,13 @@ hook.Add("EndRound", "givedapoints", function(winner)
--regular points ZS points --regular points ZS points
--[[if (game.GetMap() ~= "zs_obj_gauntlet_v3" and game.GetMap() ~="zs_gauntlet_reborn_b6") and gmod.GetGamemode().Name == "Zombie Survival" then --[[if (game.GetMap() ~= "zs_obj_gauntlet_v3" and game.GetMap() ~="zs_gauntlet_reborn_b6") and gmod.GetGamemode().Name == "Zombie Survival" then
for k,v in pairs(team.GetPlayers(TEAM_HUMAN)) do for k,v in pairs(team.GetPlayers(TEAM_HUMAN)) do
v:SetMoney((v:GetDTInt(1) + pointstogive) ) v:SetSavedPoints((v:GetDTInt(1) + pointstogive) )
--WriteData(v:SteamID64(), v:GetPoints()) --WriteData(v:SteamID64(), v:GetPoints())
v:SaveMoney()
v:SaveMoneyTXT()
v:PrintMessage(HUD_PRINTTALK,"<c=255,0,0>You gained "..(pointstogive).." this round for playing to the end!</c>") v:PrintMessage(HUD_PRINTTALK,"<c=255,0,0>You gained "..(pointstogive).." this round for playing to the end!</c>")
end end
for k,v in pairs(team.GetPlayers(TEAM_UNDEAD)) do for k,v in pairs(team.GetPlayers(TEAM_UNDEAD)) do
v:SetMoney(math.Round((v:GetMoney() + (pointstogive/5)) )) v:SetSavedPoints(math.Round((v:GetSavedPoints() + (pointstogive/5)) ))
--WriteData(v:SteamID64(), v:GetPoints()) --WriteData(v:SteamID64(), v:GetPoints())
v:SaveMoney()
v:SaveMoneyTXT()
v:PrintMessage(HUD_PRINTTALK,"<c=255,0,0>You gained "..(math.Round(pointstogive/2)).." points this round for playing to the end!</c>") v:PrintMessage(HUD_PRINTTALK,"<c=255,0,0>You gained "..(math.Round(pointstogive/2)).." points this round for playing to the end!</c>")
end end
end]] end]]
@ -159,37 +155,29 @@ hook.Add("EndRound", "givedapoints", function(winner)
if winner == TEAM_HUMAN then if winner == TEAM_HUMAN then
for k,ply in pairs(player.GetAll()) do for k,ply in pairs(player.GetAll()) do
if ply:Team() == TEAM_HUMAN then if ply:Team() == TEAM_HUMAN then
if ply:GetPoints()- ply:GetMoney()> 0 then if ply:GetPoints()- ply:GetSavedPoints()> 0 then
ply:SetMoney(ply:GetPoints()+((ply:GetPoints()- ply:GetMoney()))+pointstogive) ply:SetSavedPoints(ply:GetPoints()+((ply:GetPoints()- ply:GetSavedPoints()))+pointstogive)
ply:SaveMoney()
ply:SaveMoneyTXT()
ply:PrintMessage(HUD_PRINTTALK,"<c=255,0,0>You gained "..(pointstogive).." this round for playing to the end!</c>") ply:PrintMessage(HUD_PRINTTALK,"<c=255,0,0>You gained "..(pointstogive).." this round for playing to the end!</c>")
else else
ply:SetMoney(ply:GetPoints()+pointstogive) ply:SetSavedPoints(ply:GetPoints()+pointstogive)
ply:SaveMoney()
ply:SaveMoneyTXT()
ply:PrintMessage(HUD_PRINTTALK,"<c=255,0,0>You gained "..(pointstogive).." this round for playing to the end!</c>") ply:PrintMessage(HUD_PRINTTALK,"<c=255,0,0>You gained "..(pointstogive).." this round for playing to the end!</c>")
end end
else else
if ply:GetPoints()- ply:GetMoney()> 0 then if ply:GetPoints()- ply:GetSavedPoints()> 0 then
ply:SetMoney(ply:GetPoints()+((ply:GetPoints()- ply:GetMoney())*.15)+(pointstogive/2)) ply:SetSavedPoints(ply:GetPoints()+((ply:GetPoints()- ply:GetSavedPoints())*.15)+(pointstogive/2))
ply:SaveMoney()
ply:SaveMoneyTXT()
ply:PrintMessage(HUD_PRINTTALK,"<c=255,0,0>You gained "..(pointstogive/2).." this round for playing to the end!</c>") ply:PrintMessage(HUD_PRINTTALK,"<c=255,0,0>You gained "..(pointstogive/2).." this round for playing to the end!</c>")
else else
ply:SetMoney(ply:GetPoints()+(pointstogive/2)) ply:SetSavedPoints(ply:GetPoints()+(pointstogive/2))
ply:SaveMoney()
ply:SaveMoneyTXT()
ply:PrintMessage(HUD_PRINTTALK,"<c=255,0,0>You gained "..(pointstogive/2).." this round for playing to the end!</c>") ply:PrintMessage(HUD_PRINTTALK,"<c=255,0,0>You gained "..(pointstogive/2).." this round for playing to the end!</c>")
end end
end end
end end
else else
for k,ply in pairs(player.GetAll()) do for k,ply in pairs(player.GetAll()) do
if ply:GetPoints()- ply:GetMoney()> 0 then if ply:GetPoints()- ply:GetSavedPoints()> 0 then
ply:SetMoney(ply:GetPoints()+((ply:GetPoints()- ply:GetMoney())*.15)+(pointstogive/2)) ply:SetSavedPoints(ply:GetPoints()+((ply:GetPoints()- ply:GetSavedPoints())*.15)+(pointstogive/2))
else else
ply:SetMoney(ply:GetPoints()+(pointstogive/2)) ply:SetSavedPoints(ply:GetPoints()+(pointstogive/2))
end end
end end
end end

@ -1,155 +1,75 @@
--[[
JAXJAXK LICENSE
VERSION 1.0
Copyright 9/24/2015
copy, upload or distribution of this license is allowed however no one is to change the original text with exception of jaxjaxk ( the creator).
the contents of this addon are strictly off limits to hells gamers or anyone affiliated with hells gamers.
legal action will be taken against anyone who does not comply with the terms and conditions of this addon
TERMS AND CONDITIONS
1) this addon is not permitted on any servers that are hells gamers or a affiliated with hells gamers.
2) you are free to us the code as a reference as to how to solve problems however you are not permitted to copy the code without the permission of jaxjaxk ( the creator). further more hells gamers is not permited to even look at the code.
3) modification to the code is permitted by anyone that is not affiliated with hells gamers.
4) you will not modify the code in any way that directly or indirectly generates revenue/money without the express permission of jaxjaxk ( the creator)
5) jaxjaxk ( the creator)has the right to have this addon removed from your server at any time for any reason. you are useing his addon, do not abuse it.
6) if you do not agree to any of the above conditions you must delete the addon and any files affiliated with the addon in its entirety as well of any dirivitives of the files or content.
tl;dr - don't screw with me and I won't screw with you. it brings joy when people use my addon, don't abuse it.
INFORMATION
jaxjaxk ( present username) created this addon.
his email is jaxschellhorn@gmail.com
]]
-------------------------------------------------------------------
if engine.ActiveGamemode() ~= "zombiesurvival" then return end if engine.ActiveGamemode() ~= "zombiesurvival" then return end
hook.Add("PlayerInitialSpawnRound", "ps_set", function(ply) local settings = {
if gmod.GetGamemode().Name == "Zombie Survival" then StartingSavedPoints = 100,
local cash = ply:GetPData("money") --Get the saved money amount IgnoredMaps = { -- Use $ at the end if you want to define exact map names with versions. (Otherwise it will match with all maps beginning with the given name)
if cash == nil then -- If it doesn't exist supply the player with the starting money amount "zs_obj_gauntlet",
ply:SetPData("money", 100) -- Save it "zs_gauntlet_reborn"
ply:SetMoney( 100 ) -- Set it to the networked ints that can be called from the client too }
-- ply:SetDTInt(1,ply:GetMoney()) }
else
ply:SetMoney( cash ) local function shouldIgnoreMap(mapName)
for k, v in ipairs(settings.IgnoredMaps) do
end if string.match(mapName, "^"..v) then return true end
end end
end) end
hook.Add("PlayerDeath", "ps_catch", function(ply)
if (ply:Team() == TEAM_HUMAN and game.GetMap() ~= "zs_obj_gauntlet_v3" and game.GetMap() ~="zs_gauntlet_reborn_b6") then
ply:SetMoney(ply:GetPoints())
-- WriteData(ply:SteamID64(), ply:GetPoints())
-- PrintMessage(HUD_PRINTTALK,ply:GetDTInt(1))
-- PrintMessage(HUD_PRINTTALK,ply:GetMoney())
ply:SaveMoney()
ply:SaveMoneyTXT()
end
end)
--[[hook.Add("EndRound", "ps_save", function(winner)
print("end round hook")
if (game.GetMap() ~= "zs_obj_gauntlet_v3" and game.GetMap() ~="zs_gauntlet_reborn_b6") then
if winner == TEAM_HUMAN then
for k,ply in pairs(player.GetAll()) do
if ply:Team() == TEAM_HUMAN then
ply:SetMoney(ply:GetPoints())
else
if ply:GetPoints()- ply:GetMoney()> 0 then
ply:SetMoney(ply:GetPoints()+((ply:GetPoints()- ply:GetMoney())*.15))
else
ply:SetMoney(ply:GetPoints())
end
end
end
else
for k,ply in pairs(player.GetAll()) do
if ply:GetPoints()- ply:GetMoney()> 0 then
ply:SetMoney(ply:GetPoints()+((ply:GetPoints()- ply:GetMoney())*.15))
else
ply:SetMoney(ply:GetPoints())
end
end
end
end
end)]]
hook.Add("PlayerDisconnected", "ps_disc", function(ply) local function savePoints(ply)
if (ply:Team() == TEAM_HUMAN and game.GetMap() ~= "zs_obj_gauntlet_v3" and game.GetMap() ~="zs_gauntlet_reborn_b6") then if shouldIgnoreMap(game.GetMap()) then return end
-- WriteData(ply:SteamID64(), ply:GetPoints())
ply:SetMoney(ply:GetPoints())
ply:SaveMoney()
ply:SaveMoneyTXT()
if ply:Team() == TEAM_HUMAN then
print("### PS Saved: "..ply:GetPoints())
ply:SetSavedPoints(ply:GetPoints())
end end
end) end
hook.Add("PlayerDeath", "pointsave_death", savePoints)
hook.Add("PlayerDisconnected", "pointsave_disconnect", savePoints)
hook.Add("PlayerRedeemed", "ps_redeem", function(ply) local function loadPoints(ply)
-- ply:SetPoints(ReadData(ply:SteamID64())) if shouldIgnoreMap(game.GetMap()) then return end
-- ply:SetMoney(ply:GetMoney())
if (game.GetMap() ~= "zs_obj_gauntlet_v3" and game.GetMap() ~="zs_gauntlet_reborn_b6") then
ply:SetPoints(ply:GetMoney())
end
end)
--[[concommand.Add("admin_set_points_save", function(ply, cmd, args, argsS)
if args and args[1] and args[2] and tonumber(args[2]) then
local foundply
for k, v in pairs(player.GetAll()) do
if string.find(string.lower(v:Name()), args[1]) then
foundply = v
end
end
if foundply then timer.Simple(0, function()
foundply:SetPoints(tonumber(args[2])) if IsValid(ply) and ply:Team() == TEAM_HUMAN then
print("### Loaded: "..ply:GetSavedPoints())
ply:SetPoints(ply:GetSavedPoints())
end end
end end)
end)]]
-- ZSPS_Opt = CreateConVar("ZSPS_nosend", "0", FCVAR_ARCHIVE, "Opt out of the ZSPS server list"):GetBool() end
hook.Add("PlayerSpawn", "pointsave_spawn", loadPoints)
hook.Add("PlayerReadyRound", "pointsave_readyround", loadPoints) -- Fix for ZS:R. Problem: It can be called from client!
-- #### Player meta ####
local meta = FindMetaTable("Player") -- Get the meta table of player
hook.Add("PlayerSpawn" , "spawnplayerpoints" ,function(pl) -- Shared methods
if (pl:Team() == TEAM_HUMAN and game.GetMap() ~= "zs_obj_gauntlet_v3" and game.GetMap() ~="zs_gauntlet_reborn_b6") then
pl:SetPoints(pl:GetMoney()) function meta:GetSavedPoints()
-- pl:SetBegPoints(pl:GetDTInt(1)) if SERVER then
local points = self:GetPData("zs_savedpoints", settings.StartingSavedPoints)
self:SetNWInt("zs_savedpoints", points)
return points
end end
end)
--/////////////////////////////////////////////////////////////////////
local meta = FindMetaTable("Player") --Get the meta table of player
function meta:AddMoney(amount) return self:GetNWInt("zs_savedpoints", settings.StartingSavedPoints)
local current_cash = self:GetMoney()
self:SetMoney( current_cash + amount )
end end
function meta:SetMoney(amount) if not SERVER then return end
self:SetNetworkedInt( "Money", amount )
self:SaveMoney()
end
function meta:SaveMoney() -- Server side methods
local cash = self:GetMoney()
self:SetPData("money", cash)
end
function meta:SaveMoneyTXT() function meta:SetSavedPoints(amount)
file.Write(gmod.GetGamemode().Name .."/Money/".. string.gsub(self:SteamID(), ":", "_") ..".txt", self:GetMoney()) self:SetNWInt("zs_savedpoints", amount)
self:SetPData("zs_savedpoints", amount)
end end
function meta:TakeMoney(amount) function meta:AddSavedPoints(amount)
-- Add money function here local points = self:GetSavedPoints()
self:AddMoney(-amount) self:SetSavedPoints(points + amount)
end end
function meta:GetMoney() function meta:TakeSavedPoints(amount)
return self:GetNetworkedInt( "Money" ) self:AddSavedPoints(-amount)
end end
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