120 lines
3.7 KiB
Go
120 lines
3.7 KiB
Go
package overlay
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import (
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"sync/atomic"
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"time"
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"git.d3nexus.de/Dadido3/D3vugu-components/components/navigation"
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"github.com/vugu/vugu"
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"golang.org/x/exp/slices"
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)
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// Container can be embedded in your root component and provides a way to show overlays like modals and toasts.
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type Container struct {
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modal vugu.Builder `vugu:"data"`
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modalTitle string `vugu:"data"`
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modalSignalClasses string // Additional classes that are applied to the modal menu bar.
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modalContainerClasses string // Additional classes that are applied to the whole modal body.
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toasts []ContainerToast `vugu:"data"`
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waitOverlayCounter atomic.Int32 // Counter for the wait/loading overlay. If > 0, the overlay will be shown.
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}
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type ContainerToast struct {
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body vugu.Builder `vugu:"data"`
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signalClasses string // Additional classes that are applied to the small bar to the left.
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containerClasses string // Additional classes that are applied to the whole toast.
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}
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func (c *Container) handleModalClose(event vugu.DOMEvent) {
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c.modal = nil
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}
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func (c *Container) SetModal(component vugu.Builder) {
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c.modal = component
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c.modalTitle = ""
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c.modalContainerClasses = ""
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c.modalSignalClasses = "d3c-color-accent"
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// Retrieve title from component if it implements the PageTitleGetter interface.
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if pageInfo, ok := component.(navigation.PageTitleGetter); ok {
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c.modalTitle, _, _ = pageInfo.PageTitle()
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}
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// Retrieve additional CSS classes from component.
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if overlayClassesGetter, ok := component.(OverlayClassesGetter); ok {
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c.modalSignalClasses, c.modalContainerClasses = overlayClassesGetter.OverlayClasses()
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}
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}
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func (c *Container) handleToastClose(event vugu.DOMEvent, toast vugu.Builder) {
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c.CloseToast(toast)
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}
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func (c *Container) AddToast(eventEnv vugu.EventEnv, component vugu.Builder) {
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toast := ContainerToast{
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body: component,
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signalClasses: "d3c-color-accent",
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}
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// Retrieve additional classes.
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if overlayClassesGetter, ok := component.(OverlayClassesGetter); ok {
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toast.signalClasses, toast.containerClasses = overlayClassesGetter.OverlayClasses()
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}
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// Handle auto close after a given amount of time.
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if durationGetter, ok := component.(ToastDurationGetter); ok && durationGetter.ToastDuration() > 0 {
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go func(component vugu.Builder) {
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time.Sleep(durationGetter.ToastDuration())
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eventEnv.Lock()
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defer eventEnv.UnlockRender()
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c.CloseToast(component)
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}(component)
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}
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c.toasts = append(c.toasts, toast)
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}
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func (c *Container) CloseToast(component vugu.Builder) {
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for i, toast := range c.toasts {
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if toast.body == component {
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c.toasts = slices.Delete(c.toasts, i, i+1)
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break
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}
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}
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}
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// WaitOverlayOpen returns true if the wait overlay is currently opened.
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func (c *Container) WaitOverlayActive() bool {
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return c.waitOverlayCounter.Load() != 0
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}
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// WaitOverlayOpen shows the wait overlay.
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// Internally this is implemented as counter, so you have to ensure that there are as many WaitOverlayOpen as WaitOverlayDone calls.
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//
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// Always ensure that there is the complementary WaitOverlayDone() call, ideally with a defer.
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func (c *Container) WaitOverlayOpen() {
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c.waitOverlayCounter.Add(1)
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}
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// WaitOverlayDone will mark the current wait overlay as done.
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// Internally this is implemented as counter, so you have to ensure that there are as many WaitOverlayOpen as WaitOverlayDone calls.
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func (c *Container) WaitOverlayDone() {
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c.waitOverlayCounter.Add(-1)
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}
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type OverlayContainerRef struct {
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*Container
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}
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func (p *OverlayContainerRef) OverlayContainerSet(container *Container) {
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p.Container = container
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}
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type OverlayContainerSetter interface {
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OverlayContainerSet(*Container)
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}
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var _ OverlayContainerSetter = &OverlayContainerRef{}
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