Sulfito_PointSaving/lua/autorun/server/sv_pointsaving.lua

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--[[
JAXJAXK LICENSE
VERSION 1.0
Copyright 9/24/2015
copy, upload or distribution of this license is allowed however no one is to change the original text with exception of jaxjaxk ( the creator).
the contents of this addon are strictly off limits to hells gamers or anyone affiliated with hells gamers.
legal action will be taken against anyone who does not comply with the terms and conditions of this addon
TERMS AND CONDITIONS
1) this addon is not permitted on any servers that are hells gamers or a affiliated with hells gamers.
2) you are free to us the code as a reference as to how to solve problems however you are not permitted to copy the code without the permission of jaxjaxk ( the creator). further more hells gamers is not permited to even look at the code.
3) modification to the code is permitted by anyone that is not affiliated with hells gamers.
4) you will not modify the code in any way that directly or indirectly generates revenue/money without the express permission of jaxjaxk ( the creator)
5) jaxjaxk ( the creator)has the right to have this addon removed from your server at any time for any reason. you are useing his addon, do not abuse it.
6) if you do not agree to any of the above conditions you must delete the addon and any files affiliated with the addon in its entirety as well of any dirivitives of the files or content.
tl;dr - don't screw with me and I won't screw with you. it brings joy when people use my addon, don't abuse it.
INFORMATION
jaxjaxk ( present username) created this addon.
his email is jaxschellhorn@gmail.com
]]
-------------------------------------------------------------------
if engine.ActiveGamemode() ~= "zombiesurvival" then return end
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hook.Add("PlayerInitialSpawnRound", "ps_set", function(ply)
if gmod.GetGamemode().Name == "Zombie Survival" then
local cash = ply:GetPData("money") --Get the saved money amount
if cash == nil then -- If it doesn't exist supply the player with the starting money amount
ply:SetPData("money", 100) -- Save it
ply:SetMoney( 100 ) -- Set it to the networked ints that can be called from the client too
-- ply:SetDTInt(1,ply:GetMoney())
else
ply:SetMoney( cash )
end
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end
end)
hook.Add("PlayerDeath", "ps_catch", function(ply)
if (ply:Team() == TEAM_HUMAN and game.GetMap() ~= "zs_obj_gauntlet_v3" and game.GetMap() ~="zs_gauntlet_reborn_b6") then
ply:SetMoney(ply:GetPoints())
-- WriteData(ply:SteamID64(), ply:GetPoints())
-- PrintMessage(HUD_PRINTTALK,ply:GetDTInt(1))
-- PrintMessage(HUD_PRINTTALK,ply:GetMoney())
ply:SaveMoney()
ply:SaveMoneyTXT()
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end
end)
--[[hook.Add("EndRound", "ps_save", function(winner)
print("end round hook")
if (game.GetMap() ~= "zs_obj_gauntlet_v3" and game.GetMap() ~="zs_gauntlet_reborn_b6") then
if winner == TEAM_HUMAN then
for k,ply in pairs(player.GetAll()) do
if ply:Team() == TEAM_HUMAN then
ply:SetMoney(ply:GetPoints())
else
if ply:GetPoints()- ply:GetMoney()> 0 then
ply:SetMoney(ply:GetPoints()+((ply:GetPoints()- ply:GetMoney())*.15))
else
ply:SetMoney(ply:GetPoints())
end
end
end
else
for k,ply in pairs(player.GetAll()) do
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if ply:GetPoints()- ply:GetMoney()> 0 then
ply:SetMoney(ply:GetPoints()+((ply:GetPoints()- ply:GetMoney())*.15))
else
ply:SetMoney(ply:GetPoints())
end
end
end
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end
end)]]
hook.Add("PlayerDisconnected", "ps_disc", function(ply)
if (ply:Team() == TEAM_HUMAN and game.GetMap() ~= "zs_obj_gauntlet_v3" and game.GetMap() ~="zs_gauntlet_reborn_b6") then
-- WriteData(ply:SteamID64(), ply:GetPoints())
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ply:SetMoney(ply:GetPoints())
ply:SaveMoney()
ply:SaveMoneyTXT()
end
end)
hook.Add("PlayerRedeemed", "ps_redeem", function(ply)
-- ply:SetPoints(ReadData(ply:SteamID64()))
-- ply:SetMoney(ply:GetMoney())
if (game.GetMap() ~= "zs_obj_gauntlet_v3" and game.GetMap() ~="zs_gauntlet_reborn_b6") then
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ply:SetPoints(ply:GetMoney())
end
end)
--[[concommand.Add("admin_set_points_save", function(ply, cmd, args, argsS)
if args and args[1] and args[2] and tonumber(args[2]) then
local foundply
for k, v in pairs(player.GetAll()) do
if string.find(string.lower(v:Name()), args[1]) then
foundply = v
end
end
if foundply then
foundply:SetPoints(tonumber(args[2]))
end
end
end)]]
-- ZSPS_Opt = CreateConVar("ZSPS_nosend", "0", FCVAR_ARCHIVE, "Opt out of the ZSPS server list"):GetBool()
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hook.Add("PlayerSpawn" , "spawnplayerpoints" ,function(pl)
if (pl:Team() == TEAM_HUMAN and game.GetMap() ~= "zs_obj_gauntlet_v3" and game.GetMap() ~="zs_gauntlet_reborn_b6") then
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pl:SetPoints(pl:GetMoney())
-- pl:SetBegPoints(pl:GetDTInt(1))
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end
end)
--/////////////////////////////////////////////////////////////////////
local meta = FindMetaTable("Player") --Get the meta table of player
function meta:AddMoney(amount)
local current_cash = self:GetMoney()
self:SetMoney( current_cash + amount )
end
function meta:SetMoney(amount)
self:SetNetworkedInt( "Money", amount )
self:SaveMoney()
end
function meta:SaveMoney()
local cash = self:GetMoney()
self:SetPData("money", cash)
end
function meta:SaveMoneyTXT()
file.Write(gmod.GetGamemode().Name .."/Money/".. string.gsub(self:SteamID(), ":", "_") ..".txt", self:GetMoney())
end
function meta:TakeMoney(amount)
-- Add money function here
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self:AddMoney(-amount)
end
function meta:GetMoney()
return self:GetNetworkedInt( "Money" )
end