Check if map should be ignored
This commit is contained in:
parent
d0a0f452c6
commit
36db2dbd0d
@ -51,6 +51,8 @@ hook.Add("WaveStateChanged", "pointsave_zombieintervalactivator", function()
|
|||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
-- TODO: Reset counters on new round.
|
||||||
|
|
||||||
local function postStatistics(mapParams, timesPlayed, freqMult, zombiePercentCalcMap)
|
local function postStatistics(mapParams, timesPlayed, freqMult, zombiePercentCalcMap)
|
||||||
PrintMessage(HUD_PRINTTALK,"<c=0,255,255>This map has been played "..timesPlayed.." times with humans winning "..(mapParams.TimesWon).." times.("..(math.Round((mapParams.TimesWon/timesPlayed)*100)).."%)</c>")
|
PrintMessage(HUD_PRINTTALK,"<c=0,255,255>This map has been played "..timesPlayed.." times with humans winning "..(mapParams.TimesWon).." times.("..(math.Round((mapParams.TimesWon/timesPlayed)*100)).."%)</c>")
|
||||||
PrintMessage(HUD_PRINTTALK,"<c=0,255,255>Zombies were only playing for "..math.Round(zombiePercentCalcMap * 100).."% of the time.</c>")
|
PrintMessage(HUD_PRINTTALK,"<c=0,255,255>Zombies were only playing for "..math.Round(zombiePercentCalcMap * 100).."% of the time.</c>")
|
||||||
@ -62,7 +64,7 @@ end
|
|||||||
hook.Add("PostEndRound", "pointsave_givedapoints", function(winner)
|
hook.Add("PostEndRound", "pointsave_givedapoints", function(winner)
|
||||||
timer.Destroy("pointsave_zombieintervalcounter")
|
timer.Destroy("pointsave_zombieintervalcounter")
|
||||||
|
|
||||||
-- TODO: Check if map should be ignored
|
if PointSaving_shouldIgnoreMap(game.GetMap()) then return end
|
||||||
|
|
||||||
timer.Simple(0, function()
|
timer.Simple(0, function()
|
||||||
print("point bonus hook")
|
print("point bonus hook")
|
||||||
@ -126,7 +128,7 @@ hook.Add("PostEndRound", "pointsave_givedapoints", function(winner)
|
|||||||
if ply:Team() == TEAM_HUMAN then
|
if ply:Team() == TEAM_HUMAN then
|
||||||
pointsToGivePly = math.Round(pointsToGive)
|
pointsToGivePly = math.Round(pointsToGive)
|
||||||
else
|
else
|
||||||
pointsToGivePly = math.Round(pointsToGive * settings.ZombiePointsFactor) - points * settings.LosePointReduction
|
pointsToGivePly = math.Round(pointsToGive * settings.ZombiePointsFactor) - points * settings.LosePointReduction -- TODO: Reduce points on death, not round end to avoid cheating
|
||||||
end
|
end
|
||||||
-- Limit pointsToGivePly
|
-- Limit pointsToGivePly
|
||||||
if points + pointsToGivePly < 0 then pointsToGivePly = -points end
|
if points + pointsToGivePly < 0 then pointsToGivePly = -points end
|
||||||
|
@ -10,14 +10,14 @@ local settings = {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
local function shouldIgnoreMap(mapName)
|
function PointSaving_shouldIgnoreMap(mapName)
|
||||||
for k, v in ipairs(settings.IgnoredMaps) do
|
for k, v in ipairs(settings.IgnoredMaps) do
|
||||||
if string.match(string.lower(mapName), "^"..v) then return true end
|
if string.match(string.lower(mapName), "^"..v) then return true end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local function savePoints(ply)
|
local function savePoints(ply)
|
||||||
if shouldIgnoreMap(game.GetMap()) then return end
|
if PointSaving_shouldIgnoreMap(game.GetMap()) then return end
|
||||||
|
|
||||||
if ply:Team() == TEAM_HUMAN then
|
if ply:Team() == TEAM_HUMAN then
|
||||||
--print("### PS Saved: "..ply:GetPoints())
|
--print("### PS Saved: "..ply:GetPoints())
|
||||||
@ -28,7 +28,7 @@ hook.Add("PlayerDeath", "pointsave_death", savePoints)
|
|||||||
hook.Add("PlayerDisconnected", "pointsave_disconnect", savePoints)
|
hook.Add("PlayerDisconnected", "pointsave_disconnect", savePoints)
|
||||||
|
|
||||||
hook.Add("PostEndRound", "pointsave_postendround", function(winner)
|
hook.Add("PostEndRound", "pointsave_postendround", function(winner)
|
||||||
if shouldIgnoreMap(game.GetMap()) then return end
|
if PointSaving_shouldIgnoreMap(game.GetMap()) then return end
|
||||||
|
|
||||||
for k, ply in pairs(player.GetAll()) do
|
for k, ply in pairs(player.GetAll()) do
|
||||||
savePoints(ply)
|
savePoints(ply)
|
||||||
@ -38,7 +38,7 @@ end)
|
|||||||
-- TODO: Save points every minute or so
|
-- TODO: Save points every minute or so
|
||||||
|
|
||||||
local function loadPoints(ply)
|
local function loadPoints(ply)
|
||||||
if shouldIgnoreMap(game.GetMap()) then return end
|
if PointSaving_shouldIgnoreMap(game.GetMap()) then return end
|
||||||
|
|
||||||
timer.Simple(0, function()
|
timer.Simple(0, function()
|
||||||
if IsValid(ply) and ply:Team() == TEAM_HUMAN then
|
if IsValid(ply) and ply:Team() == TEAM_HUMAN then
|
||||||
|
Loading…
Reference in New Issue
Block a user