David Vogel
e9c2353da3
- Add AttributesAppend type - Add icon class and add styles to icons - Change elements to use AttributesAppend in vg-attr - Move example icons into their own component
86 lines
3.0 KiB
Go
86 lines
3.0 KiB
Go
package navigation
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// Code generated by vugu via vugugen. Please regenerate instead of editing or add additional code in a separate file. DO NOT EDIT.
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import "fmt"
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import "reflect"
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import "github.com/vugu/vjson"
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import "github.com/vugu/vugu"
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import js "github.com/vugu/vugu/js"
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import (
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"git.d3nexus.de/Dadido3/D3vugu-components/components/input"
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"git.d3nexus.de/Dadido3/D3vugu-components/icons"
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"git.d3nexus.de/Dadido3/D3vugu-components/utils"
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)
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func (c *ButtonFullscreen) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) {
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vgout = &vugu.BuildOut{}
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var vgiterkey interface{}
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_ = vgiterkey
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var vgn *vugu.VGNode
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vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Namespace: "", Data: "div", Attr: []vugu.VGAttribute(nil)}
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vgout.Out = append(vgout.Out, vgn) // root for output
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vgn.AddAttrList(utils.AttributesAppend{AttrMap: c.AttrMap, Classes: "d3c-1683824360"})
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{
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vgparent := vgn
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_ = vgparent
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vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t"}
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vgparent.AppendChild(vgn)
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{
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vgcompKey := vugu.MakeCompKey(0x7F44F1B83C38940B^vgin.CurrentPositionHash(), vgiterkey)
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// ask BuildEnv for prior instance of this specific component
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vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*input.Button)
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if vgcomp == nil {
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// create new one if needed
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vgcomp = new(input.Button)
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vgin.BuildEnv.WireComponent(vgcomp)
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}
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vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around
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vgcomp.Click = input.ClickFunc(func(event input.ClickEvent) { c.handleClick(event) })
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vgcomp.SymbolSlot = vugu.NewBuilderFunc(func(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) {
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vgn := &vugu.VGNode{Type: vugu.VGNodeType(3)}
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vgout = &vugu.BuildOut{}
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vgout.Out = append(vgout.Out, vgn)
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vgparent := vgn
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_ = vgparent
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{
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vgcompKey := vugu.MakeCompKey(0xFE561D87B2B8675D^vgin.CurrentPositionHash(), vgiterkey)
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// ask BuildEnv for prior instance of this specific component
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vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*icons.LFullScreen)
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if vgcomp == nil {
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// create new one if needed
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vgcomp = new(icons.LFullScreen)
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vgin.BuildEnv.WireComponent(vgcomp)
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}
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vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around
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vgout.Components = append(vgout.Components, vgcomp)
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vgn = &vugu.VGNode{Component: vgcomp}
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vgparent.AppendChild(vgn)
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}
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return
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})
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vgout.Components = append(vgout.Components, vgcomp)
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vgn = &vugu.VGNode{Component: vgcomp}
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vgparent.AppendChild(vgn)
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}
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vgn = &vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n"}
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vgparent.AppendChild(vgn)
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}
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vgn = &vugu.VGNode{Type: vugu.VGNodeType(3), Data: "style", Attr: []vugu.VGAttribute(nil)}
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{
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vgn.AppendChild(&vugu.VGNode{Type: vugu.VGNodeType(1), Data: "\n\t:fullscreen .d3c-1683824360 {\n\t\tdisplay: none;\n\t}\n", Attr: []vugu.VGAttribute(nil)})
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}
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vgout.AppendCSS(vgn)
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return vgout
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}
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// 'fix' unused imports
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var _ fmt.Stringer
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var _ reflect.Type
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var _ vjson.RawMessage
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var _ js.Value
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